# Skill Tree (Research) The Skill Tree is Anno 117's research system where players spend Knowledge to unlock new buildings, bonuses, and abilities. ## Overview - **Currency:** Knowledge (generated by residences and certain buildings) - **Categories:** 3 main branches - **Skill Types:** Discovery, Node, Repeatable ## Skill Categories ### Economy (Wirtschaft) Economy skills enhance material productivity and resource management. **Key Skills:** | Skill Name | Cost | Effect | |------------|------|--------| | Fish Markets | 11,800 | Sardine Hut and Cockle Farm: +3 Income area effect | | Trading Post Management | 4,800 | Unlocks Trading Post upgrade | | Sewing Circles | 8,000 | Spinners: +1 Knowledge area effect | | Replanting | 4,000 | Charcoal Burners can use meadows (requires Celtic path, Smiths) | | Depots | 4,800 | Unlocks Depot, +1 Depot build right | | Warehouse Management | 4,800 | Unlocks Warehouse upgrade | | Better Bellows | 4,000 | Coal-dependent buildings: +20% fuel efficiency (requires Roman path, Mercators) | | Paved Roads | 4,000 | Unlocks Paved Roads for faster transport | | Forest Rebirth | 18,000 | Lumberjacks can plant trees on meadows | | Albion Seaport | 18,000 | Place Albion coastal productions in open water | | Swamp Watch | 32,000 | Place City Watches in swampland (requires Celtic path, Smiths) | | Loyal Waders | 32,000 | Praetor's Villa: +25 Waders workforce | | Drainage | 32,000 | Unlocks Drainage Canal and Lock Gate (requires Roman path, Mercators) | | Hydraulic Mining | 46,000 | All Mines can benefit from Aqueduct productivity boost (requires Celtic path) | | Aqua Arborica | 32,000 | All Plantations benefit from Aqueduct irrigation (requires Roman path) | | Blood of Terra | 46,000 | All Islands: Iron Ore deposits 50% (Iron Mines produce without deposits) | | Reservoir Basins | 64,000 | Aqueduct Basins: +50% water supply | | Vino Veritas | 750,000 | All Islands: Grape cultivation 50% (Vineyards work without fertility) | | Beaver Hunting | 750,000 | Beaver Trappers: +25% productivity, can use forests/meadows | | Pillars of Community | 750,000 | Praetor's Villa: +25 Smiths workforce, +25 Mercators workforce | | Depths of the Mountain | 1,500,000 | Mines: +5% productivity | | Lift Locks | 750,000 | Lock Gate: +80 drainage channels | | Trading Pier | 220,000 | Unlocks Pier for improved loading | | Solid Foundations | 360,000 | Place harbor buildings in open water | | Quay Walls | ? | Unlocks decorative Quay Walls | | Depotism | 220,000 | +1 Depot build right | | Trading Post Optimization | 750,000 | Unlocks Trading Post upgrade | | Seaport City | 360,000 | Place buildings further from coast | | Warehouse Improvement | 750,000 | Unlocks Warehouse upgrade | | Honey-Sweet Flight | 750,000 | Beehives: +25% productivity, can use forests | | Great Seaport City | 750,000 | Maximum building distance from coast | | Trade Harbor | 750,000 | Specialize piers for specific trade goods | | Well-Sorted Warehouses | 750,000 | Half cost for all Warehouses | | Depths of Storage | 1,500,000 | +1 Depot build right | | Latium Seaport | 36,000 | Place Latium coastal productions in open water | | Servants | 36,000 | Praetor's Villa: +25 Liberti workforce | | Mackerel Fishing | 64,000 | Scomber Huts produce without mackerel population (50%) | | Field Irrigation | 64,000 | All Farms benefit from cistern irrigation | | Reforestation | 64,000 | Resin Tappers can plant trees on meadows | | Water Conservation | 92,000 | Water-consuming buildings: -20% water consumption | | Hasty Horrea | 92,000 | Warehouses: +25% loading speed | | Blind Obedience | 128,000 | Praetor's Villa: +50 Plebeians workforce | | Ulex & Agogae | ? | All Islands: Gold Ore deposits 50% | | Extra Horsepower | ? | Praetor's Villa: +50 Equites workforce | | Flight of Birds | 750,000 | Bird Catchers: +25% productivity, can use forests/meadows | | Bellows of Gobannus | 750,000 | Coal-dependent buildings: +30% fuel efficiency | | Healthy Competition | 1,500,000 | Grants random legendary specialist (Economy/Finance/Nature) | ### Civil Society (Zivilgesellschaft) Civil Society skills upgrade city administration and social structures. **Key Skills:** | Skill Name | Cost | Effect | |------------|------|--------| | Quartermastery | 4,800 | Flagship: -20% cargo weight slowdown, +2 cargo slots | | Attractive Markets | 4,800 | All Islands: +25% Market effect range | | Voluntary Vigilance | 8,000 | Vigiles: +1 available patrol | | Night Watch | 8,000 | Custodes: +1 available patrol | | Wells | 8,000 | Unlocks Wells (increase Fire Safety nearby) | | Watchtowers | 8,000 | Unlocks Watchtowers (increase Happiness nearby) | | Imperial Parades | 5,900 | Barracks: +2 Prestige area effect (requires Celtic path) | | Cult of Minerva | 11,800 | Unlocks Minerva deity (Knowledge, Teaching, Weaving) | | Inventive Spirit | 5,900 | Siege Workshop: +2 Knowledge area effect (requires Roman path) | | Hospitality | 11,800 | Unlocks Officium specialist building | | Portitores | 11,800 | Warehouses: -20% workforce, -10% maintenance | | Latrines | 18,000 | Unlocks Latrines (increase Health nearby) | | Trireme | 36,000 | Unlocks Trireme ship hull | | Generous Hospitality | 64,000 | +1 Officium build right | | Cult of Cernunnos | 32,000 | Unlocks Cernunnos deity (Forests, Albion productivity, Health) | | Games of Tailteann | 32,000 | +20% Competition Ground effect range (requires Celtic path) | | Large Loans | 92,000 | Unlocks large loans from rivals | | Hazard Control | 92,000 | Vigiles: +1 Fire Safety area effect | | Sanitary Measures | 92,000 | Medici: +1 Health area effect | | Villa Visit | 128,000 | Praetor's Villa: +200 Prestige | | Cult of Mercury Lugus | 32,000 | Unlocks Mercury-Lugus deity (Crafts, Trade) | | Art of Giving | 92,000 | Unlocks large gifts to other Praetors | | Shrine Building Allowed | 36,000 | +1 Shrine build right | | Hippocratic Corps | 36,000 | Medici: +1 available patrol | | Day Watch | 64,000 | Custodes: +1 Happiness | | Lingua Romana | 32,000 | +20% Grammaticus effect range (requires Roman path) | | Place of Arts | 220,000 | Half cost for all Ornaments | | Marble Streets | ? | Unlocks Marble Streets (Prestige + faster transport) | | Alliance Treaties | 220,000 | Unlocks military alliance proposals | | Quinquereme | ? | Unlocks Quinquereme ship hull (requires Trireme) | | Warmer Hospitality | 360,000 | +1 Officium build right | | Praetorian Pumps | 220,000 | Vigiles: -20% response time | | Cult of Epona | 180,000 | Unlocks Epona deity (Animals, Horses) | | Fabulae Togatae | 220,000 | +20% Theater effect range | | Quell Unrest | 220,000 | Custodes: -20% response time | | Right to Repair | 360,000 | Vigiles can repair destroyed buildings | | Epona's Hoofbeat | 360,000 | Equitum Campus: +2 Belief area effect | | People's Shrine | 360,000 | +1 Shrine build right | | Aleatorium | 180,000 | Unlocks Aleatorium (becomes Tier III+ need) (requires Roman path, Nobles) | | Asclepius Codices | 360,000 | Medici: -20% response time | | Seasoned to Taste | 750,000 | Garum becomes a need in Albion | | Cerere et Baccho | 750,000 | Beer becomes a need in Latium | | Solutio Ad Hominem | ? | Reveals legendary specialist/captain preferences | | Phoenix from Ashes | ? | Vigiles: -50% rebuild time | | Public Funding | ? | +20% City Watch effect range and response range | | Open House | 1,500,000 | +1 Officium build right | | Preservation Ordinance | ? | Water-dependent public services: -20% water consumption | | Recruitment | 750,000 | Hire rival Praetors as specialists | | Bright Minds | 1,500,000 | Grants random legendary specialist (Culture/Religion/Research) | | Productive Cohabitation | 750,000 | Officium: +1 specialist slot | | Via Tributum | 750,000 | Half cost for Paved and Marble Streets | | Pax Amicitia | 750,000 | Masterful Negotiator diplomatic bonus | | Divine Shrines | 1,500,000 | +1 Shrine build right | ### Military (Militar) Military skills aid in warfare, defense, and naval combat. **Key Skills:** | Skill Name | Cost | Effect | |------------|------|--------| | Axe Bearers | 4,000 | Unlocks Axe Bearers unit (requires Celtic path, Smiths) | | Carpe Civitas | 8,000 | Infantry: +50% torch-throwing speed | | Protective Entourage | 8,000 | Auxilia: +75 Morale, +1 Toughness | | Repair Cranes | ? | Unlocks Repair Crane for ships | | Slingers | 4,800 | Unlocks Slingers unit | | Armor Forges | 8,000 | Unlocks Armor production chain | | Provisional Castra | 4,800 | Unlocks Field Camp command | | Stamped Earth | 8,000 | All Islands: -30% wall maintenance | | Coordinated Salvos | 11,800 | Towers: +10% attack speed | | Legionnaires | 36,000 | Unlocks Legionnaires unit | | Parmae | 64,000 | Equites Cavalry: +25 Morale, +1 Shield Protection | | Target Practice | 92,000 | Unlocks Archer Reserve, +1 Archer Reserve slots | | Tower Ballistae | 46,000 | Unlocks Tower Ballistae (requires Stone Walls) | | Valetudinarium | 64,000 | Troops: +100% Field Camp healing | | Stone Walls | 18,000 | Unlocks Stone Walls, Gates, and Towers | | Cover Positions | 36,000 | Archers: +50 Morale, +1 Toughness | | Parabolic Flight | 64,000 | Onagers: +15% precision, +5% attack speed | | Balearic Ballistics | 92,000 | Slingers: +10% precision, +1 ranged attack | | Scorpions | 32,000 | Unlocks Scorpions siege weapon | | Manor Invictus | 180,000 | Praetor's Villa: +10% range, +1 ranged attack, +25% attack speed | | Chariots | 180,000 | Unlocks Chariots unit | | Tuatha De Danann | 180,000 | Axe Bearers: +100 Morale, +1 Toughness, +1 melee attack | | Floating Catapult | 110,000 | Unlocks Ship Catapults | | Fortified Trading Posts | 180,000 | Trading Posts: +5 ranged attack, +25% attack speed, +50% HP | | Efficient Repair Crane | 110,000 | Repair Crane: +1 simultaneous repairs | | Vitruvius-Style Crossbars | 180,000 | Scorpions: +15% range, +10% attack speed | | Aux In, Aux Out | 180,000 | +1 Auxiliary Reserve slots | | Manipel Maneuvers | 375,000 | Legionnaires: +100 Morale, +1 Toughness, +1 Shield Protection | | Cataphracts | 180,000 | Cavalry: +1 Armor Protection | | Arrow Rain | 375,000 | +1 Archer Reserve slots | | Pro Domo | 180,000 | Praetor's Villa: +50% HP, +100% self-repair | | Budget Palisades | 110,000 | Half cost for wooden walls and gates | | Castrum Employment | 375,000 | Troops: -30% Field Camp maintenance | | Praetorians | 375,000 | Unlocks Praetorian Cavalry | | Tacking | 36,000 | Ships: +5% travel speed, -20% bad wind penalty | | Ship Scorpions | 64,000 | Unlocks Ship Scorpions | | Armored Hulls | ? | Unlocks Armored Hulls (requires stored Armor) | | Cautious Greeting | 64,000 | Place Towers in water | | Shipbuilder Studies | ? | Repair Crane: +25% repair speed, +20% radius | | Imperial Measures | ? | Shipyards: +100% ship construction speed | | Tower Proximity | ? | -25% minimum distance between towers | | Stone by Stone | 1,500,000 | Walls: +5% HP | | Equicurrian Chariots | ? | Chariots: +25% range, +1 ranged attack, +10% speed | | Featherlight Frames | 750,000 | Siege Weapons: +1 Toughness, +10% attack speed | | Campaign in Camp | 750,000 | Field Camp: +1 Happiness/Fire Safety/Prestige area effect | | Brave Hearts | 1,500,000 | Grants random legendary specialist (Military/Seafaring/Civil Society) | | Stable Construction | ? | Half cost for Stone Walls and Gates | | Here Comes Cavalry | ? | Unlocks Cavalry Reserve, +1 Cavalry Reserve slots | | Spathas | ? | Praetorian Cavalry: +50 Morale, +1 melee attack, +4 charge | | Foundations of Eternity | 1,500,000 | Towers and Gates: +5% HP | ## Skill Types ### Discovery The most common skill type. Must be reached via a research path. Some have unlock conditions such as: - Hosting specific population types - Choosing Celtic or Roman path in Albion - Having specific goods in storage - Reaching certain city status or population ### Node Research branch connection points that often require meeting specific conditions before unlocking, such as: - Building trade routes - Generating minimum knowledge - Reaching population thresholds - Constructing specific buildings ### Repeatable Skills that can be researched multiple times for incremental benefits. ## Regional Requirements Some skills require choosing a specific path in Albion: **Celtic Path (requires Smiths):** - Imperial Parades - Replanting - Swamp Watch - Hydraulic Mining - Cult of Cernunnos - Games of Tailteann - Cult of Epona **Roman Path (requires Mercators):** - Inventive Spirit - Better Bellows - Drainage - Aqua Arborica - Cult of Mercury Lugus - Lingua Romana - Aleatorium ## Population Tier Translations | German | English | |--------|---------| | Plebejer | Plebeians | | Patrizier | Patricians | | Wanderer | Waders | | Schmiede | Smiths | | Alteste | Elders | | Mercatoren | Mercators | | Edelmanner | Nobles | | Liberti | Liberti | | Equites | Equites | ## Related Topics - [Citizen Needs](./citizen-needs.md) - Population requirements for skills - [Settlement](./settlement.md) - Expanding to unlock regional skills - [Specialists](../specialists/_index.md) - Characters unlocked via certain skills