# Brutus Julius Lupus, Pollux of Polities A specialist that increases workforce output from residences. ## Overview | Property | Value | |----------|-------| | **Name** | Brutus Julius Lupus, Pollux of Polities | | **Rarity** | Epic | | **Category** | Economic | | **Type** | Specialist | ## Effects | Effect | Value | Condition | |--------|-------|-----------| | Workforce from residents | +20% | Residences in range | ## Affected Buildings This specialist affects the following buildings when placed in a Governor Villa or Officium: - **Residence (Albion)** - Waders, Smiths, Elders, Nobles - **Residence (Latium)** - Liberti, Plebeians, Patricians, Mercators ## Usage Place this specialist in a **Governor Villa** or **Officium** to activate its area effect. All residences within the building's area of influence will benefit from the +20% workforce bonus. This is particularly useful in densely populated residential areas where maximizing workforce output is important for supporting production buildings. ## Acquisition Available through standard specialist acquisition methods (quests, events, or trade). ## Related Specialists Other Epic Economic specialists that affect workforce: - [Herius Fraucus Cornelius, Patrician Palatine](./herius-fraucus-cornelius-patrician-palatine.md) - +25% workforce from Patrician residences - [Titus Faber, Master of Tasks](./titus-faber.md) - +25% workforce from Liberti residences - [Uassoro, der Moorgeist](./uassoro-der-moorgeist.md) - +25% workforce from Wader residences