# Economy Skills Economy skills improve production capabilities, enhance productivity buildings, increase workforce, or unlock new economic mechanics. ## Overview **Category:** Economy **Skill Type:** Inspiration **Description:** These Discoveries will allow our settlements to be more materially productive. Economy skills primarily improve production by: - Enhancing production buildings - Increasing the number of workers available - Unlocking completely new mechanics ## Economy Skills List ### Research & Regional Skills - **Albionic Research** - Research skills specific to Albion - **Latin Research** - Research skills specific to Latium - **Cyclopedic Research** - Encyclopedic research advances - **Metallurgical Research** - Metal-working research advances - **Monumental Research** - Monument-related research - **Wetland Research** - Marshland and wetland research - **Phlogistic Research** - Fire and heat-related research ### Production Enhancement - **Aqua Arborica** - Water and tree-related production - **Untapped Soil** - Soil utilization improvements - **Gobannus-Model Bellows** - Advanced bellows technology (named after the Celtic smith god) - **Better Bellows** - Improved bellows for forges - **Firmer Foundations** - Building foundation improvements - **Replanting** - Agricultural replanting capabilities - **Woodland Rebirth** - Forest regeneration ### Workforce & Housing - **Villa Retinue** - Villa worker bonuses - **Albionic Loyalists** - Loyal Waders workforce in Albion - **Albionic Pillars** - Community pillars in Albion ### Infrastructure - **Paved Roads** - Improved road construction - **Depots** - Storage depot buildings - **Deep Depots** - Enhanced storage capacity - **Depotism** - Depot management improvements - **Well-Ordered Warehouses** - Warehouse organization - **Warehouse Refinement** - Warehouse improvements - **Warehouse Organisation** - Warehouse management ### Fishing & Coastal - **Fish Markets** - Fish trading facilities - **Mackerel Hauling** - Mackerel fishing improvements - **Beaver Bother** - Beaver hunting/management ### Water Management - **Drainage** - Land drainage systems - **Duct Irrigation** - Irrigation channel systems - **Raising Sluices** - Water control mechanisms - **Reservoirs** - Water storage facilities - **Water Conservation** - Water efficiency improvements ### Harbor & Trade - **Pier-to-Pier Trading** - Direct pier trading - **Seaport Specification** - Seaport improvements - **Hurried Horrea** - Faster granary/warehouse operations - **Quays** - Quay construction - **Trading Post Improvements** - Trading post enhancements - **Harbourmastery** - Harbor management expertise - **Safe Havens** - Protected harbor areas - **Harbour Grandmastery** - Advanced harbor mastery ### Specialty Skills - [Healthy Competition](./healthy-competition.md) (Gesunder Wettbewerb) - Repeatable Research, grants random Legendary Specialist (Economy/Finance/Nature) - **Abyssal Invocation** - Deep resource extraction - **The Flight of Birds** - Bird-related bonuses (augury) - **Beneath Bedrock** - Deep mining capabilities - **Blind Faith** - Faith-based production bonuses - **Blood of Terra** - Earth-based resource bonuses - **Hushing** - Hydraulic mining technique - **Honeyed Arbour** - Honey/apiary production - **Sewing Circles** - Textile production improvements - **Marsh Services** - Marshland resource services - **Ulex & Agogae** - Gorse and training-related bonuses - **Vino Veritas** - Wine production truth/quality - **Extra Horse Power** - Horse-related production bonuses ## Related Categories - [Buildings](../buildings/_index.md) - Production buildings affected by these skills - [Goods](../goods/_index.md) - Goods produced with economy skill bonuses - [Production Chains](../production-chains/_index.md) - Manufacturing sequences enhanced by skills