# Ships & Naval Ship construction, modules, and naval mechanics. ## Ship Construction Ships are built in Shipyards. Construction consumes resources and time. - Insufficient workforce slows ship construction - Ships cannot be refitted after building ## Hulls | Hull | Size Class | Module Slots | Notes | |------|------------|--------------|-------| | [Penteconter](./hulls/penteconter.md) | Small | 2 | Cheaper, faster acceleration | | [Trireme](./hulls/trireme.md) | Medium | 3 | Balanced | | [Quinquireme](./hulls/quinquireme.md) | Large | 4 | More capacity/HP, slower acceleration | ## Modules ### Movement - [Mast](./modules/mast.md) - +long-distance speed (wind) - [Rows (Oars)](./modules/rows.md) - +base speed, acceleration, maneuver ### Defense - [Reinforced Hull](./modules/reinforced-hull.md) - +health/durability ### Weapons - [Archer Tower](./modules/archer-tower.md) - Short-range multi-arrow attack - [Scorpio](./modules/scorpio.md) - Side-mounted high-damage spears - [Onager](./modules/onager.md) - Forward catapult, long range ## Captains Each ship has one captain slot for equipping specialist items that provide various bonuses. See [Captains](./captains.md) for the complete list of captain items organized by rarity and category. ## Ship Design Slots - Save up to 2 custom designs per hull per shipyard (6 total) - Ships cannot be refitted after building