# Repair Crane (Albion) **Entity Type:** Building ## Properties | Field | Value | |-------|-------| | Region | Albion | | Category | Harbour Building | | Required Tier | [Mercators / Smiths](../population-tiers/tier-iii.md) | | Dimensions | 5x5 (base), 7x7 (with roads) | ## Description A harbour building that repairs ships docked at your port. Available in the Albion region at the Mercators or Smiths population tier. Requires placement within a Harbour Area and must be unlocked via the skill tree. ## Costs **Build Cost:** 1000 Gold, 20 Timber, 15 Bricks **Maintenance:** -26 Gold, -8 Waders ## Placement | Requirement | Value | |-------------|-------| | Road Required | Yes | | Harbour Area Required | Yes | | Skill Tree Unlock | Yes | ## Production **Input:** None **Output:** Ship repairs (Service) ## Specialists | Specialist | Rarity | Effects | |------------|--------|---------| | [Stalwart Harbourward](../specialists/stalwart-harbourward.md) | Rare | Repair Crane in range: Ship repair speed +25%, Simultaneous repairs +1, Hitpoints +25% | ## Related Buildings Other Harbour Buildings: - [Repair Crane (Latium)](./repair-crane-latium.md) - [Pier (Latium)](./pier-latium.md) - [Depot (Latium)](./depot-latium.md) - [Depot (Albion)](./depot-albion.md) - [Trade Wharf (Albion)](./trade-wharf-albion.md) - [Shipyard (Latium)](./shipyard-latium.md) - [Shipyard (Albion)](./shipyard-albion.md) ## Usage Patterns Place this building in your harbour area when you need to repair damaged ships. The building provides ship repair services, speeding up fleet maintenance between voyages or after naval combat. ## Common Pitfalls - Requires Harbour Area placement - cannot be built inland - Must be unlocked via the skill tree before construction - Waders workforce requirement of 8 workers