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docs/production-chains/defense.md
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docs/production-chains/defense.md
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# Chain: Defense (Hybrid)
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**Entity Type:** ProductionChain
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A hybrid supply chain producing Sandals, Weapons, and Armour from shared Iron, Pig, and Salt resources.
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## Steps
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| Step | Building | Input | Output | Cycle Time | Prod/Min |
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|------|----------|-------|--------|------------|----------|
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| 1a | Iron Mine | None (Mountain Slot) | Iron Ore | 30s | 2t |
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| 1b | Pig Farm | None | Pigs | 30s | 2t |
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| 1c | Salt Ponds | None | Salt | 30s | 2t |
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| 1d | Charcoal Burner | Trees in Radius | Charcoal | 30s | 2t |
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| 2a | Furnace | Iron Ore, Charcoal | Iron Ingots | 60s | 1t |
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| 2b | Tannery | Pigs, Salt | Leather | 60s | 1t |
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| 3a | Sandal Maker | Leather | Sandals | 120s | 0.5t |
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| 3b | Weaponsmith | Iron Ingots, Charcoal | Weapons | 90s | 0.66t |
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| 3c | Armourer | Iron Ingots, Leather, Charcoal | Armour | 90s | 0.66t |
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## Recommended Ratios
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For balanced production of Sandals, Weapons, and Armour:
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**Raw Materials:**
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- 1x Iron Mine
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- 1x Pig Farm
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- 1x Salt Ponds
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- 2x Charcoal Burner
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**Processing:**
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- 2x Furnace
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- 2x Tannery
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**Final Production:**
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- 2x Sandal Maker
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- 2x Weaponsmith
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- 1x Armourer
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## Resource Flow
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```
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Iron Mine (2t/min) ──┐
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├──► 2x Furnace (2t Iron Ingots/min) ──┬──► 2x Weaponsmith
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2x Charcoal ─────────┤ ├──► 1x Armourer
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(4t/min) └──────────────────────────────────────┘
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│
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Pig Farm (2t/min) ───┬──► 2x Tannery (2t Leather/min) ──────┤
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Salt Ponds (2t/min) ─┘ ▼
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2x Sandal Maker
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```
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## Output Summary
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- Sandals: 1t/min
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- Weapons: ~1.32t/min
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- Armour: ~0.66t/min
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## Bottlenecks
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- Mountain Slot availability for Iron Mine
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- Charcoal production (ensure adequate forest coverage)
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- Leather distribution between Sandal Makers and Armourer
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## Notes
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This chain supports military expansion and citizen needs (Sandals). Not perfectly efficient but very close, allowing slight overflow for stockpiling.
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