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# Anno 117 Campaign Mission Checklist
A complete walkthrough of the Anno 117: Pax Romana campaign, covering all 7 missions and their objectives.
## Overview
Anno 117: Pax Romana features a short campaign where you play as Marcus or Marcia, a new governor assigned to rebuild the ruined city of Ambrosia. The campaign serves as an extended tutorial, introducing core game concepts while telling a story of political intrigue and survival.
**Total Missions:** 7
**Region Coverage:** Latium (Missions I-III), Albion (Missions IV-VI), Return to Latium (Mission VII)
## Campaign Tips
### Navigating Objectives
- **Quest Arrow:** Mouse over a quest objective and click the arrow to be shown the location, even if undiscovered
- **Help Panel:** Click the "i" at the top left of most tooltips to access detailed information about buildings and features
### Understanding Choices
Campaign events often present choices with different outcomes:
- **Story Choices:** Affect narrative but not city resources (e.g., Family Matters event)
- **Resource Choices:** Directly impact your city (e.g., Campaign Funds - accept for 10,000 Denarii or decline)
---
## Mission I - A Curse Dispelled
The opening mission introduces basic city-building mechanics in Latium.
### Setting the Stage
| Objective | Details |
|-----------|---------|
| Build 1 Woodcutter | Place in the forest |
| Build 1 Sawmill | Place in the forest |
| Connect with roads | Link buildings to your trading post |
**Tip:** Click Timber to view your supply chain.
### A Hopeful Return
| Objective | Details |
|-----------|---------|
| Build 10 Liberti Residences | Connect everything with roads |
**Tip:** Use Tools tab or press (G) to relocate or (X) to demolish misplaced buildings.
### A Return to Something Lost
| Objective | Details |
|-----------|---------|
| Reach 100% food needs for Liberti | Choose Sardines or Porridge |
**Food Options:**
- **Sardines:** Fishing Hut on coast, connected by road
- **Porridge:** Oat Farm + Porridge Stand
**Tip:** Build farms some distance away to leave room for settlement growth.
### The People's Return
| Objective | Details |
|-----------|---------|
| Attract 20 Liberti | Provide both food types for faster population growth |
### Dinner with the Emperor
| Objective | Details |
|-----------|---------|
| Await Imperial Barge | Wait for arrival |
| Dine with Emperor | Click the barge |
**Note:** The sardines choice has no story impact, only humorous dialogue.
### Finally, Transport
| Objective | Details |
|-----------|---------|
| Sail to Juliana | Select flagship and sail to blue marker |
### Juliana Gone Public
| Objective | Details |
|-----------|---------|
| Meet 100% public service needs | Build Market or Tavern |
- **Market:** Provides Population and Income
- **Tavern:** Provides Population and Happiness
**Tip:** Markets help economy early; unrest isn't a major concern for small settlements.
### Emperor's New Vestments
| Objective | Details |
|-----------|---------|
| Reach 100% fashion needs for Liberti | Choose Tunics or Pilei |
- **Tunics:** Hemp Farm + Spinner (more Income)
- **Pilei:** Sheep Farm + Pileus Felter (Income + Happiness mix)
### Upgrade to Plebeians
| Objective | Details |
|-----------|---------|
| Upgrade a residence | Costs 1 Lumber per house |
Upgrade when all needs (green bar) are met. Exceeding needs (white bar) grants additional attributes.
---
## Mission II - Julia's Birthday
Introduces more complex production chains and new building types.
### Governors are Versatile
| Objective | Details |
|-----------|---------|
| Produce 3 Tiles | Requires Clay Pit + Charcoal Burner |
**Production Setup:**
- Place Clay Pit in a river slot
- Place Charcoal Burner in wooded area (aim for 80 trees), away from housing
**Production Ratios:**
- Clay Pit: 30s
- Charcoal Burner: 30s
- Tile Workshop: 1:00
**Tip:** Build 2 workshops - you'll need many tiles later.
### Optional: Additional Food
| Option | Buildings Required | Bonus |
|--------|-------------------|-------|
| Bread | Wheat Farm + Mill + Bakery | More population, Income bonus, increased fire risk |
| Garum | Salt Pits + Mackerel + Garum Press | Required later anyway |
### Forgotten Grandeur
| Objective | Details |
|-----------|---------|
| Build Grammaticus | Unlocks Knowledge and Discovery tree |
| Build Sanctuary | Unlocks Belief and Patron Deities |
**Recommendation:** Build both near your Plebeians.
### Stately Halls
| Objective | Details |
|-----------|---------|
| Build Governor's Villa | Place near buildings for radius bonuses |
**Tip:** Use Liberti workforce to clear ruins - find the Brazen Bull for later use.
### Scholar Governor (Requires Grammaticus)
| Objective | Details |
|-----------|---------|
| Begin researching a Discovery | Trading Post upgrade recommended |
### Birthday Preparations
| Objective | Details |
|-----------|---------|
| Reply to Emperor | Receive new tasks |
### Festive Decorations
| Objective | Details |
|-----------|---------|
| Sail to Lilybaion | Speak to Valeria at port |
| Collect drapes | Pick up the decorations |
### A Vital Condiment - Garum Production
| Building | Quantity | Production Time |
|----------|----------|-----------------|
| Salt Ponds | 1 | 30s per ton |
| Scomber's Shacks | 2 | 60s per ton each |
| Garum Works | 3 | 1:30 per ton |
**Optimized Chain:** In 3:00 of gameplay:
- Salt Ponds: 6t Salt
- 2 Scomber's Shacks: 6t Mackerel total
- 3 Garum Works: Process into 6t Garum
| Objective | Details |
|-----------|---------|
| Load 5t Garum on flagship | From your production |
| Deliver to Imperial Villa | Complete delivery |
### To Cap it All Off
| Objective | Details |
|-----------|---------|
| Deliver 20t Tiles to Villa Augusta | From your tile production |
### Family Matters
| Objective | Details |
|-----------|---------|
| Find Diana's Ship | Check Lilybaion harbor |
| Sail to Syrah | Red island on west side of map |
| Speak to Diana | Make your choice |
**Choice Options:**
- **Cover for her:** Deliver a gift in her stead
- **Beg her to come:** Plead with Diana to attend
**Story Impact:** If you bring Diana, she fights with the emperor and he has a heart attack. If you cover for her, the emperor is assassinated by a slave.
### Celebrations Await
| Objective | Details |
|-----------|---------|
| Return to Villa | Complete the mission |
---
## Mission III - The Emperor is Dead
Transition mission preparing for the journey to Albion.
### A Time of Mourning
| Objective | Details |
|-----------|---------|
| Attract 25 more Liberti | Build or upgrade houses |
### Lighting the Pyre
| Step | Action |
|------|--------|
| 1 | Visit Julia at Imperial Palace |
| 2 | Collect Lucius' Remains |
| 3 | Bring to Amphitheatre Ruins |
| 4 | Wait for Julia to arrive |
| 5 | Select Royal Pleasure Barge |
| 6 | Light the Pyre |
### A Fitting Place of Rest
| Objective | Quantity |
|-----------|----------|
| Build Trees | 5 |
| Build Flowers | 5 |
| Build Statues | 5 |
Access ornaments via the tab left of build menu. Place anywhere in your city.
### News From Rome
| Objective | Details |
|-----------|---------|
| Return to Villa Augusta | Receive new instructions |
### Turning in the Badge
| Objective | Details |
|-----------|---------|
| Return Flagship to Calidus | His camp is in the east |
**Warning:** Don't delay too long - he becomes increasingly angry.
### Shipped off to Albion
| Objective | Details |
|-----------|---------|
| Build Shipyard | Unlocks ship construction |
| Set up Rope production | Required for ships |
| Set up Sails production | Required for ships |
| Build Penteconter | Your new vessel |
### Exile
| Step | Action |
|------|--------|
| 1 | Pick up your elephant from Calidus |
| 2 | Stock ship with goods (50x Timber recommended) |
| 3 | Meet escort fleet in the mists |
---
## Mission IV - The Deep End
Beginning of the Albion arc with new population tiers.
### Choosing an Island
| Factor | Left Island | Right Island |
|--------|-------------|--------------|
| Size | Slightly smaller | Slightly larger |
| Special | - | Small Birds (valued by Romanized Nobles) |
**Note:** Fertility differences don't matter until Tier 3 citizens.
### Accept or Decline Calidus' Funds (Optional)
| Choice | Result |
|--------|--------|
| Accept | Gain 10,000 Denarii |
| Decline | No funds, no consequences |
### Frontiertown
| Objective | Details |
|-----------|---------|
| Attract 50 Waders | Albion equivalent to Liberti |
**Food Options:**
- Eel Catcher
- Cockle Gatherer
**Service Options:**
- Market
- Bardic Hearth
| Objective | Details |
|-----------|---------|
| Reach 100% Fashion needs | Reed Gatherer + Shoe Weaver, OR Hemp Farm + Spinner |
| Attract Smiths or Mercators | Celtic or Romanized path |
**Path Choice:**
- **Celtic (Smiths):** Easier for peaceful campaign route
- **Romanized (Mercators):** More Knowledge options, better for military approach
### An Illusion of Security
| Step | Action |
|------|--------|
| 1 | Sail to Procurator's Trading Post |
| 2 | Speak with Procurator |
| 3 | Scout Carraig Mohr with Manx |
| 4 | Follow Manx to Voada's Hill Fort |
### The Servian Fleet (Optional)
| Objective | Details |
|-----------|---------|
| Find 3 Shipwrecks | Click flotsam to gather resources |
| Rewards | Timber, Weapons, and other resources |
### Turning up the Old Trousers
| Objective | Details |
|-----------|---------|
| Produce 15 Tiles | Uses Mud Drier (1:30 processing time) instead of Clay Pit |
### Prepare for the Worst
| Objective | Details |
|-----------|---------|
| Build Barracks | Unlocks military units |
| Set up weapon production | Copper + Charcoal Burner + Smith + Forge |
| Recruit 1 Auxilia or Archer | Melee or ranged unit |
**Unit Comparison:**
- **Auxilia:** Stronger close combat
- **Archer:** Hit-and-run tactics, damage from behind walls
**Tip:** Build both if you have enough Denarii and idle Waders.
Speak to Procurator to advance to Mission V.
---
## Mission V - Imperial Visit
Defending against an ambush while building up your settlement.
### Frontiertown (Part 2)
| Objective | Details |
|-----------|---------|
| Build Governor's Villa | Central command building |
### Prepare for the Worst (Part 2)
| Objective | Quantity |
|-----------|----------|
| Recruit Soldiers | As needed |
| Place Trees | 10 |
| Place Flowers | 10 |
| Place Statues | 10 |
| Stock Bread | 10t |
### Answer Ben-Baalion's Request
| Objective | Details |
|-----------|---------|
| Select Villa | Discuss decorations, review choice consequences |
### Fortify the City (Optional)
The emperor's visit is a trap to lure Voada into attacking!
| Objective | Details |
|-----------|---------|
| Build 2 Archer Towers | Defensive structures |
| Consider walls/gates | Additional fortifications |
**Tip:** Build extra Wader housing in case combat damages infrastructure.
### Ambushed!
| Objective | Details |
|-----------|---------|
| Defeat Voada's Forces | 1 unit Axe Bearers + 3 Hordes |
| Speak with Procurator | Learn diplomacy options |
---
## Mission VI - The Voada Problem
Choose between military conquest or diplomatic resolution.
### Choose Your Path
| Path | Objective |
|------|-----------|
| Military | Destroy Voada's Hall of Chiefs + 80% of defenses |
| Diplomatic | Complete diplomatic quests for ceasefire |
### Military Path
#### Sabotage the Scathach (Optional)
| Objective | Details |
|-----------|---------|
| Destroy 3 Supply Fleets | Build fleet of 3-4 ships |
| Destroy 3 island outposts | Kill stationed soldiers |
### Diplomatic Path
#### The Roots of our Ancestors
| Step | Action |
|------|--------|
| 1 | Settle small forested island in middle of province |
| 2 | Choose: Fell the ancient oak OR Build a Fanum |
| Choice | Result | Requirement |
|--------|--------|-------------|
| Fell the Oak | Angers Voada, leads to war | 5t Wine |
| Build Fanum | Moves closer to Celts, peaceful path | 5t Pigs (sacrifice) |
#### The Lost Cohort
| Step | Action |
|------|--------|
| 1 | Investigate island in north-east (bring 1 land troop) |
| 2 | Find Alderman's 5 horses (zoom in and click each) |
| 3 | Enter Gorge to locate standard |
| 4 | Learn fate of lost legion |
| 5 | Decide their fate |
#### Celtic Captives
| Step | Action |
|------|--------|
| 1 | Speak to Procurator about prisoners |
| 2 | Find Voada's Brother in cells |
| 3 | Pretend to buy him "for labor" |
| 4 | Deliver 20t Eels to Procurator |
| 5 | Decide Aodhan's fate |
**Fate Options:**
- **Return to Voada:** Completes peaceful path if followed diplomatic route
- **Free him:** Release without returning
- **Keep as servant:** Evil choice, makes peace harder
### Making Allies (Optional)
| Step | Action |
|------|--------|
| 1 | Sail to Athr's Harbor, speak to him (be polite!) |
| 2 | Return when summoned |
| 3 | Complete Arthurian Quest: Bring a strange, majestic beast |
| 4 | Use the Brazen Bull from Ambrosia ruins! |
| **Reward** | Athr's Jolly Knights (special cavalry unit) |
### Secure the Limes (Optional)
| Objective | Details |
|-----------|---------|
| Build Shipyard | Naval construction |
| Raise City Status | Progress requirements |
| Attract Nobles or Elders | Upgrade from Mercators or Smiths |
#### Secure your Capital
| Objective | Quantity |
|-----------|----------|
| Build Walls | 100 |
| Build Gates | 2 |
| Military Force | 3 units |
**Note:** This objective is resource-intensive; consider skipping.
### Lucius' Old Friends
| Objective | Details |
|-----------|---------|
| Locate 3 tax collectors | Use quest arrow |
| Deal with them | Resolve the embezzlement |
### Paying your Dues
| Option | Result |
|--------|--------|
| Pay 50,000 | Full payment |
| Pay 25,000 | Half payment |
| Ask for more time | Delay |
| Refuse to pay | No confirmed consequences |
---
## Mission VII - A Homecoming Ovation
The final mission returning to Latium.
### Farewell Albion
| Step | Action |
|------|--------|
| 1 | Visit Procurator |
| 2 | Sail to Quinquireme to depart |
| 3 | Tour Juliana and enjoy the festival |
### Freedom
| Step | Action |
|------|--------|
| 1 | Sail to Calidus' Camp |
| 2 | Choose your reward |
### Final Reward Options
| Choice | Reward |
|--------|--------|
| Ship Worthy of Conquerors | Powerful Quinquireme with no maintenance costs |
| Great Riches | 100,000 Denarii |
| Personal Favor | Free Ben (your loyal companion) |
### End and Beginning
Campaign complete! You unlock **Free Build Mode** to continue developing your empire.
---
## Related Guides
- [Production Ratio Guide](./../systems/production-ratios.md) - Optimize your production chains
- [Supply Chains](./../production-chains/_index.md) - Understanding production chains
- [Celtic vs Romanized Population](./albion-vs-latium.md) - Choosing your path in Albion
- [How to Settle New Cities](./../systems/settling-cities.md) - Expansion guide