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## Known Specialists
- [Leonine Potter](./leonine-potter.md) - Rare, Military category, +1 fire safety area effect for Brickworks
- [Lepidius Exoratus, Polylithologe](./lepidius-exoratus-polylithologe.md) - Epic, Civil Society category, +1.5 prestige area effect for Mineral Quarries
- [Letztes-Wort-Wattiss](./letztes-wort-wattiss.md) - Rare, Research category, +1.2 knowledge for Residential buildings
- [Muleteer](./muleteer.md) - Common, Finance category, +10% productivity for Tunic chain (Hemp Farms, Spinning Mills)
- [Renaturierer](./renaturierer.md) - Common, Economy category, -25% workforce and changes workforce type from Waders to Smiths for Herb Gardens and Barley Farms
- [Rhea Proserpina, Dis Mater](./rhea-proserpina-dis-mater.md) - Epic, Finance category, -40% workforce, -80% maintenance for Mines and Quarries
- [Rope Twister](./rope-twister.md) - Common, Economy category, +10% productivity for Ropemakers
- [Saturnian Smelter](./saturnian-smelter.md) - Rare, Religion category, +20% productivity for Fibulae chain
- [Sceilg, Eremitic Reductionist](./sceilg-eremitscher-reduktionist.md) - Legendary, Economy category, +30% productivity, -30% area for Forest Lodges
- [Schlammsucherin](./schlammsucherin.md) - Common, Economy category, +10% productivity for Eel Catchers
- [Schweineflusterer](./schweineflusterer.md) - Epic, Culture category, +35% productivity for Sausage Chain buildings
- [Segler](./segler.md) - Common, Economy category, +10% productivity for Sails chain
- [Senchaid Sciatharglan](./senchaid-sciatharglan.md) - Legendary, Military category, +3 ranged attack, +45% HP, +80% self-repair for Gates
- [Standhafte Hafenwache](./standhafte-hafenwache.md) - Rare, Military category, +25% ship repair speed, +1 simultaneous repairs, +25% HP for Repair Cranes
- [Steadfast Harbor Guard](./steadfast-harbor-guard.md) - Rare, Military category, +25% ship repair speed, +1 simultaneous repairs, +25% hit points for Repair Cranes
- [Teigwahrsager](./teigwahrsager.md) - Common, Economy category, +10% productivity for Bread Chain
- [Tirechan Ua Aergol](./tirechan-ua-aergol.md) - Epic, Civil Society category, -40% workforce, -80% maintenance for Plantations
- [Titus Faber, Master of Tasks](./titus-faber.md) - Epic, Economy category, +25% workforce from Liberti residences
- [Traubenstampferin (Grape Stomper)](./traubenstampferin.md) - Rare, Religion category, +20% productivity for Winemakers and Wine Chain
- [Troucotouto, Subiudex](./troucotouto-subiudex.md) - Unique, Economy category, +30% workforce, -1 satisfaction for Liberti/Waders residences
- [Tuechtiger Schmied (Diligent Smith)](./tuechtiger-schmied.md) - Rare, Economy category, +30% workforce from Smiths residences
- [Tullus Caecilius Cornutus](./tullus-caecilius-cornutus.md) - Epic, Nature category, -40% workforce, -80% maintenance for Arable Farms
- [Uassoro, der Moorgeist](./uassoro-der-moorgeist.md) - Epic, Economy category, +25% workforce from Wader residences
- [Uiscarix, Hygiean Fishmonger](./uiscarix.md) - Epic, Finance category, +1.5 income area effect for fisheries
- [Vengeful Villica](./vengeful-villica.md) - Rare, Military category, +25% attack range, +1 ranged attack, +20% attack speed for Gates
## Common Effect Types

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# Muleteer
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Common |
| Category | Finance |
| Slot Type | Specialist |
| Scope | Chain: Tunics in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Productivity | Tunic chain buildings | +10% | Radius-based |
## Improves Buildings
- [Hemp Farm (Albion)](../buildings/hemp-farm-albion.md)
- [Hemp Farm (Latium)](../buildings/hemp-farm-latium.md)
- [Spinning Mill (Albion)](../buildings/spinning-mill-albion.md)
- [Spinning Mill (Latium)](../buildings/spinning-mill-latium.md)
## Source
All Traders
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering Hemp Farms and Spinning Mills to boost productivity in the Tunic production chain.
## Common Pitfalls
Misplaced radius leads to zero value; only affects Tunic chain buildings in range.

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# Renaturierer
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Common |
| Category | Economy |
| Slot Type | Specialist |
| Scope | Herb Gardens and Barley Farm in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Workforce Needed | Herb Garden, Barley Farm | -25% | Radius-based |
| Workforce Type | Herb Garden, Barley Farm | Smiths instead of Waders | Radius-based |
## Improves Buildings
- [Barley Farm (Albion)](../buildings/barley-farm-albion.md)
- [Herb Garden (Albion)](../buildings/herb-garden-albion.md)
## Source
Albion Trader
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering Herb Gardens and Barley Farms to reduce workforce requirements and change the workforce type from Waders to Smiths.
## Common Pitfalls
Misplaced radius leads to zero value; only affects Herb Gardens and Barley Farms in range.

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# Rhea Proserpina, Dis Mater
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Epic |
| Category | Finance |
| Slot Type | Specialist |
| Scope | Mines and Quarries in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Workforce Required | Mines and Quarries | -40% | Radius-based |
| Maintenance Costs | Mines and Quarries | -80% | Radius-based |
## Improves Buildings
- [Iron Mine (Albion)](../buildings/iron-mine-albion.md)
- [Iron Mine (Latium)](../buildings/iron-mine-latium.md)
- [Gold Panner (Latium)](../buildings/gold-panner-latium.md)
- [Copper Mine (Albion)](../buildings/copper-mine-albion.md)
- [Sand Refinery (Albion)](../buildings/sand-refinery-albion.md)
- [Sand Refinery (Latium)](../buildings/sand-refinery-latium.md)
- [Clay Dryer (Albion)](../buildings/clay-dryer-albion.md)
- [Silver Mine (Albion)](../buildings/silver-mine-albion.md)
- [Tin Mine (Albion)](../buildings/tin-mine-albion.md)
## Source
All Traders
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering mines and quarries to dramatically reduce both workforce requirements and maintenance costs. The -80% maintenance reduction makes this specialist extremely valuable for cost optimization of mining operations.
## Common Pitfalls
Misplaced radius leads to zero value; only affects mines and quarries within the Villa or Officium range.

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# Rope Twister
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Common |
| Category | Economy |
| Slot Type | Specialist |
| Scope | Ropemaker and Chain: Ropes in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Productivity | Ropemaker | +10% | Radius-based |
## Improves Buildings
- [Ropemaker (Albion)](../buildings/ropemaker-albion.md)
- [Ropemaker (Latium)](../buildings/ropemaker-latium.md)
## Source
All Traders
## Stack Rules
Unknown
## Usage Patterns
Slot into a building covering Ropemakers to boost productivity of rope production.
## Common Pitfalls
Only affects Ropemakers within range; placement matters for maximizing the productivity bonus.

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# Saturnian Smelter
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Rare |
| Category | Religion |
| Slot Type | Specialist |
| Scope | Chain: Fibulae in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Productivity | Chain: Fibulae | +20% | Radius-based |
## Improves Buildings
- [Fibularium (Albion)](../buildings/fibularium-albion.md)
- [Silver Mine (Albion)](../buildings/silver-mine-albion.md)
- [Silversmith (Albion)](../buildings/silversmith-albion.md)
## Source
Albion Trader
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering Fibulae production buildings to boost productivity by 20%.
## Common Pitfalls
Misplaced radius leads to zero value; only affects Fibulae chain buildings (Fibularium, Silver Mine, Silversmith) in range.

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# Sceilg, Eremitic Reductionist
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Legendary |
| Category | Economy |
| Slot Type | Specialist |
| Scope | Forest Lodge in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Productivity | Forest Lodge | +30% | Radius-based |
| Required Area | Forest Lodge | -30% | Radius-based |
| Bonus Goods | Forest Lodge | +1t every 10 cycles | Radius-based |
## Unlock Condition
To unlock the legendary bonus, you must meet the following condition:
- Have fewer than 2,500 residents on the island.
## Improves Buildings
- [Resin Tapper (Albion)](../buildings/resin-tapper-albion.md)
- [Resin Tapper (Latium)](../buildings/resin-tapper-latium.md)
- [Lumberjack (Albion)](../buildings/lumberjack-albion.md)
- [Lumberjack (Latium)](../buildings/lumberjack-latium.md)
- [Charcoal Burner (Albion)](../buildings/charcoal-burner-albion.md)
- [Charcoal Burner (Latium)](../buildings/charcoal-burner-latium.md)
- [Sandarac Tree Nursery (Latium)](../buildings/sandarac-tree-nursery-latium.md)
## Source
All Traders
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering forest-based production buildings to significantly boost their productivity while reducing their footprint. The bonus goods provide additional output every 10 production cycles.
## Common Pitfalls
- The unlock condition requires keeping island population below 2,500, which may conflict with expansion goals.
- Misplaced radius leads to zero value; only affects Forest Lodge buildings in range.

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# Schlammsucherin
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Common |
| Category | Economy |
| Slot Type | Specialist |
| Scope | Chain: Eel in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Productivity | Eel Catcher | +10% | Radius-based |
## Improves Buildings
- [Eel Catcher (Albion)](../buildings/eel-catcher-albion.md)
## Source
Albion Trader
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering Eel Catchers to boost productivity.
## Common Pitfalls
Misplaced radius leads to zero value; only affects Eel Catchers in range.

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# Schweineflusterer
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Epic |
| Category | Culture |
| Slot Type | Specialist |
| Scope | Sausage Chain in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Productivity | Sausage Chain | +35% | Radius-based |
## Improves Buildings
- [Herb Garden (Albion)](../buildings/herb-garden-albion.md)
- [Salsicium (Albion)](../buildings/salsicium-albion.md)
## Source
Albion Trader
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering Herb Gardens and Salsicium buildings to boost sausage production chain productivity by 35%.
## Common Pitfalls
Misplaced radius leads to zero value; only affects Sausage Chain buildings (Herb Garden, Salsicium) in range.

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# Segler (Sailor)
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Common |
| Category | Economy |
| Slot Type | Specialist |
| Scope | Sailmaker and Chain: Sails in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Productivity | Sailmaker and Sails production chain | +10% | Radius-based |
## Improves Buildings
- [Hemp Farm (Albion)](../buildings/hemp-farm-albion.md)
- [Hemp Farm (Latium)](../buildings/hemp-farm-latium.md)
- [Sailmaker (Albion)](../buildings/sailmaker-albion.md)
- [Sailmaker (Latium)](../buildings/sailmaker-latium.md)
## Source
All Traders
## Stack Rules
Unknown
## Usage Patterns
Slot into a building covering Hemp Farms and Sailmakers to boost productivity of the entire Sails production chain.
## Common Pitfalls
Only affects buildings in range; ensure proper placement to maximize coverage of Hemp Farms and Sailmakers.

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# Senchaid Sciatharglan, Embedded Weapon Shield
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Legendary |
| Category | Military |
| Slot Type | Specialist |
| Scope | Gates in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Ranged Attack | Gates | +3 | Radius-based |
| Hit Points | Gates | +45% | Radius-based |
| Self-Repair Speed | Gates | +80% | Radius-based |
## Unlock Condition
Wants to challenge the Emperor to combat.
## Source
All Traders
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering Gates to boost ranged attack, hit points, and self-repair speed of defensive structures.
## Common Pitfalls
Misplaced radius leads to zero value; only affects Gates in range.

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# Standhafte Hafenwache (Steadfast Harbor Guard)
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Rare |
| Category | Military |
| Slot Type | Specialist |
| Scope | Repair Crane in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Ship Repair Speed | Repair Crane | +25% | Radius-based |
| Simultaneous Repairs | Repair Crane | +1 | Radius-based |
| Hit Points | Repair Crane | +25% | Radius-based |
## Improves Buildings
- Repair Crane (Albion)
- Repair Crane (Latium)
## Source
All Traders
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering Repair Cranes to boost ship repair capabilities and crane durability.
## Common Pitfalls
Misplaced radius leads to zero value; only affects Repair Cranes in range.

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# Steadfast Harbor Guard
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Rare |
| Category | Military |
| Slot Type | Specialist |
| Scope | Repair Crane in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Ship Repair Speed | Repair Crane | +25% | Radius-based |
| Simultaneous Repairs | Repair Crane | +1 | Radius-based |
| Hit Points | Repair Crane | +25% | Radius-based |
## Improves Buildings
- [Repair Crane (Latium)](../buildings/repair-crane-latium.md)
- [Repair Crane (Albion)](../buildings/repair-crane-albion.md)
## Source
All Traders
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering Repair Cranes to boost ship repair capabilities and crane durability.
## Common Pitfalls
Misplaced radius leads to zero value; only affects Repair Cranes in range.

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# Teigwahrsager
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Common |
| Category | Economy |
| Slot Type | Specialist |
| Scope | Bread Chain in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Productivity | Bread Chain | +10% | Radius-based |
## Improves Buildings
- Bakery (Albion)
- Bakery (Latium)
- Donkey Mill (Albion)
- Grain Mill (Latium)
- Wheat Farm (Albion)
- Wheat Farm (Latium)
## Source
All Traders
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering bread production buildings to boost productivity across the entire bread chain.
## Common Pitfalls
Only affects Bread Chain buildings within radius. Ensure proper placement to maximize coverage of bakeries, mills, and wheat farms.

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# Tirechan Ua Aergol, Tireless Plower
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Epic |
| Category | Civil Society |
| Slot Type | Specialist |
| Scope | Plantations in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Workforce Required | Plantations | -40% | Radius-based |
| Maintenance Costs | Plantations | -80% | Radius-based |
## Improves Buildings
- Dye Woad Plant (Albion)
- Herb Garden (Albion)
- Lavendula Farm (Latium)
- Olive Grower (Latium)
- Winery (Albion)
- Winery (Latium)
## Source
All Traders
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering plantation buildings to significantly reduce workforce requirements and maintenance costs.
## Common Pitfalls
Misplaced radius leads to zero value; only affects plantations in range.

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# Titus Faber, Meister der Aufgaben (Master of Tasks)
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Epic |
| Category | Economy |
| Slot Type | Specialist |
| Scope | Liberti in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Workforce from Residents | Residence | +25% | Radius-based |
## Improves Buildings
- Residence (Albion)
- Residence (Latium)
## Source
Latium Trader
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering Liberti residences to boost workforce output from residents by 25%.
## Common Pitfalls
Misplaced radius leads to zero value; only affects Liberti residences in range.

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# Traubenstampferin (Grape Stomper)
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Rare |
| Category | Religion |
| Slot Type | Specialist |
| Scope | Winemakers and Wine Chain in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Productivity | Winemakers and Wine Chain | +20% | Radius-based |
## Improves Buildings
- [Beehive (Albion)](../buildings/beehive-albion.md)
- [Beehive (Latium)](../buildings/beehive-latium.md)
- [Vineyard (Albion)](../buildings/vineyard-albion.md)
- [Winemaker (Albion)](../buildings/winemaker-albion.md)
- [Winemaker (Latium)](../buildings/winemaker-latium.md)
## Source
Latium Trader
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering wine production buildings to boost productivity by 20%.
## Common Pitfalls
Misplaced radius leads to zero value; only affects Winemakers and Wine Chain buildings in range.

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# Troucotouto, Enterwerfender Subiudex
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Unique |
| Category | Economy |
| Slot Type | Specialist |
| Scope | Liberti and Waders Residences in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Workforce from Residents | Residence | +30% | Radius-based |
| Satisfaction | Residence | -1 | Radius-based |
## Unlock Condition
Respects no one except Calidus.
## Improves Buildings
- Residence (Albion)
- Residence (Latium)
## Source
Hall of Fame
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering Liberti or Waders residences to boost workforce output at the cost of reduced satisfaction.
## Common Pitfalls
The satisfaction penalty (-1) must be offset by other means. Only affects Liberti and Waders residences within the radius.

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# Tuechtiger Schmied (Diligent Smith)
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Rare |
| Category | Economy |
| Slot Type | Specialist |
| Scope | Smiths in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Workforce from Residents | Residence | +30% | Radius-based |
## Improves Buildings
- Residence (Albion)
- Residence (Latium)
## Source
Albion Trader
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering residential areas with Smiths nearby to boost workforce generated by inhabitants.
## Common Pitfalls
Requires Smiths within the radius to activate the effect; misplaced without nearby Smiths leads to zero value.

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# Tullus Caecilius Cornutus, Arvalbruder des Insitors
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Epic |
| Category | Nature |
| Slot Type | Specialist |
| Scope | Arable Farms in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Workforce Required | Arable Farms | -40% | Radius-based |
| Maintenance Costs | Arable Farms | -80% | Radius-based |
## Improves Buildings
- Flax Farm (Albion)
- Flax Farm (Latium)
- Barley Farm (Albion)
- Oat Farm (Latium)
- Hemp Farm (Albion)
- Hemp Farm (Latium)
- Wheat Farm (Albion)
- Wheat Farm (Latium)
## Source
All Traders
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering arable farms to significantly reduce workforce requirements and maintenance costs. Extremely effective for large agricultural operations.
## Common Pitfalls
Misplaced radius leads to zero value; only affects arable farms in range.

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# Uassoro, der Moorgeist
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Epic |
| Category | Economy |
| Slot Type | Specialist |
| Scope | Waders in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Workforce from Residents | Residence | +25% | Radius-based |
## Improves Buildings
- Residence (Albion)
## Source
Albion Trader
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering Wader residences to boost workforce output from residents within range.
## Common Pitfalls
Misplaced radius leads to zero value; only affects Wader residential buildings in range.

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# Vengeful Villica
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Rare |
| Category | Military |
| Slot Type | Specialist |
| Scope | Gates in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Attack Range | Gates | +25% | Radius-based |
| Ranged Attack | Gates | +1 | Radius-based |
| Attack Speed | Gates | +20% | Radius-based |
## Improves Buildings
- Gates
## Source
All Traders
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering Gates to boost their combat effectiveness with increased attack range, ranged attack power, and attack speed.
## Common Pitfalls
Misplaced radius leads to zero value; only affects Gates in range.