data update
This commit is contained in:
@@ -10,8 +10,31 @@ Specialists are characters that slot into certain buildings and modify stats.
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## Known Specialists
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- [Leonine Potter](./leonine-potter.md) - Rare, Military category, +1 fire safety area effect for Brickworks
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- [Lepidius Exoratus, Polylithologe](./lepidius-exoratus-polylithologe.md) - Epic, Civil Society category, +1.5 prestige area effect for Mineral Quarries
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- [Letztes-Wort-Wattiss](./letztes-wort-wattiss.md) - Rare, Research category, +1.2 knowledge for Residential buildings
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- [Muleteer](./muleteer.md) - Common, Finance category, +10% productivity for Tunic chain (Hemp Farms, Spinning Mills)
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- [Renaturierer](./renaturierer.md) - Common, Economy category, -25% workforce and changes workforce type from Waders to Smiths for Herb Gardens and Barley Farms
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- [Rhea Proserpina, Dis Mater](./rhea-proserpina-dis-mater.md) - Epic, Finance category, -40% workforce, -80% maintenance for Mines and Quarries
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- [Rope Twister](./rope-twister.md) - Common, Economy category, +10% productivity for Ropemakers
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- [Saturnian Smelter](./saturnian-smelter.md) - Rare, Religion category, +20% productivity for Fibulae chain
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- [Sceilg, Eremitic Reductionist](./sceilg-eremitscher-reduktionist.md) - Legendary, Economy category, +30% productivity, -30% area for Forest Lodges
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- [Schlammsucherin](./schlammsucherin.md) - Common, Economy category, +10% productivity for Eel Catchers
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- [Schweineflusterer](./schweineflusterer.md) - Epic, Culture category, +35% productivity for Sausage Chain buildings
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- [Segler](./segler.md) - Common, Economy category, +10% productivity for Sails chain
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- [Senchaid Sciatharglan](./senchaid-sciatharglan.md) - Legendary, Military category, +3 ranged attack, +45% HP, +80% self-repair for Gates
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- [Standhafte Hafenwache](./standhafte-hafenwache.md) - Rare, Military category, +25% ship repair speed, +1 simultaneous repairs, +25% HP for Repair Cranes
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- [Steadfast Harbor Guard](./steadfast-harbor-guard.md) - Rare, Military category, +25% ship repair speed, +1 simultaneous repairs, +25% hit points for Repair Cranes
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- [Teigwahrsager](./teigwahrsager.md) - Common, Economy category, +10% productivity for Bread Chain
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- [Tirechan Ua Aergol](./tirechan-ua-aergol.md) - Epic, Civil Society category, -40% workforce, -80% maintenance for Plantations
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- [Titus Faber, Master of Tasks](./titus-faber.md) - Epic, Economy category, +25% workforce from Liberti residences
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- [Traubenstampferin (Grape Stomper)](./traubenstampferin.md) - Rare, Religion category, +20% productivity for Winemakers and Wine Chain
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- [Troucotouto, Subiudex](./troucotouto-subiudex.md) - Unique, Economy category, +30% workforce, -1 satisfaction for Liberti/Waders residences
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- [Tuechtiger Schmied (Diligent Smith)](./tuechtiger-schmied.md) - Rare, Economy category, +30% workforce from Smiths residences
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- [Tullus Caecilius Cornutus](./tullus-caecilius-cornutus.md) - Epic, Nature category, -40% workforce, -80% maintenance for Arable Farms
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- [Uassoro, der Moorgeist](./uassoro-der-moorgeist.md) - Epic, Economy category, +25% workforce from Wader residences
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- [Uiscarix, Hygiean Fishmonger](./uiscarix.md) - Epic, Finance category, +1.5 income area effect for fisheries
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- [Vengeful Villica](./vengeful-villica.md) - Rare, Military category, +25% attack range, +1 ranged attack, +20% attack speed for Gates
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## Common Effect Types
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41
docs/specialists/muleteer.md
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docs/specialists/muleteer.md
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# Muleteer
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**Entity Type:** Specialist
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## Properties
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| Field | Value |
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|-------|-------|
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| Rarity | Common |
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| Category | Finance |
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| Slot Type | Specialist |
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| Scope | Chain: Tunics in range |
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## Effects
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| Effect Type | Target | Value | Scope |
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|------------|--------|-------|-------|
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| Productivity | Tunic chain buildings | +10% | Radius-based |
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## Improves Buildings
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- [Hemp Farm (Albion)](../buildings/hemp-farm-albion.md)
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- [Hemp Farm (Latium)](../buildings/hemp-farm-latium.md)
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- [Spinning Mill (Albion)](../buildings/spinning-mill-albion.md)
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- [Spinning Mill (Latium)](../buildings/spinning-mill-latium.md)
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## Source
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All Traders
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## Stack Rules
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Unknown
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## Usage Patterns
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Slot into a Villa or Officium covering Hemp Farms and Spinning Mills to boost productivity in the Tunic production chain.
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## Common Pitfalls
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Misplaced radius leads to zero value; only affects Tunic chain buildings in range.
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40
docs/specialists/renaturierer.md
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docs/specialists/renaturierer.md
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# Renaturierer
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**Entity Type:** Specialist
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## Properties
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| Field | Value |
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|-------|-------|
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| Rarity | Common |
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| Category | Economy |
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| Slot Type | Specialist |
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| Scope | Herb Gardens and Barley Farm in range |
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## Effects
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| Effect Type | Target | Value | Scope |
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|------------|--------|-------|-------|
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| Workforce Needed | Herb Garden, Barley Farm | -25% | Radius-based |
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| Workforce Type | Herb Garden, Barley Farm | Smiths instead of Waders | Radius-based |
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## Improves Buildings
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- [Barley Farm (Albion)](../buildings/barley-farm-albion.md)
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- [Herb Garden (Albion)](../buildings/herb-garden-albion.md)
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## Source
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Albion Trader
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## Stack Rules
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Unknown
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## Usage Patterns
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Slot into a Villa or Officium covering Herb Gardens and Barley Farms to reduce workforce requirements and change the workforce type from Waders to Smiths.
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## Common Pitfalls
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Misplaced radius leads to zero value; only affects Herb Gardens and Barley Farms in range.
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47
docs/specialists/rhea-proserpina-dis-mater.md
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docs/specialists/rhea-proserpina-dis-mater.md
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# Rhea Proserpina, Dis Mater
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**Entity Type:** Specialist
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## Properties
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| Field | Value |
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|-------|-------|
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| Rarity | Epic |
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| Category | Finance |
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| Slot Type | Specialist |
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| Scope | Mines and Quarries in range |
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## Effects
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| Effect Type | Target | Value | Scope |
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|------------|--------|-------|-------|
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| Workforce Required | Mines and Quarries | -40% | Radius-based |
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| Maintenance Costs | Mines and Quarries | -80% | Radius-based |
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## Improves Buildings
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- [Iron Mine (Albion)](../buildings/iron-mine-albion.md)
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- [Iron Mine (Latium)](../buildings/iron-mine-latium.md)
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- [Gold Panner (Latium)](../buildings/gold-panner-latium.md)
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- [Copper Mine (Albion)](../buildings/copper-mine-albion.md)
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- [Sand Refinery (Albion)](../buildings/sand-refinery-albion.md)
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- [Sand Refinery (Latium)](../buildings/sand-refinery-latium.md)
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- [Clay Dryer (Albion)](../buildings/clay-dryer-albion.md)
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- [Silver Mine (Albion)](../buildings/silver-mine-albion.md)
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- [Tin Mine (Albion)](../buildings/tin-mine-albion.md)
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## Source
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All Traders
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## Stack Rules
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Unknown
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## Usage Patterns
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Slot into a Villa or Officium covering mines and quarries to dramatically reduce both workforce requirements and maintenance costs. The -80% maintenance reduction makes this specialist extremely valuable for cost optimization of mining operations.
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## Common Pitfalls
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Misplaced radius leads to zero value; only affects mines and quarries within the Villa or Officium range.
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docs/specialists/rope-twister.md
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docs/specialists/rope-twister.md
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# Rope Twister
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**Entity Type:** Specialist
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## Properties
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| Field | Value |
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|-------|-------|
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| Rarity | Common |
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| Category | Economy |
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| Slot Type | Specialist |
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| Scope | Ropemaker and Chain: Ropes in range |
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## Effects
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| Effect Type | Target | Value | Scope |
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|------------|--------|-------|-------|
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| Productivity | Ropemaker | +10% | Radius-based |
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## Improves Buildings
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- [Ropemaker (Albion)](../buildings/ropemaker-albion.md)
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- [Ropemaker (Latium)](../buildings/ropemaker-latium.md)
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## Source
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All Traders
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## Stack Rules
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Unknown
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## Usage Patterns
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Slot into a building covering Ropemakers to boost productivity of rope production.
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## Common Pitfalls
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Only affects Ropemakers within range; placement matters for maximizing the productivity bonus.
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40
docs/specialists/saturnian-smelter.md
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docs/specialists/saturnian-smelter.md
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# Saturnian Smelter
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**Entity Type:** Specialist
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## Properties
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| Field | Value |
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|-------|-------|
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| Rarity | Rare |
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| Category | Religion |
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| Slot Type | Specialist |
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| Scope | Chain: Fibulae in range |
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## Effects
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| Effect Type | Target | Value | Scope |
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|------------|--------|-------|-------|
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| Productivity | Chain: Fibulae | +20% | Radius-based |
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## Improves Buildings
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- [Fibularium (Albion)](../buildings/fibularium-albion.md)
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- [Silver Mine (Albion)](../buildings/silver-mine-albion.md)
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- [Silversmith (Albion)](../buildings/silversmith-albion.md)
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## Source
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Albion Trader
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## Stack Rules
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Unknown
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## Usage Patterns
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Slot into a Villa or Officium covering Fibulae production buildings to boost productivity by 20%.
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## Common Pitfalls
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Misplaced radius leads to zero value; only affects Fibulae chain buildings (Fibularium, Silver Mine, Silversmith) in range.
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52
docs/specialists/sceilg-eremitscher-reduktionist.md
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docs/specialists/sceilg-eremitscher-reduktionist.md
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# Sceilg, Eremitic Reductionist
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**Entity Type:** Specialist
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## Properties
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| Field | Value |
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|-------|-------|
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| Rarity | Legendary |
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| Category | Economy |
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| Slot Type | Specialist |
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| Scope | Forest Lodge in range |
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## Effects
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| Effect Type | Target | Value | Scope |
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|------------|--------|-------|-------|
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| Productivity | Forest Lodge | +30% | Radius-based |
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| Required Area | Forest Lodge | -30% | Radius-based |
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| Bonus Goods | Forest Lodge | +1t every 10 cycles | Radius-based |
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## Unlock Condition
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To unlock the legendary bonus, you must meet the following condition:
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- Have fewer than 2,500 residents on the island.
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## Improves Buildings
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- [Resin Tapper (Albion)](../buildings/resin-tapper-albion.md)
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- [Resin Tapper (Latium)](../buildings/resin-tapper-latium.md)
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- [Lumberjack (Albion)](../buildings/lumberjack-albion.md)
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- [Lumberjack (Latium)](../buildings/lumberjack-latium.md)
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- [Charcoal Burner (Albion)](../buildings/charcoal-burner-albion.md)
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- [Charcoal Burner (Latium)](../buildings/charcoal-burner-latium.md)
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- [Sandarac Tree Nursery (Latium)](../buildings/sandarac-tree-nursery-latium.md)
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## Source
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All Traders
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## Stack Rules
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Unknown
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## Usage Patterns
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Slot into a Villa or Officium covering forest-based production buildings to significantly boost their productivity while reducing their footprint. The bonus goods provide additional output every 10 production cycles.
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## Common Pitfalls
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- The unlock condition requires keeping island population below 2,500, which may conflict with expansion goals.
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- Misplaced radius leads to zero value; only affects Forest Lodge buildings in range.
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38
docs/specialists/schlammsucherin.md
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docs/specialists/schlammsucherin.md
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# Schlammsucherin
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**Entity Type:** Specialist
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## Properties
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| Field | Value |
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|-------|-------|
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| Rarity | Common |
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| Category | Economy |
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| Slot Type | Specialist |
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| Scope | Chain: Eel in range |
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## Effects
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| Effect Type | Target | Value | Scope |
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|------------|--------|-------|-------|
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| Productivity | Eel Catcher | +10% | Radius-based |
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## Improves Buildings
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- [Eel Catcher (Albion)](../buildings/eel-catcher-albion.md)
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## Source
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Albion Trader
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## Stack Rules
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Unknown
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## Usage Patterns
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Slot into a Villa or Officium covering Eel Catchers to boost productivity.
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## Common Pitfalls
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Misplaced radius leads to zero value; only affects Eel Catchers in range.
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39
docs/specialists/schweineflusterer.md
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docs/specialists/schweineflusterer.md
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# Schweineflusterer
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**Entity Type:** Specialist
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## Properties
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| Field | Value |
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|-------|-------|
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| Rarity | Epic |
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| Category | Culture |
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| Slot Type | Specialist |
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| Scope | Sausage Chain in range |
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## Effects
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| Effect Type | Target | Value | Scope |
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|------------|--------|-------|-------|
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| Productivity | Sausage Chain | +35% | Radius-based |
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## Improves Buildings
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- [Herb Garden (Albion)](../buildings/herb-garden-albion.md)
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- [Salsicium (Albion)](../buildings/salsicium-albion.md)
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## Source
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Albion Trader
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## Stack Rules
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Unknown
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## Usage Patterns
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Slot into a Villa or Officium covering Herb Gardens and Salsicium buildings to boost sausage production chain productivity by 35%.
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## Common Pitfalls
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Misplaced radius leads to zero value; only affects Sausage Chain buildings (Herb Garden, Salsicium) in range.
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41
docs/specialists/segler.md
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docs/specialists/segler.md
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# Segler (Sailor)
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**Entity Type:** Specialist
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## Properties
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| Field | Value |
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|-------|-------|
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| Rarity | Common |
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| Category | Economy |
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| Slot Type | Specialist |
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| Scope | Sailmaker and Chain: Sails in range |
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## Effects
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| Effect Type | Target | Value | Scope |
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|------------|--------|-------|-------|
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| Productivity | Sailmaker and Sails production chain | +10% | Radius-based |
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## Improves Buildings
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- [Hemp Farm (Albion)](../buildings/hemp-farm-albion.md)
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- [Hemp Farm (Latium)](../buildings/hemp-farm-latium.md)
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- [Sailmaker (Albion)](../buildings/sailmaker-albion.md)
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- [Sailmaker (Latium)](../buildings/sailmaker-latium.md)
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## Source
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All Traders
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## Stack Rules
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Unknown
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## Usage Patterns
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Slot into a building covering Hemp Farms and Sailmakers to boost productivity of the entire Sails production chain.
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## Common Pitfalls
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Only affects buildings in range; ensure proper placement to maximize coverage of Hemp Farms and Sailmakers.
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40
docs/specialists/senchaid-sciatharglan.md
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# Senchaid Sciatharglan, Embedded Weapon Shield
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**Entity Type:** Specialist
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## Properties
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| Field | Value |
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|-------|-------|
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| Rarity | Legendary |
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| Category | Military |
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| Slot Type | Specialist |
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| Scope | Gates in range |
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## Effects
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| Effect Type | Target | Value | Scope |
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|------------|--------|-------|-------|
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| Ranged Attack | Gates | +3 | Radius-based |
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| Hit Points | Gates | +45% | Radius-based |
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| Self-Repair Speed | Gates | +80% | Radius-based |
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## Unlock Condition
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Wants to challenge the Emperor to combat.
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## Source
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All Traders
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## Stack Rules
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||||
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Unknown
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## Usage Patterns
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||||
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||||
Slot into a Villa or Officium covering Gates to boost ranged attack, hit points, and self-repair speed of defensive structures.
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## Common Pitfalls
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||||
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Misplaced radius leads to zero value; only affects Gates in range.
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41
docs/specialists/standhafte-hafenwache.md
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41
docs/specialists/standhafte-hafenwache.md
Normal file
@@ -0,0 +1,41 @@
|
||||
# Standhafte Hafenwache (Steadfast Harbor Guard)
|
||||
|
||||
**Entity Type:** Specialist
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Rarity | Rare |
|
||||
| Category | Military |
|
||||
| Slot Type | Specialist |
|
||||
| Scope | Repair Crane in range |
|
||||
|
||||
## Effects
|
||||
|
||||
| Effect Type | Target | Value | Scope |
|
||||
|------------|--------|-------|-------|
|
||||
| Ship Repair Speed | Repair Crane | +25% | Radius-based |
|
||||
| Simultaneous Repairs | Repair Crane | +1 | Radius-based |
|
||||
| Hit Points | Repair Crane | +25% | Radius-based |
|
||||
|
||||
## Improves Buildings
|
||||
|
||||
- Repair Crane (Albion)
|
||||
- Repair Crane (Latium)
|
||||
|
||||
## Source
|
||||
|
||||
All Traders
|
||||
|
||||
## Stack Rules
|
||||
|
||||
Unknown
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Slot into a Villa or Officium covering Repair Cranes to boost ship repair capabilities and crane durability.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
Misplaced radius leads to zero value; only affects Repair Cranes in range.
|
||||
41
docs/specialists/steadfast-harbor-guard.md
Normal file
41
docs/specialists/steadfast-harbor-guard.md
Normal file
@@ -0,0 +1,41 @@
|
||||
# Steadfast Harbor Guard
|
||||
|
||||
**Entity Type:** Specialist
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Rarity | Rare |
|
||||
| Category | Military |
|
||||
| Slot Type | Specialist |
|
||||
| Scope | Repair Crane in range |
|
||||
|
||||
## Effects
|
||||
|
||||
| Effect Type | Target | Value | Scope |
|
||||
|------------|--------|-------|-------|
|
||||
| Ship Repair Speed | Repair Crane | +25% | Radius-based |
|
||||
| Simultaneous Repairs | Repair Crane | +1 | Radius-based |
|
||||
| Hit Points | Repair Crane | +25% | Radius-based |
|
||||
|
||||
## Improves Buildings
|
||||
|
||||
- [Repair Crane (Latium)](../buildings/repair-crane-latium.md)
|
||||
- [Repair Crane (Albion)](../buildings/repair-crane-albion.md)
|
||||
|
||||
## Source
|
||||
|
||||
All Traders
|
||||
|
||||
## Stack Rules
|
||||
|
||||
Unknown
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Slot into a Villa or Officium covering Repair Cranes to boost ship repair capabilities and crane durability.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
Misplaced radius leads to zero value; only affects Repair Cranes in range.
|
||||
43
docs/specialists/teigwahrsager.md
Normal file
43
docs/specialists/teigwahrsager.md
Normal file
@@ -0,0 +1,43 @@
|
||||
# Teigwahrsager
|
||||
|
||||
**Entity Type:** Specialist
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Rarity | Common |
|
||||
| Category | Economy |
|
||||
| Slot Type | Specialist |
|
||||
| Scope | Bread Chain in range |
|
||||
|
||||
## Effects
|
||||
|
||||
| Effect Type | Target | Value | Scope |
|
||||
|------------|--------|-------|-------|
|
||||
| Productivity | Bread Chain | +10% | Radius-based |
|
||||
|
||||
## Improves Buildings
|
||||
|
||||
- Bakery (Albion)
|
||||
- Bakery (Latium)
|
||||
- Donkey Mill (Albion)
|
||||
- Grain Mill (Latium)
|
||||
- Wheat Farm (Albion)
|
||||
- Wheat Farm (Latium)
|
||||
|
||||
## Source
|
||||
|
||||
All Traders
|
||||
|
||||
## Stack Rules
|
||||
|
||||
Unknown
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Slot into a Villa or Officium covering bread production buildings to boost productivity across the entire bread chain.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
Only affects Bread Chain buildings within radius. Ensure proper placement to maximize coverage of bakeries, mills, and wheat farms.
|
||||
44
docs/specialists/tirechan-ua-aergol.md
Normal file
44
docs/specialists/tirechan-ua-aergol.md
Normal file
@@ -0,0 +1,44 @@
|
||||
# Tirechan Ua Aergol, Tireless Plower
|
||||
|
||||
**Entity Type:** Specialist
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Rarity | Epic |
|
||||
| Category | Civil Society |
|
||||
| Slot Type | Specialist |
|
||||
| Scope | Plantations in range |
|
||||
|
||||
## Effects
|
||||
|
||||
| Effect Type | Target | Value | Scope |
|
||||
|------------|--------|-------|-------|
|
||||
| Workforce Required | Plantations | -40% | Radius-based |
|
||||
| Maintenance Costs | Plantations | -80% | Radius-based |
|
||||
|
||||
## Improves Buildings
|
||||
|
||||
- Dye Woad Plant (Albion)
|
||||
- Herb Garden (Albion)
|
||||
- Lavendula Farm (Latium)
|
||||
- Olive Grower (Latium)
|
||||
- Winery (Albion)
|
||||
- Winery (Latium)
|
||||
|
||||
## Source
|
||||
|
||||
All Traders
|
||||
|
||||
## Stack Rules
|
||||
|
||||
Unknown
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Slot into a Villa or Officium covering plantation buildings to significantly reduce workforce requirements and maintenance costs.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
Misplaced radius leads to zero value; only affects plantations in range.
|
||||
39
docs/specialists/titus-faber.md
Normal file
39
docs/specialists/titus-faber.md
Normal file
@@ -0,0 +1,39 @@
|
||||
# Titus Faber, Meister der Aufgaben (Master of Tasks)
|
||||
|
||||
**Entity Type:** Specialist
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Rarity | Epic |
|
||||
| Category | Economy |
|
||||
| Slot Type | Specialist |
|
||||
| Scope | Liberti in range |
|
||||
|
||||
## Effects
|
||||
|
||||
| Effect Type | Target | Value | Scope |
|
||||
|------------|--------|-------|-------|
|
||||
| Workforce from Residents | Residence | +25% | Radius-based |
|
||||
|
||||
## Improves Buildings
|
||||
|
||||
- Residence (Albion)
|
||||
- Residence (Latium)
|
||||
|
||||
## Source
|
||||
|
||||
Latium Trader
|
||||
|
||||
## Stack Rules
|
||||
|
||||
Unknown
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Slot into a Villa or Officium covering Liberti residences to boost workforce output from residents by 25%.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
Misplaced radius leads to zero value; only affects Liberti residences in range.
|
||||
42
docs/specialists/traubenstampferin.md
Normal file
42
docs/specialists/traubenstampferin.md
Normal file
@@ -0,0 +1,42 @@
|
||||
# Traubenstampferin (Grape Stomper)
|
||||
|
||||
**Entity Type:** Specialist
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Rarity | Rare |
|
||||
| Category | Religion |
|
||||
| Slot Type | Specialist |
|
||||
| Scope | Winemakers and Wine Chain in range |
|
||||
|
||||
## Effects
|
||||
|
||||
| Effect Type | Target | Value | Scope |
|
||||
|------------|--------|-------|-------|
|
||||
| Productivity | Winemakers and Wine Chain | +20% | Radius-based |
|
||||
|
||||
## Improves Buildings
|
||||
|
||||
- [Beehive (Albion)](../buildings/beehive-albion.md)
|
||||
- [Beehive (Latium)](../buildings/beehive-latium.md)
|
||||
- [Vineyard (Albion)](../buildings/vineyard-albion.md)
|
||||
- [Winemaker (Albion)](../buildings/winemaker-albion.md)
|
||||
- [Winemaker (Latium)](../buildings/winemaker-latium.md)
|
||||
|
||||
## Source
|
||||
|
||||
Latium Trader
|
||||
|
||||
## Stack Rules
|
||||
|
||||
Unknown
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Slot into a Villa or Officium covering wine production buildings to boost productivity by 20%.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
Misplaced radius leads to zero value; only affects Winemakers and Wine Chain buildings in range.
|
||||
44
docs/specialists/troucotouto-subiudex.md
Normal file
44
docs/specialists/troucotouto-subiudex.md
Normal file
@@ -0,0 +1,44 @@
|
||||
# Troucotouto, Enterwerfender Subiudex
|
||||
|
||||
**Entity Type:** Specialist
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Rarity | Unique |
|
||||
| Category | Economy |
|
||||
| Slot Type | Specialist |
|
||||
| Scope | Liberti and Waders Residences in range |
|
||||
|
||||
## Effects
|
||||
|
||||
| Effect Type | Target | Value | Scope |
|
||||
|------------|--------|-------|-------|
|
||||
| Workforce from Residents | Residence | +30% | Radius-based |
|
||||
| Satisfaction | Residence | -1 | Radius-based |
|
||||
|
||||
## Unlock Condition
|
||||
|
||||
Respects no one except Calidus.
|
||||
|
||||
## Improves Buildings
|
||||
|
||||
- Residence (Albion)
|
||||
- Residence (Latium)
|
||||
|
||||
## Source
|
||||
|
||||
Hall of Fame
|
||||
|
||||
## Stack Rules
|
||||
|
||||
Unknown
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Slot into a Villa or Officium covering Liberti or Waders residences to boost workforce output at the cost of reduced satisfaction.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
The satisfaction penalty (-1) must be offset by other means. Only affects Liberti and Waders residences within the radius.
|
||||
39
docs/specialists/tuechtiger-schmied.md
Normal file
39
docs/specialists/tuechtiger-schmied.md
Normal file
@@ -0,0 +1,39 @@
|
||||
# Tuechtiger Schmied (Diligent Smith)
|
||||
|
||||
**Entity Type:** Specialist
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Rarity | Rare |
|
||||
| Category | Economy |
|
||||
| Slot Type | Specialist |
|
||||
| Scope | Smiths in range |
|
||||
|
||||
## Effects
|
||||
|
||||
| Effect Type | Target | Value | Scope |
|
||||
|------------|--------|-------|-------|
|
||||
| Workforce from Residents | Residence | +30% | Radius-based |
|
||||
|
||||
## Improves Buildings
|
||||
|
||||
- Residence (Albion)
|
||||
- Residence (Latium)
|
||||
|
||||
## Source
|
||||
|
||||
Albion Trader
|
||||
|
||||
## Stack Rules
|
||||
|
||||
Unknown
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Slot into a Villa or Officium covering residential areas with Smiths nearby to boost workforce generated by inhabitants.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
Requires Smiths within the radius to activate the effect; misplaced without nearby Smiths leads to zero value.
|
||||
46
docs/specialists/tullus-caecilius-cornutus.md
Normal file
46
docs/specialists/tullus-caecilius-cornutus.md
Normal file
@@ -0,0 +1,46 @@
|
||||
# Tullus Caecilius Cornutus, Arvalbruder des Insitors
|
||||
|
||||
**Entity Type:** Specialist
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Rarity | Epic |
|
||||
| Category | Nature |
|
||||
| Slot Type | Specialist |
|
||||
| Scope | Arable Farms in range |
|
||||
|
||||
## Effects
|
||||
|
||||
| Effect Type | Target | Value | Scope |
|
||||
|------------|--------|-------|-------|
|
||||
| Workforce Required | Arable Farms | -40% | Radius-based |
|
||||
| Maintenance Costs | Arable Farms | -80% | Radius-based |
|
||||
|
||||
## Improves Buildings
|
||||
|
||||
- Flax Farm (Albion)
|
||||
- Flax Farm (Latium)
|
||||
- Barley Farm (Albion)
|
||||
- Oat Farm (Latium)
|
||||
- Hemp Farm (Albion)
|
||||
- Hemp Farm (Latium)
|
||||
- Wheat Farm (Albion)
|
||||
- Wheat Farm (Latium)
|
||||
|
||||
## Source
|
||||
|
||||
All Traders
|
||||
|
||||
## Stack Rules
|
||||
|
||||
Unknown
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Slot into a Villa or Officium covering arable farms to significantly reduce workforce requirements and maintenance costs. Extremely effective for large agricultural operations.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
Misplaced radius leads to zero value; only affects arable farms in range.
|
||||
38
docs/specialists/uassoro-der-moorgeist.md
Normal file
38
docs/specialists/uassoro-der-moorgeist.md
Normal file
@@ -0,0 +1,38 @@
|
||||
# Uassoro, der Moorgeist
|
||||
|
||||
**Entity Type:** Specialist
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Rarity | Epic |
|
||||
| Category | Economy |
|
||||
| Slot Type | Specialist |
|
||||
| Scope | Waders in range |
|
||||
|
||||
## Effects
|
||||
|
||||
| Effect Type | Target | Value | Scope |
|
||||
|------------|--------|-------|-------|
|
||||
| Workforce from Residents | Residence | +25% | Radius-based |
|
||||
|
||||
## Improves Buildings
|
||||
|
||||
- Residence (Albion)
|
||||
|
||||
## Source
|
||||
|
||||
Albion Trader
|
||||
|
||||
## Stack Rules
|
||||
|
||||
Unknown
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Slot into a Villa or Officium covering Wader residences to boost workforce output from residents within range.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
Misplaced radius leads to zero value; only affects Wader residential buildings in range.
|
||||
40
docs/specialists/vengeful-villica.md
Normal file
40
docs/specialists/vengeful-villica.md
Normal file
@@ -0,0 +1,40 @@
|
||||
# Vengeful Villica
|
||||
|
||||
**Entity Type:** Specialist
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Rarity | Rare |
|
||||
| Category | Military |
|
||||
| Slot Type | Specialist |
|
||||
| Scope | Gates in range |
|
||||
|
||||
## Effects
|
||||
|
||||
| Effect Type | Target | Value | Scope |
|
||||
|------------|--------|-------|-------|
|
||||
| Attack Range | Gates | +25% | Radius-based |
|
||||
| Ranged Attack | Gates | +1 | Radius-based |
|
||||
| Attack Speed | Gates | +20% | Radius-based |
|
||||
|
||||
## Improves Buildings
|
||||
|
||||
- Gates
|
||||
|
||||
## Source
|
||||
|
||||
All Traders
|
||||
|
||||
## Stack Rules
|
||||
|
||||
Unknown
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Slot into a Villa or Officium covering Gates to boost their combat effectiveness with increased attack range, ranged attack power, and attack speed.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
Misplaced radius leads to zero value; only affects Gates in range.
|
||||
Reference in New Issue
Block a user