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# Aleatorium (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Dimensions | 10x10 (14x14 with roads) |
## Description
Celtic gambling house that provides Happiness and Knowledge bonuses but reduces Health.
## Costs
**Build Cost:** 5000 Gold, 5 Timber, 15 Bricks, 5 Concrete
**Maintenance:** Free (no maintenance)
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +2 |
| Knowledge | +3 |
| Health | -2 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Aleatorium (Latium)](./aleatorium-latium.md)

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# Aleatorium (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Dimensions | 10x10 (14x14 with roads) |
## Description
Gambling house that provides significant Happiness and Knowledge bonuses but reduces Health.
## Costs
**Build Cost:** 5000 Gold, 5 Timber, 15 Bricks, 5 Concrete
**Maintenance:** Free (no maintenance)
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +2 |
| Knowledge | +3 |
| Health | -2 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Aleatorium (Albion)](./aleatorium-albion.md)

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# Aqueduct (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Infrastructure |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Dimensions | 1x1 (2x2 with roads) |
## Description
Transports water from collecting basins to cisterns in Albion. Priced and maintained per 10 blocks.
## Costs (per 10 blocks)
**Build Cost:** 250 Gold, 5 Timber, 5 Bricks, 5 Concrete
**Maintenance:** -5 gold/min
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | No |
## Related Buildings
- [Collecting Basin (Albion)](./collecting-basin-albion.md)
- [Cistern (Albion)](./cistern-albion.md)
- [Aqueduct (Latium)](./aqueduct-latium.md)

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# Aqueduct (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Infrastructure |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Dimensions | 1x1 (2x2 with roads) |
## Description
Transports water from collecting basins to cisterns. Priced and maintained per 10 blocks.
## Costs (per 10 blocks)
**Build Cost:** 250 Gold, 5 Timber, 5 Bricks, 5 Concrete
**Maintenance:** -5 gold/min
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | No |
## Related Buildings
- [Collecting Basin (Latium)](./collecting-basin-latium.md)
- [Cistern (Latium)](./cistern-latium.md)
- [Aqueduct (Albion)](./aqueduct-albion.md)

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# Bakery (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Kitchen |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Bread from Flour, requiring Charcoal as fuel. A staple food for Celtic population.
## Costs
**Build Cost:** 1 Timber, 3 Bricks
**Maintenance:** -14 gold/min, 3 Smiths
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Income | +2 |
| Fire Safety | -2 |
## Production
**Input:** [Flour](../goods/flour.md), [Charcoal](../goods/charcoal.md)
**Output:** [Bread](../goods/bread.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Production Chain
[Bread Chain](../production-chains/bread.md)
## Related Buildings
- [Donkey Mill (Albion)](./donkey-mill-albion.md)
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md)
- [Bakery (Latium)](./bakery-latium.md)

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# Bakery (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Kitchen |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Bread from Flour, requiring Charcoal as fuel. A staple food for Plebeians.
## Costs
**Build Cost:** 1 Timber, 3 Bricks
**Maintenance:** -14 gold/min, 3 Plebeians
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Income | +2 |
| Fire Safety | -2 |
## Production
**Input:** [Flour](../goods/flour.md), [Charcoal](../goods/charcoal.md)
**Output:** [Bread](../goods/bread.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Production Chain
[Bread Chain](../production-chains/bread.md)
## Related Buildings
- [Grain Mill (Latium)](./grain-mill-latium.md)
- [Charcoal Burner (Latium)](./charcoal-burner-latium.md)
- [Bakery (Albion)](./bakery-albion.md)

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# Barley Farm (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Farm |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Cycle Time | 60 seconds |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Cultivates Barley for beer production. Requires Barley fertility.
## Costs
**Build Cost:** 2 Timber, 1 Bricks
**Maintenance:** -4 gold/min, 3 Waders
## Production
**Input:** None
**Output:** [Barley](../goods/barley.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Fertility: Barley |
## Related Buildings
- [Malthouse (Albion)](./malthouse-albion.md)
- [Brewery (Albion)](./brewery-albion.md)

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# Beekeeper (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Gatherer |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Cycle Time | 45 seconds |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Produces Honey from meadows, used in Celtic mead and wine production.
## Costs
**Build Cost:** 1 Timber, 2 Bricks, 2 Concrete
**Maintenance:** -14 gold/min, 3 Elders
## Production
**Input:** None
**Output:** [Honey](../goods/honey.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Meadow placement required |
## Related Buildings
- [Vineyard (Albion)](./vineyard-albion.md)
- [Winery (Albion)](./winery-albion.md)

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# Beekeeper (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Gatherer |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Cycle Time | 45 seconds |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Produces Honey from meadows, used in wine production.
## Costs
**Build Cost:** 1 Timber, 3 Bricks, 2 Concrete
**Maintenance:** -14 gold/min, 3 Patricians
## Production
**Input:** None
**Output:** [Honey](../goods/honey.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Meadow placement required |
## Related Buildings
- [Vineyard (Latium)](./vineyard-latium.md)
- [Winery (Latium)](./winery-latium.md)

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# Brewery (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Manufactory |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Beer from Malt, a staple beverage for Celtic population.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -10 gold/min, 3 Waders
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
| Health | -1 |
| Happiness | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +2 |
| Fire Safety | -2 |
## Production
**Input:** [Malt](../goods/malt.md)
**Output:** [Beer](../goods/beer.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Malthouse (Albion)](./malthouse-albion.md)
- [Barley Farm (Albion)](./barley-farm-albion.md)

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# Brine Boiler (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Extractor |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x3 (4x4 with roads) |
## Description
Produces Lye from Salt, used in soap making.
## Costs
**Build Cost:** 1 Timber, 2 Bricks
**Maintenance:** -10 gold/min, 3 Patricians
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
| Happiness | -2 |
## Production
**Input:** [Salt](../goods/salt.md)
**Output:** [Lye](../goods/lye.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Salt Gardens (Latium)](./salt-gardens-latium.md)
- [Soap Boiler (Latium)](./soap-boiler-latium.md)

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# Bronze Smelter (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Smelter |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x5 (5x7 with roads) |
## Description
Smelts Copper Ore and Tin Ore into Bronze for weapons and shields.
## Costs
**Build Cost:** 3 Timber, 2 Bricks
**Maintenance:** -8 gold/min, 3 Smiths
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Production
**Input:** [Copper Ore](../goods/copper-ore.md), [Tin Ore](../goods/tin-ore.md)
**Output:** [Bronze](../goods/bronze.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Copper Mine (Albion)](./copper-mine-albion.md)
- [Tin Mine (Albion)](./tin-mine-albion.md)
- [Shield Beater (Albion)](./shield-beater-albion.md)

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# Cheese Maker (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Kitchen |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Cycle Time | 120 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Cheese from Milk, a staple food for Celtic population.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -10 gold/min, 4 Waders
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Income | +2 |
## Production
**Input:** [Milk](../goods/milk.md)
**Output:** [Cheese](../goods/cheese.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Ox Farm (Albion)](./ox-farm-albion.md)

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# Cistern (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Infrastructure |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Dimensions | 3x3 (4x4 with roads) |
## Description
Stores and distributes water to nearby buildings, providing Health and Fire Safety bonuses.
## Costs
**Build Cost:** 250 Gold, 5 Timber, 5 Bricks, 5 Concrete
**Maintenance:** -26 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Health | +3 |
| Fire Safety | +3 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Aqueduct (Albion)](./aqueduct-albion.md)
- [Collecting Basin (Albion)](./collecting-basin-albion.md)
- [Cistern (Latium)](./cistern-latium.md)

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# Cistern (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Infrastructure |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Dimensions | 3x3 (4x4 with roads) |
## Description
Stores and distributes water to nearby buildings, providing Health and Fire Safety bonuses.
## Costs
**Build Cost:** 250 Gold, 5 Timber, 5 Bricks, 5 Concrete
**Maintenance:** -26 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Health | +3 |
| Fire Safety | +3 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Aqueduct (Latium)](./aqueduct-latium.md)
- [Collecting Basin (Latium)](./collecting-basin-latium.md)
- [Cistern (Albion)](./cistern-albion.md)

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# Clay Pit (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Extractor |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Cycle Time | 30 seconds |
| Dimensions | 4x6 (6x8 with roads) |
## Description
Extracts Clay from riverbanks for pottery and brick production.
## Costs
**Build Cost:** 2 Timber
**Maintenance:** -8 gold/min, 3 Plebeians
## Production
**Input:** None
**Output:** [Clay](../goods/clay.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | River placement required |
## Related Buildings
- [Potter (Latium)](./potter-latium.md)
- [Brickworks (Latium)](./brickworks-latium.md)

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# Collecting Basin (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Infrastructure |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Dimensions | 3x8 (4x11 with roads) |
## Description
Collects water from aqueducts to supply cisterns and water-dependent buildings. Requires mountain placement in Albion.
## Costs
**Build Cost:** 500 Gold, 10 Timber, 10 Bricks, 10 Concrete
**Maintenance:** -26 gold/min
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Constraints | Mountain placement required |
## Related Buildings
- [Aqueduct (Albion)](./aqueduct-albion.md)
- [Cistern (Albion)](./cistern-albion.md)
- [Collecting Basin (Latium)](./collecting-basin-latium.md)

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# Collecting Basin (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Infrastructure |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Dimensions | 3x8 (4x11 with roads) |
## Description
Collects water from aqueducts to supply cisterns and water-dependent buildings.
## Costs
**Build Cost:** 500 Gold, 10 Timber, 10 Bricks, 10 Concrete
**Maintenance:** -26 gold/min
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Aqueduct (Latium)](./aqueduct-latium.md)
- [Cistern (Latium)](./cistern-latium.md)
- [Collecting Basin (Albion)](./collecting-basin-albion.md)

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# Competition Meadow (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Dimensions | 7x9 (10x13 with roads) |
## Description
Sports venue where Celtic competitions take place, providing multiple area bonuses.
## Costs
**Build Cost:** 1000 Gold, 10 Timber, 5 Bricks
**Maintenance:** -16 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Population | +1 |
| Happiness | +1 |
| Health | +1 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Fanum (Albion)](./fanum-albion.md)

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# Copper Mine (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Mine |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 30 seconds |
| Dimensions | 3x8 (4x11 with roads) |
## Description
Extracts Copper Ore from mountain deposits for bronze production.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -4 gold/min, 5 Smiths
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Production
**Input:** None
**Output:** [Copper Ore](../goods/copper-ore.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Mountain placement required, Deposit required |
## Related Buildings
- [Wire Twister (Albion)](./wire-twister-albion.md)
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md)

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# Donkey Mill (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Extractor |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x3 (4x4 with roads) |
## Description
Donkey-powered mill that processes Wheat into Flour. Does not require river placement unlike the Latium Grain Mill.
## Costs
**Build Cost:** 1 Timber, 3 Bricks
**Maintenance:** -8 gold/min, 3 Smiths
## Production
**Input:** [Wheat](../goods/wheat.md)
**Output:** [Flour](../goods/flour.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Production Chain
[Bread Chain](../production-chains/bread.md)
## Related Buildings
- [Wheat Farm (Albion)](./wheat-farm-albion.md)
- [Bakery (Albion)](./bakery-albion.md)
- [Grain Mill (Latium)](./grain-mill-latium.md)

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# Fanum (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Dimensions | 7x7 (10x10 with roads) |
## Description
Celtic temple providing Faith and Happiness bonuses to nearby residences.
## Costs
**Build Cost:** 1500 Gold, 10 Timber, 5 Bricks
**Maintenance:** -16 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Faith | +2 |
| Happiness | +1 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Sanctuary (Latium)](./sanctuary-latium.md)
- [Temple (Albion)](./temple-albion.md)

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# Grain Mill (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Extractor |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Cycle Time | 30 seconds |
| Dimensions | 4x6 (6x8 with roads) |
## Description
Water-powered mill that processes Wheat into Flour. Must be placed adjacent to a river.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -8 gold/min, 3 Plebeians
## Production
**Input:** [Wheat](../goods/wheat.md)
**Output:** [Flour](../goods/flour.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | River placement required |
## Production Chain
[Bread Chain](../production-chains/bread.md)
## Related Buildings
- [Wheat Farm (Latium)](./wheat-farm-latium.md)
- [Bakery (Latium)](./bakery-latium.md)
- [Donkey Mill (Albion)](./donkey-mill-albion.md)

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# Grammaticus (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Dimensions | 6x8 (8x11 with roads) |
## Description
Educational building that provides Knowledge bonuses to nearby Celtic residences.
## Costs
**Build Cost:** 1000 Gold, 5 Timber, 10 Bricks
**Maintenance:** -16 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Knowledge | +3 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Grammaticus (Latium)](./grammaticus-latium.md)

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# Grammaticus (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Dimensions | 6x8 (8x11 with roads) |
## Description
Educational building that provides Knowledge bonuses to nearby residences.
## Costs
**Build Cost:** 1000 Gold, 5 Timber, 10 Bricks
**Maintenance:** -16 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Knowledge | +3 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Grammaticus (Albion)](./grammaticus-albion.md)
- [Library (Latium)](./library-latium.md)

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# Hemp Farm (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Farm |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Cultivates Hemp for processing into Tunics in Albion.
## Costs
**Build Cost:** 2 Timber
**Maintenance:** -4 gold/min, 3 Waders
## Production
**Input:** None
**Output:** [Hemp](../goods/hemp.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Spinner (Albion)](./spinner-albion.md)
- [Hemp Farm (Latium)](./hemp-farm-latium.md)

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# Hemp Farm (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Farm |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Cultivates Hemp for processing into Tunics and Ropes.
## Costs
**Build Cost:** 2 Timber
**Maintenance:** -4 gold/min, 3 Plebeians
## Production
**Input:** None (optionally benefits from Aqueduct)
**Output:** [Hemp](../goods/hemp.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Aqueduct Support | Yes (optional) |
## Related Buildings
- [Spinner (Latium)](./spinner-latium.md)
- [Ropemaker (Latium)](./ropemaker-latium.md)
- [Hemp Farm (Albion)](./hemp-farm-albion.md)

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# Horner (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Craftsman |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 120 seconds |
| Dimensions | 3x5 (4x7 with roads) |
## Description
Produces Horns from Tin Ore, musical instruments for Celtic ceremonies.
## Costs
**Build Cost:** 3 Timber, 4 Bricks
**Maintenance:** -12 gold/min, 3 Smiths
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +1 |
| Prestige | +1 |
## Production
**Input:** [Tin Ore](../goods/tin-ore.md)
**Output:** [Horns](../goods/horns.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Tin Mine (Albion)](./tin-mine-albion.md)

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# Lavender Farm (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Plantation |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Cycle Time | 120 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Cultivates Lavender for use in soap production. Requires Lavender fertility.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -6 gold/min, 4 Patricians
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +1 |
## Production
**Input:** None
**Output:** [Lavender](../goods/lavender.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Fertility: Lavender |
## Related Buildings
- [Soap Boiler (Latium)](./soap-boiler-latium.md)

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# Malthouse (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Manufactory |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Cycle Time | 30 seconds |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Processes Barley into Malt for beer brewing.
## Costs
**Build Cost:** 3 Timber, 1 Bricks
**Maintenance:** -8 gold/min, 4 Waders
## Production
**Input:** [Barley](../goods/barley.md)
**Output:** [Malt](../goods/malt.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Barley Farm (Albion)](./barley-farm-albion.md)
- [Brewery (Albion)](./brewery-albion.md)

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# Market (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Dimensions | 4x6 (6x8 with roads) |
## Description
Public service building that provides Population and Income area effects to nearby residences in Albion.
## Costs
**Build Cost:** 250 Gold, 5 Timber
**Maintenance:** -10 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Population | +1 |
| Income | +1 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Market (Latium)](./market-latium.md)
- [Singer's Hut (Albion)](./singers-hut-albion.md)

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# Market (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Dimensions | 5x6 (7x8 with roads) |
## Description
Public service building that provides Population and Income area effects to nearby residences.
## Costs
**Build Cost:** 250 Gold, 5 Timber
**Maintenance:** -10 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Population | +1 |
| Income | +1 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Market (Albion)](./market-albion.md)
- [Taberna (Latium)](./taberna-latium.md)

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# Olive Grower (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Plantation |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Cycle Time | 120 seconds |
| Dimensions | 4x4 (6x6 with roads) |
## Description
Cultivates Olives for pressing into Olive Oil. Requires Olive fertility.
## Costs
**Build Cost:** 1 Timber, 3 Bricks
**Maintenance:** -6 gold/min, 4 Patricians
## Production
**Input:** None
**Output:** [Olives](../goods/olives.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Fertility: Olives |
## Related Buildings
- [Olive Press (Latium)](./olive-press-latium.md)

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# Olive Press (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Manufactory |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Cycle Time | 90 seconds |
| Dimensions | 5x6 (7x8 with roads) |
## Description
Presses Olives into Olive Oil, an essential commodity for Patricians.
## Costs
**Build Cost:** 2 Timber, 3 Bricks
**Maintenance:** -16 gold/min, 5 Patricians
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
| Health | +1 |
## Production
**Input:** [Olives](../goods/olives.md)
**Output:** [Olive Oil](../goods/olive-oil.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Olive Grower (Latium)](./olive-grower-latium.md)

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# Ox Farm (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Animal Farm |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Cycle Time | 60 seconds |
| Dimensions | 5x7 (7x10 with roads) |
## Description
Raises Oxen to produce Milk for cheese production. Requires marsh placement.
## Costs
**Build Cost:** 3 Timber, 2 Bricks
**Maintenance:** -4 gold/min, 4 Waders
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Production
**Input:** None
**Output:** [Milk](../goods/milk.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Marsh placement required |
## Related Buildings
- [Cheese Maker (Albion)](./cheese-maker-albion.md)

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# Pig Farm (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Animal Farm |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 30 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Raises pigs to produce Pork for further processing into leather and sausages.
## Costs
**Build Cost:** 1 Timber, 2 Bricks
**Maintenance:** -6 gold/min, 3 Smiths
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Production
**Input:** None
**Output:** [Pork](../goods/pork.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Pig Farm (Latium)](./pig-farm-latium.md)
- [Tannery (Albion)](./tannery-albion.md)
- [Salsicium (Albion)](./salsicium-albion.md)

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# Pig Farm (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Animal Farm |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Cycle Time | 30 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Raises pigs to produce Pork for further processing into leather and sausages.
## Costs
**Build Cost:** 1 Timber, 2 Bricks
**Maintenance:** -6 gold/min, 3 Plebeians
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Production
**Input:** None
**Output:** [Pork](../goods/pork.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Pig Farm (Albion)](./pig-farm-albion.md)
- [Tannery (Latium)](./tannery-latium.md)
- [Salsicium (Albion)](./salsicium-albion.md)

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# Pileus Felter (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Craftsman |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Produces Felt Caps (Pileus) from Wool, a clothing item for Plebeians.
## Costs
**Build Cost:** 2 Timber
**Maintenance:** -8 gold/min, 3 Plebeians
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Income | +1 |
## Production
**Input:** [Wool](../goods/wool.md)
**Output:** [Felt Caps](../goods/felt-caps.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Sheep Farm (Latium)](./sheep-farm-latium.md)

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# Potter (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Manufactory |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Pottery from Clay and Resin, a household item for Celtic population.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -14 gold/min, 4 Elders
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Prestige | +1 |
| Fire Safety | -2 |
## Production
**Input:** [Clay](../goods/clay.md), [Resin](../goods/resin.md)
**Output:** [Pottery](../goods/pottery.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Mud Dryer (Albion)](./mud-dryer-albion.md)
- [Resin Tapper (Albion)](./resin-tapper-albion.md)
- [Potter (Latium)](./potter-latium.md)

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# Potter (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Manufactory |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Pottery from Clay and Resin, a household item for Patricians.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -14 gold/min, 4 Patricians
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Prestige | +1 |
| Fire Safety | -2 |
## Production
**Input:** [Clay](../goods/clay.md), [Resin](../goods/resin.md)
**Output:** [Pottery](../goods/pottery.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Clay Pit (Latium)](./clay-pit-latium.md)
- [Resin Tapper (Latium)](./resin-tapper-latium.md)
- [Potter (Albion)](./potter-albion.md)

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# Reed Collector (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Gatherer |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x4 (6x6 with roads) |
## Description
Harvests Reeds from marshlands for production of woven shoes and other goods.
## Costs
**Build Cost:** 2 Timber
**Maintenance:** -2 gold/min, 4 Waders
## Production
**Input:** None
**Output:** [Reeds](../goods/reeds.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Marsh placement required |
## Related Buildings
- [Shoe Weaver (Albion)](./shoe-weaver-albion.md)

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# Resin Tapper (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Forest Camp |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Cycle Time | 60 seconds |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Extracts Resin from trees in forested areas. Requires deposit and forest placement.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -8 gold/min, 3 Patricians
## Production
**Input:** None
**Output:** [Resin](../goods/resin.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Forest placement required, Deposit required |
## Related Buildings
- [Potter (Latium)](./potter-latium.md)

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# Sanctuary (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Dimensions | 6x10 (8x14 with roads) |
## Description
Religious building that provides Faith and Happiness bonuses to nearby residences.
## Costs
**Build Cost:** 1500 Gold, 10 Timber, 5 Bricks
**Maintenance:** -26 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Faith | +1 |
| Happiness | +2 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Temple (Latium)](./temple-latium.md)

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# Sandal Maker (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Cloth Dealer |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Cycle Time | 120 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Produces Sandals from Leather, a footwear item for Plebeians.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -12 gold/min, 3 Plebeians
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Income | +1 |
| Prestige | +2 |
## Production
**Input:** [Leather](../goods/leather.md)
**Output:** [Sandals](../goods/sandals.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Tannery (Latium)](./tannery-latium.md)
- [Pig Farm (Latium)](./pig-farm-latium.md)

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# Sheep Farm (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Animal Farm |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 30 seconds |
| Dimensions | 3x3 (4x4 with roads) |
## Description
Raises sheep to produce Wool for further processing into Celtic clothing.
## Costs
**Build Cost:** 2 Timber
**Maintenance:** -4 gold/min, 3 Smiths
## Production
**Input:** None
**Output:** [Wool](../goods/wool.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Sheep Farm (Latium)](./sheep-farm-latium.md)
- [Woad Plant (Albion)](./woad-plant-albion.md)
- [Trouser Maker (Albion)](./trouser-maker-albion.md)

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# Sheep Farm (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Animal Farm |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Cycle Time | 30 seconds |
| Dimensions | 3x3 (4x4 with roads) |
## Description
Raises sheep to produce Wool for further processing into clothing and felt products.
## Costs
**Build Cost:** 2 Timber
**Maintenance:** -4 gold/min, 3 Plebeians
## Production
**Input:** None (optionally benefits from Silo)
**Output:** [Wool](../goods/wool.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Sheep Farm (Albion)](./sheep-farm-albion.md)
- [Pileus Felter (Latium)](./pileus-felter-latium.md)

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# Shield Beater (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Workshop |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 90 seconds |
| Dimensions | 4x4 (5x5 with roads) |
## Description
Produces Celtic Shields from Bronze.
## Costs
**Build Cost:** 2 Timber, 3 Bricks
**Maintenance:** -14 gold/min, 4 Smiths
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +1 |
| Prestige | +1 |
## Production
**Input:** [Bronze](../goods/bronze.md)
**Output:** [Shields](../goods/shields.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md)

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# Shoe Weaver (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Cloth Dealer |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Cycle Time | 120 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Produces Woven Shoes from Reeds, a basic footwear item for Celtic population.
## Costs
**Build Cost:** 3 Timber
**Maintenance:** -8 gold/min, 2 Waders
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Income | +1 |
## Production
**Input:** [Reeds](../goods/reeds.md)
**Output:** [Woven Shoes](../goods/woven-shoes.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Reed Collector (Albion)](./reed-collector-albion.md)

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# Singer's Hut (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Public service building that provides Population and Happiness area effects to nearby Celtic residences.
## Costs
**Build Cost:** 250 Gold, 5 Timber
**Maintenance:** -8 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Population | +1 |
| Happiness | +1 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Market (Albion)](./market-albion.md)
- [Taberna (Latium)](./taberna-latium.md)

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# Soap Boiler (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Manufactory |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Produces Soap from Lavender and Lye, a hygiene product for Patricians.
## Costs
**Build Cost:** 2 Timber, 1 Bricks
**Maintenance:** -12 gold/min, 3 Patricians
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Health | +1 |
| Fire Safety | -1 |
## Production
**Input:** [Lavender](../goods/lavender.md), [Lye](../goods/lye.md)
**Output:** [Soap](../goods/soap.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Lavender Farm (Latium)](./lavender-farm-latium.md)
- [Brine Boiler (Latium)](./brine-boiler-latium.md)

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# Spinner (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Cloth Dealer |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Produces Tunics from Hemp, a basic clothing item for Celtic population.
## Costs
**Build Cost:** 2 Timber
**Maintenance:** -8 gold/min, 2 Waders
## Attributes
| Attribute | Value |
|-----------|-------|
| Income | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Income | +1 |
## Production
**Input:** [Hemp](../goods/hemp.md)
**Output:** [Tunics](../goods/tunics.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Hemp Farm (Albion)](./hemp-farm-albion.md)
- [Spinner (Latium)](./spinner-latium.md)

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# Spinner (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Cloth Dealer |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Produces Tunics from Hemp, a basic clothing item for Plebeians.
## Costs
**Build Cost:** 2 Timber
**Maintenance:** -8 gold/min, 3 Plebeians
## Attributes
| Attribute | Value |
|-----------|-------|
| Income | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Income | +1 |
## Production
**Input:** [Hemp](../goods/hemp.md)
**Output:** [Tunics](../goods/tunics.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Hemp Farm (Latium)](./hemp-farm-latium.md)
- [Spinner (Albion)](./spinner-albion.md)

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# Taberna (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Dimensions | 4x6 (6x8 with roads) |
## Description
Public service building that provides Population and Happiness area effects to nearby residences.
## Costs
**Build Cost:** 250 Gold, 5 Timber
**Maintenance:** -10 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Population | +1 |
| Happiness | +1 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Market (Latium)](./market-latium.md)

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# Tannery (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Workshop |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Processes Pork into Leather for use in Celtic clothing and armor.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -10 gold/min, 3 Smiths
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Production
**Input:** [Pork](../goods/pork.md)
**Output:** [Leather](../goods/leather.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Pig Farm (Albion)](./pig-farm-albion.md)
- [Armourer (Albion)](./armourer-albion.md)
- [Tannery (Latium)](./tannery-latium.md)

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# Tannery (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Workshop |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Processes Pork into Leather for use in sandals, armor, and other products.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -10 gold/min, 3 Plebeians
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Production
**Input:** [Pork](../goods/pork.md)
**Output:** [Leather](../goods/leather.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Pig Farm (Latium)](./pig-farm-latium.md)
- [Sandal Maker (Latium)](./sandal-maker-latium.md)
- [Armourer (Latium)](./armourer-latium.md)
- [Tannery (Albion)](./tannery-albion.md)

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# Theater (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Dimensions | 11x14 (16x20 with roads) |
## Description
Large Celtic entertainment venue providing significant Faith, Happiness, and Knowledge bonuses to nearby residences.
## Costs
**Build Cost:** 15000 Gold, 10 Timber, 20 Bricks, 10 Concrete
**Maintenance:** -60 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Faith | +1 |
| Happiness | +1 |
| Knowledge | +3 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Theater (Latium)](./theater-latium.md)

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# Theater (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Dimensions | 11x14 (16x20 with roads) |
## Description
Large entertainment venue providing significant Happiness, Faith, and Prestige bonuses to nearby residences.
## Costs
**Build Cost:** 15000 Gold, 10 Timber, 20 Bricks, 10 Concrete
**Maintenance:** -60 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +3 |
| Faith | +1 |
| Prestige | +1 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Theater (Albion)](./theater-albion.md)
- [Amphitheater (Latium)](./amphitheater-latium.md)

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# Tin Mine (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Mine |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 30 seconds |
| Dimensions | 3x8 (4x11 with roads) |
## Description
Extracts Tin Ore from mountain deposits for bronze production.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -4 gold/min, 5 Smiths
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Production
**Input:** None
**Output:** [Tin Ore](../goods/tin-ore.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Mountain placement required, Deposit required |
## Related Buildings
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md)

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# Trouser Maker (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Cloth Dealer |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 90 seconds |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Produces Trousers from Wool and Woad dye, a Celtic clothing item.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -10 gold/min, 4 Smiths
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Income | +1 |
| Prestige | +1 |
## Production
**Input:** [Wool](../goods/wool.md), [Woad](../goods/woad.md)
**Output:** [Trousers](../goods/trousers.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Sheep Farm (Albion)](./sheep-farm-albion.md)
- [Woad Plant (Albion)](./woad-plant-albion.md)

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# Vineyard (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Plantation |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Cycle Time | 180 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Cultivates Grapes for wine production in Albion's climate.
## Costs
**Build Cost:** 2 Timber, 3 Bricks, 1 Concrete
**Maintenance:** -8 gold/min, 3 Elders
## Production
**Input:** None
**Output:** [Grapes](../goods/grapes.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Beekeeper (Albion)](./beekeeper-albion.md)
- [Winery (Albion)](./winery-albion.md)

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# Vineyard (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Plantation |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Cycle Time | 90 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Cultivates Grapes for wine production. Requires Grapes fertility.
## Costs
**Build Cost:** 2 Timber, 3 Bricks, 1 Concrete
**Maintenance:** -8 gold/min, 3 Patricians
## Production
**Input:** None
**Output:** [Grapes](../goods/grapes.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Fertility: Grapes |
## Related Buildings
- [Beekeeper (Latium)](./beekeeper-latium.md)
- [Winery (Latium)](./winery-latium.md)

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# Wheat Farm (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Farm |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Cultivates Wheat for processing into Flour at the Donkey Mill in Albion.
## Costs
**Build Cost:** 3 Timber, 1 Bricks
**Maintenance:** -6 gold/min, 4 Smiths
## Production
**Input:** None
**Output:** [Wheat](../goods/wheat.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Production Chain
[Bread Chain](../production-chains/bread.md)
## Related Buildings
- [Donkey Mill (Albion)](./donkey-mill-albion.md)
- [Bakery (Albion)](./bakery-albion.md)

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# Wheat Farm (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Farm |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Cultivates Wheat for processing into Flour at the Grain Mill.
## Costs
**Build Cost:** 3 Timber, 1 Bricks
**Maintenance:** -6 gold/min, 4 Plebeians
## Production
**Input:** None (optionally benefits from Aqueduct)
**Output:** [Wheat](../goods/wheat.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Aqueduct Support | Yes (optional) |
## Production Chain
[Bread Chain](../production-chains/bread.md)
## Related Buildings
- [Grain Mill (Latium)](./grain-mill-latium.md)
- [Bakery (Latium)](./bakery-latium.md)

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# Winery (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Manufactory |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Cycle Time | 45 seconds |
| Dimensions | 7x9 (8x13 with roads) |
## Description
Produces Wine from Grapes and Honey, a luxury beverage for Celtic population.
## Costs
**Build Cost:** 2 Timber, 4 Bricks
**Maintenance:** -30 gold/min, 14 Elders
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +2 |
| Health | -1 |
| Happiness | +1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +1 |
| Prestige | +1 |
## Production
**Input:** [Grapes](../goods/grapes.md), [Honey](../goods/honey.md)
**Output:** [Wine](../goods/wine.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Vineyard (Albion)](./vineyard-albion.md)
- [Beekeeper (Albion)](./beekeeper-albion.md)
- [Winery (Latium)](./winery-latium.md)

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# Winery (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Manufactory |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Cycle Time | 45 seconds |
| Dimensions | 6x9 (8x13 with roads) |
## Description
Produces Wine from Grapes and Honey, a luxury beverage for Patricians.
## Costs
**Build Cost:** 2 Timber, 5 Bricks, 2 Concrete
**Maintenance:** -30 gold/min, 14 Patricians
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +2 |
| Health | -1 |
| Happiness | +1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +1 |
| Prestige | +1 |
## Production
**Input:** [Grapes](../goods/grapes.md), [Honey](../goods/honey.md)
**Output:** [Wine](../goods/wine.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Vineyard (Latium)](./vineyard-latium.md)
- [Beekeeper (Latium)](./beekeeper-latium.md)
- [Winery (Albion)](./winery-albion.md)

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# Wire Twister (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Craftsman |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 90 seconds |
| Dimensions | 4x4 (6x6 with roads) |
## Description
Produces Wire Jewelry from Copper Ore, a decorative item for Celtic population.
## Costs
**Build Cost:** 2 Timber, 3 Bricks
**Maintenance:** -10 gold/min, 3 Smiths
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Prestige | +2 |
| Fire Safety | -2 |
## Production
**Input:** [Copper Ore](../goods/copper-ore.md)
**Output:** [Wire Jewelry](../goods/wire-jewelry.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Copper Mine (Albion)](./copper-mine-albion.md)

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# Woad Plant (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Plantation |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x4 (6x6 with roads) |
## Description
Cultivates Woad plants for producing dye used in Celtic clothing. Requires Woad fertility.
## Costs
**Build Cost:** 1 Timber, 1 Bricks
**Maintenance:** -4 gold/min, 3 Smiths
## Production
**Input:** None
**Output:** [Woad](../goods/woad.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Fertility: Woad |
## Related Buildings
- [Trouser Maker (Albion)](./trouser-maker-albion.md)

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@@ -4,44 +4,180 @@ All tradeable and consumable items in Anno 117. Goods are categorized by their p
## Categories
### Food
### Food (Needs)
Basic consumption goods that satisfy population food needs.
- [Sardines](./sardines.md) - Liberti food (Latium)
- [Porridge](./porridge.md) - Tier I food
- [Garum](./garum.md) - Plebeians food (Latium)
**Latium:**
- [Sardines](./sardines.md) - Liberti food
- [Porridge](./porridge.md) - Liberti food
- [Garum](./garum.md) - Plebeians food
- [Bread](./bread.md) - Plebeians/Mercators food
- [Olive Oil](./olive-oil.md) - Plebeians food
- [Wine](./wine.md) - Equites/Elders/Nobles drink
- [Oysters with Caviar](./oysters-with-caviar.md) - Patricians food
**Albion:**
- [Cockles](./cockles.md) - Waders food
- [Eels](./eels.md) - Waders food
- [Cheese](./cheese.md) - Smiths food
- [Beer](./beer.md) - Smiths drink
- [Beef Roast](./beef-roast.md) - Elders food
- [Sausages](./sausages.md) - Mercators food
- [Bird Tongues in Aspic](./bird-tongues-aspic.md) - Nobles food
### Clothing / Fashion (Needs)
Goods that satisfy population clothing and fashion needs.
**Latium:**
- [Tunics](./tunics.md) - Liberti/Waders fashion
- [Pilei](./pilei.md) - Liberti fashion
- [Soap](./soap.md) - Plebeians hygiene
- [Sandals](./sandals.md) - Plebeians fashion
- [Togas](./togas.md) - Equites fashion
**Albion:**
- [Reed Shoes](./reed-shoes.md) - Waders fashion
- [Trousers](./trousers.md) - Smiths fashion
- [Cloaks](./cloaks.md) - Elders fashion
- [Fur Hats](./fur-hats.md) - Elders fashion
- [Wigs](./wigs.md) - Nobles fashion
### Luxury / Prestige (Needs)
High-end goods for advanced population tiers.
**Latium:**
- [Amphorae](./amphorae.md) - Plebeians/Mercators household
- [Writing Tablets](./writing-tablets.md) - Equites knowledge
- [Fine Glass](./fine-glass.md) - Equites prestige
- [Necklaces](./necklaces.md) - Patricians jewelry
- [Couches](./couches.md) - Patricians furniture
- [Lyras](./lyras.md) - Patricians entertainment
**Albion:**
- [Torques](./torques.md) - Smiths jewelry
- [Drinking Horns](./drinking-horns.md) - Smiths prestige
- [Clan Shields](./clan-shields.md) - Smiths prestige
- [Chariots](./chariots.md) - Elders transport
- [Fibulae](./fibulae.md) - Mercators fashion
- [Hand Mirrors](./hand-mirrors.md) - Nobles vanity
### Agricultural / Raw Materials
Base materials harvested from the land.
**Both Regions:**
- [Wood](./wood.md) - Input for Sawmills and Tanneries
- [Hemp](./hemp.md) - Input for Tunics and Ropes
- [Sheep](./sheep.md) - Input for Sails, Clothing
- [Flax](./flax.md) - Input for Fabric and Hairnets
- [Grapes](./grapes.md) - Input for Wine
- [Honeycombs](./honeycombs.md) - Input for Wine, Tablets
**Latium:**
- [Oats](./oats.md) - Input for Porridge
- [Hemp](./hemp.md) - Input for Tunics
- [Flax](./flax.md) - Input for Wigs and Togas chains
- [Mackerel](./mackerel.md) - Input for Garum
- [Salt](./salt.md) - Input for Garum
- [Salt](./salt.md) - Input for Garum, Tanning
- [Clay](./clay.md) - Input for Bricks, Mosaics, Pottery
- [Wheat](./wheat.md) - Input for Flour
- [Pigs](./pigs.md) - Input for Lard, Leather, Sausages
- [Lavender](./lavender.md) - Input for Soap
- [Resin](./resin.md) - Input for Pottery, Hairnets
- [Olives](./olives.md) - Input for Olive Oil
- [Murex Snails](./murex-snails.md) - Input for Tyrian Purple
- [Sandarac Wood](./sandarac-wood.md) - Input for Gilded Wood, Tablets
- [Oysters](./oysters.md) - Input for Oysters with Caviar
- [Sturgeons](./sturgeons.md) - Input for Caviar
- [Horses](./horses.md) - Input for Wigs
**Albion:**
- [Reeds](./reeds.md) - Input for Wattle, Frames, Shoes
- [Mud](./mud.md) - Input for Bricks, Wattle, Pottery
- [Oxen](./oxen.md) - Input for Cheese, Horns, Roast
- [Barley](./barley.md) - Input for Malt
- [Dye Plants](./dye-plants.md) - Input for Celtic Green, Shields, Trousers
- [Samphire](./samphire.md) - Input for Salt Brine, Roast
- [Beavers](./beavers.md) - Input for Fur Hats
- [Ponies](./ponies.md) - Input for Chariots
- [Herbs](./herbs.md) - Input for Sausages
- [Small Birds](./small-birds.md) - Input for Bird Tongues
- [Scallop Shells](./scallop-shells.md) - Input for Hand Mirrors
### Mining / Ore Materials
Mineral resources extracted from mines.
- [Coal](./coal.md) - Input for various production
- [Granite Blocks](./granite-blocks.md) - Input for Granite (Albion)
- [Iron Ore](./iron-ore.md) - Input for Iron production
**Both Regions:**
- [Coal](./coal.md) - Fuel for smelting
- [Iron Ore](./iron-ore.md) - Input for Iron
- [Limestone](./limestone.md) - Input for Concrete
- [Quartz Sand](./quartz-sand.md) - Input for Concrete, Glass
**Latium:**
- [Minerals](./minerals.md) - Input for Pigments, Jewelry
- [Raw Marble](./raw-marble.md) - Input for Marble
- [Gold Ore](./gold-ore.md) - Input for Gold
**Albion:**
- [Granite Blocks](./granite-blocks.md) - Input for Granite
- [Copper Ore](./copper-ore.md) - Input for Bronze, Celtic Green
- [Tin Ore](./tin-ore.md) - Input for Bronze, Horns
- [Silver Ore](./silver-ore.md) - Input for Silver
### Intermediate Products
Processed materials used as inputs for other production chains.
**Both Regions:**
- [Iron](./iron.md) - Input for Armor and Weapons
- [Flour](./flour.md) - Input for Bread
- [Lard](./lard.md) - Input for Soap, Delicacies
- [Leather](./leather.md) - Input for Armor, Sandals
**Latium:**
- [Fabric](./fabric.md) - Input for Togas
- [Tyrian Purple](./tyrian-purple.md) - Input for Togas, Cushions
- [Glass](./glass.md) - Input for Fine Glass
- [Pigments](./pigments.md) - Input for Mosaics, Fine Glass
- [Caviar](./caviar.md) - Input for Oysters with Caviar
- [Gold](./gold.md) - Input for Gilded Wood, Necklaces
- [Cushions](./cushions.md) - Input for Couches
- [Strings](./strings.md) - Input for Lyras
- [Gilded Wood](./gilded-wood.md) - Input for Lyras
**Albion:**
- [Malt](./malt.md) - Input for Beer
- [Bronze](./bronze.md) - Input for Clan Shields
- [Celtic Green](./celtic-green.md) - Input for Cloaks
- [Salt Brine](./salt-brine.md) - Input for Fur Hats
- [Undercarriage](./undercarriage.md) - Input for Chariots
- [Silver](./silver.md) - Input for Fibulae, Hand Mirrors
- [Bird Tongues](./bird-tongues.md) - Input for Bird Tongues in Aspic
- [Hairnets](./hairnets.md) - Input for Wigs
### Construction Materials
Materials used for building construction.
- [Armor](./armor.md) - Military construction material
- [Granite](./granite.md) - Construction material (Albion)
- [Mosaics](./mosaics.md) - Patricians construction material
**Both Regions:**
- [Planks](./planks.md) - Basic construction material
- [Bricks](./bricks.md) - Construction material
- [Ropes](./ropes.md) - Ship construction material
- [Sails](./sails.md) - Shipbuilding material
- [Timber](./timber.md) - Basic construction material
- [Wattle & Daub](./wattle-daub.md) - Construction material (Albion)
- [Concrete](./concrete.md) - Advanced construction material
- [Armor](./armor.md) - Military construction material
- [Weapons](./weapons.md) - Military construction material
### Clothing / Fashion
Goods that satisfy population clothing needs.
- [Tunics](./tunics.md) - Tier I fashion
**Latium:**
- [Timber](./timber.md) - Basic construction material
- [Mosaics](./mosaics.md) - Patricians construction material
- [Marble](./marble.md) - Premium construction material
**Albion:**
- [Wattle & Daub](./wattle-daub.md) - Construction material
- [Granite](./granite.md) - Construction material
## Schema Reference

29
docs/goods/amphorae.md Normal file
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# Amphorae
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 52 Denarii |
| Selling Price | 20 Denarii |
| Available From | Plebeians, Mercators |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Production
**Produced By:**
- Potter (Albion)
- Potter (Latium)
## Notes
Amphorae are ceramic vessels that serve as a household need for Plebeians and Mercators.

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# Barley
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 8 Denarii |
| Selling Price | 3 Denarii |
| Available From | Smiths |
## Production
**Produced By:**
- Barley Farm (Albion)
## Usage
**Required By:**
- Maltster (Albion)
## Notes
Barley is a grain crop grown in Albion, used to produce malt for beer brewing.

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# Beavers
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 24 Denarii |
| Selling Price | 9 Denarii |
| Available From | Elders |
## Production
**Produced By:**
- Beaver Trapper (Albion)
## Usage
**Required By:**
- Beaver Hat Maker (Albion)
## Notes
Beavers are trapped in Albion for their valuable fur, used in making fur hats.

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# Beef Roast
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 96 Denarii |
| Selling Price | 38 Denarii |
| Available From | Elders |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +2 |
## Production
**Produced By:**
- Earth Oven (Albion)
## Notes
Beef roast is a hearty food need for Elders in Albion, made from oxen and samphire.

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# Beer
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 36 Denarii |
| Selling Price | 14 Denarii |
| Available From | Smiths |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
| Health | -1 |
| Happiness | +2 |
## Production
**Produced By:**
- Brewery (Albion)
## Notes
Beer is a popular drink for Smiths in Albion. While it provides good happiness and modest population/income bonuses, it has a slight negative impact on health.

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# Bird Tongues in Aspic
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 192 Denarii |
| Selling Price | 76 Denarii |
| Available From | Nobles |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +4 |
| Income | +3 |
| Health | -2 |
## Production
**Produced By:**
- Delicium (Albion)
## Notes
Bird tongues in aspic is an extravagant delicacy for Nobles in Albion, made from bird tongues and lard. While highly prestigious, this exotic dish has some negative health effects.

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# Bird Tongues
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 100 Denarii |
| Selling Price | 40 Denarii |
| Available From | Nobles |
## Production
**Produced By:**
- Tongue Puller (Albion)
## Usage
**Required By:**
- Delicium (Albion)
## Notes
Bird tongues are a rare delicacy ingredient extracted from small birds. They are used in the production of bird tongues in aspic.

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# Bread
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 48 Denarii |
| Selling Price | 19 Denarii |
| Available From | Plebeians, Mercators |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Production
**Produced By:**
- Bakery (Albion)
- Bakery (Latium)
## Notes
Bread is a food need for the Plebeians (Latium) and Mercators (Albion) population tiers. It is produced by baking flour in bakeries.

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# Bricks
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Construction Material |
| Purchase Price | 32 Denarii |
| Selling Price | 12 Denarii |
| Available From | Plebeians |
## Production
**Produced By:**
- Brickyard (Albion)
- Brickyard (Latium)
## Notes
Bricks are a construction material produced in both regions. They become available once you reach the Plebeians population tier.

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# Bronze
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 24 Denarii |
| Selling Price | 9 Denarii |
| Available From | Smiths |
## Production
**Produced By:**
- Bronze Smelter (Albion)
## Usage
**Required By:**
- Shield Maker (Albion)
## Notes
Bronze is an alloy produced by smelting copper and tin ore together. It is used in shield production.

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# Caviar
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 82 Denarii |
| Selling Price | 32 Denarii |
| Available From | Patricians |
## Production
**Produced By:**
- Fish Roe Harvester (Latium)
## Usage
**Required By:**
- Seafood Gourmet (Latium)
## Notes
Caviar is a luxury intermediate product harvested from sturgeons. It is combined with oysters to create an exquisite dish.

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# Celtic Green
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 72 Denarii |
| Selling Price | 28 Denarii |
| Available From | Elders |
## Production
**Produced By:**
- Green Hands (Albion)
## Usage
**Required By:**
- Birrus Tailor (Albion)
## Notes
Celtic green is a distinctive dye made from dye plants and copper ore. It is used to dye birrus cloaks.

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# Chariots
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 176 Denarii |
| Selling Price | 70 Denarii |
| Available From | Elders |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +2 |
| Prestige | +1 |
## Production
**Produced By:**
- Chariot Builder (Albion)
## Notes
Chariots are a prestige need for Elders in Albion. They are assembled from ponies and undercarriages.

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# Cheese
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 48 Denarii |
| Selling Price | 19 Denarii |
| Available From | Smiths |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Production
**Produced By:**
- Cheese Maker (Albion)
## Notes
Cheese is a food need for Smiths in Albion, produced from oxen milk.

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# Clan Shields
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 74 Denarii |
| Selling Price | 29 Denarii |
| Available From | Smiths |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Prestige | +2 |
## Production
**Produced By:**
- Shield Maker (Albion)
## Notes
Clan shields are decorated bronze shields that serve as a prestige need for Smiths in Albion. They are made from bronze and dye plants.

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# Clay
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 8 Denarii |
| Selling Price | 3 Denarii |
| Available From | Plebeians |
## Production
**Produced By:**
- Clay Pit (Latium)
## Usage
**Required By:**
- Mosaic Maker (Latium)
- Brickyard (Latium)
- Potter (Latium)
## Notes
Clay is a raw material extracted from clay pits in Latium. It is used in producing bricks, mosaics, and pottery.

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# Cloaks
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 124 Denarii |
| Selling Price | 49 Denarii |
| Available From | Elders |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +2 |
| Prestige | +2 |
## Production
**Produced By:**
- Birrus Tailor (Albion)
## Notes
Cloaks (birrus) are prestigious garments for Elders in Albion, dyed with Celtic green and made from sheep wool.

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# Cockles
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 10 Denarii |
| Selling Price | 4 Denarii |
| Available From | Waders |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
## Production
**Produced By:**
- Cockle Farm (Albion)
## Notes
Cockles are a simple but satisfying food for Waders in Albion. They provide a good population bonus with minimal production complexity.

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# Concrete
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Construction Material |
| Purchase Price | 76 Denarii |
| Selling Price | 30 Denarii |
| Available From | Equites, Nobles |
## Production
**Produced By:**
- Concrete Mixer (Albion)
- Concrete Mixer (Latium)
## Notes
Concrete is an advanced construction material produced by mixing limestone and quartz sand. It becomes available at higher population tiers.

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# Copper Ore
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 4 Denarii |
| Selling Price | 1 Denarii |
| Available From | Smiths |
## Production
**Produced By:**
- Copper Mine (Albion)
## Usage
**Required By:**
- Green Hands (Albion)
- Bronze Smelter (Albion)
- Wire Twister (Albion)
## Notes
Copper ore is mined in Albion and used to produce bronze and copper wire jewelry.

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# Couches
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 286 Denarii |
| Selling Price | 114 Denarii |
| Available From | Patricians |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +5 |
| Prestige | +2 |
| Happiness | +1 |
| Health | -1 |
## Production
**Produced By:**
- Couch Builder (Latium)
## Notes
Couches are luxurious furniture pieces that provide significant income bonuses to Patricians. They are crafted from cushions and sandarac wood.

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# Cushions
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 150 Denarii |
| Selling Price | 60 Denarii |
| Available From | Patricians |
## Production
**Produced By:**
- Upholsterer (Latium)
## Usage
**Required By:**
- Couch Builder (Latium)
## Notes
Cushions are luxurious upholstered items made with Tyrian purple dye. They are used in the production of couches.

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# Drinking Horns
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 60 Denarii |
| Selling Price | 24 Denarii |
| Available From | Smiths |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Prestige | +2 |
## Production
**Produced By:**
- Horn Worker (Albion)
## Notes
Drinking horns are crafted from ox horns and tin. They serve as a prestige need for Smiths in Albion.

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# Dye Plants
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Purchase Price | 8 Denarii |
| Selling Price | 3 Denarii |
| Available From | Smiths |
## Production
**Produced By:**
- Woad Farm (Albion)
## Usage
**Required By:**
- Green Hands (Albion)
- Shield Maker (Albion)
- Trouser Maker (Albion)
## Notes
Dye plants (woad) are grown in Albion for their blue-green dye. They are used in clothing and shield production.

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# Eels
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 12 Denarii |
| Selling Price | 4 Denarii |
| Available From | Waders |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
## Production
**Produced By:**
- Eel Catcher (Albion)
## Notes
Eels are a food need for Waders in Albion, providing modest population and income bonuses.

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# Fabric
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 72 Denarii |
| Selling Price | 28 Denarii |
| Available From | Equites |
## Production
**Produced By:**
- Weaver (Latium)
## Usage
**Required By:**
- Loom (Latium)
## Notes
Fabric is an intermediate product woven from flax. It serves as the base material for producing togas.

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# Fibulae
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 66 Denarii |
| Selling Price | 26 Denarii |
| Available From | Mercators |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
## Production
**Produced By:**
- Fibularium (Albion)
## Notes
Fibulae are decorative brooches made from silver. They serve as a fashion accessory need for Mercators in Albion.

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# Fine Glass
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 206 Denarii |
| Selling Price | 82 Denarii |
| Available From | Equites |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Prestige | +2 |
## Production
**Produced By:**
- Glassblower (Latium)
## Notes
Fine glass items are luxury goods produced by glassblowers from glass and pigments. They satisfy the prestige needs of the Equites class.

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# Flour
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 20 Denarii |
| Selling Price | 8 Denarii |
| Available From | Plebeians, Mercators |
## Production
**Produced By:**
- Donkey Mill (Albion)
- Grain Mill (Latium)
## Usage
**Required By:**
- Bakery (Albion)
- Bakery (Latium)
## Notes
Flour is an intermediate product milled from wheat. It serves as the key input for bakeries to produce bread.

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# Fur Hats
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 124 Denarii |
| Selling Price | 49 Denarii |
| Available From | Elders |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +1 |
| Prestige | +2 |
## Production
**Produced By:**
- Beaver Hat Maker (Albion)
## Notes
Fur hats are a prestigious headwear need for Elders in Albion, made from beaver fur treated with salt brine.

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# Gilded Wood
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 204 Denarii |
| Selling Price | 81 Denarii |
| Available From | Patricians |
## Production
**Produced By:**
- Gilder (Latium)
## Usage
**Required By:**
- Lyra Maker (Latium)
## Notes
Gilded wood is a luxurious material created by applying gold leaf to sandarac wood. It is used in producing ornate lyras.

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# Glass
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Intermediate Product |
| Purchase Price | 52 Denarii |
| Selling Price | 20 Denarii |
| Available From | Equites |
## Production
**Produced By:**
- Glass Smelter (Latium)
## Usage
**Required By:**
- Glassblower (Latium)
## Notes
Glass is an intermediate product produced from quartz sand. It is further refined by glassblowers into fine glass items.

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