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@@ -12,11 +12,13 @@ Core mechanics that govern how the game economy and logistics work.
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## Progression
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- [Accolades](./accolades.md) - Hall of Fame metaprogression and achievements
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- [Skill Tree](./skill-tree.md) - Research system for unlocking buildings, bonuses, and abilities
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## Economy
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- [Maintenance Model](./maintenance.md) - Building upkeep and workforce costs
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- [Area Effects](./area-effects.md) - Proximity bonuses and penalties
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- [Statistics Screen](./statistics-screen.md) - Production vs consumption diagnostics
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- [Specialists](./specialists.md) - Specialist items system, categories, and acquisition
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## Resources
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- [Fertility](./fertility.md) - Island resource availability and regional differences
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