data update
This commit is contained in:
@@ -4,44 +4,180 @@ All tradeable and consumable items in Anno 117. Goods are categorized by their p
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## Categories
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### Food
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### Food (Needs)
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Basic consumption goods that satisfy population food needs.
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- [Sardines](./sardines.md) - Liberti food (Latium)
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- [Porridge](./porridge.md) - Tier I food
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- [Garum](./garum.md) - Plebeians food (Latium)
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**Latium:**
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- [Sardines](./sardines.md) - Liberti food
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- [Porridge](./porridge.md) - Liberti food
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- [Garum](./garum.md) - Plebeians food
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- [Bread](./bread.md) - Plebeians/Mercators food
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- [Olive Oil](./olive-oil.md) - Plebeians food
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- [Wine](./wine.md) - Equites/Elders/Nobles drink
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- [Oysters with Caviar](./oysters-with-caviar.md) - Patricians food
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**Albion:**
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- [Cockles](./cockles.md) - Waders food
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- [Eels](./eels.md) - Waders food
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- [Cheese](./cheese.md) - Smiths food
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- [Beer](./beer.md) - Smiths drink
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- [Beef Roast](./beef-roast.md) - Elders food
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- [Sausages](./sausages.md) - Mercators food
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- [Bird Tongues in Aspic](./bird-tongues-aspic.md) - Nobles food
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### Clothing / Fashion (Needs)
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Goods that satisfy population clothing and fashion needs.
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**Latium:**
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- [Tunics](./tunics.md) - Liberti/Waders fashion
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- [Pilei](./pilei.md) - Liberti fashion
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- [Soap](./soap.md) - Plebeians hygiene
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- [Sandals](./sandals.md) - Plebeians fashion
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- [Togas](./togas.md) - Equites fashion
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**Albion:**
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- [Reed Shoes](./reed-shoes.md) - Waders fashion
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- [Trousers](./trousers.md) - Smiths fashion
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- [Cloaks](./cloaks.md) - Elders fashion
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- [Fur Hats](./fur-hats.md) - Elders fashion
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- [Wigs](./wigs.md) - Nobles fashion
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### Luxury / Prestige (Needs)
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High-end goods for advanced population tiers.
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**Latium:**
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- [Amphorae](./amphorae.md) - Plebeians/Mercators household
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- [Writing Tablets](./writing-tablets.md) - Equites knowledge
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- [Fine Glass](./fine-glass.md) - Equites prestige
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- [Necklaces](./necklaces.md) - Patricians jewelry
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- [Couches](./couches.md) - Patricians furniture
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- [Lyras](./lyras.md) - Patricians entertainment
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**Albion:**
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- [Torques](./torques.md) - Smiths jewelry
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- [Drinking Horns](./drinking-horns.md) - Smiths prestige
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- [Clan Shields](./clan-shields.md) - Smiths prestige
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- [Chariots](./chariots.md) - Elders transport
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- [Fibulae](./fibulae.md) - Mercators fashion
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- [Hand Mirrors](./hand-mirrors.md) - Nobles vanity
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### Agricultural / Raw Materials
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Base materials harvested from the land.
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**Both Regions:**
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- [Wood](./wood.md) - Input for Sawmills and Tanneries
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- [Hemp](./hemp.md) - Input for Tunics and Ropes
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- [Sheep](./sheep.md) - Input for Sails, Clothing
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- [Flax](./flax.md) - Input for Fabric and Hairnets
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- [Grapes](./grapes.md) - Input for Wine
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- [Honeycombs](./honeycombs.md) - Input for Wine, Tablets
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**Latium:**
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- [Oats](./oats.md) - Input for Porridge
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- [Hemp](./hemp.md) - Input for Tunics
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- [Flax](./flax.md) - Input for Wigs and Togas chains
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- [Mackerel](./mackerel.md) - Input for Garum
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- [Salt](./salt.md) - Input for Garum
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- [Salt](./salt.md) - Input for Garum, Tanning
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- [Clay](./clay.md) - Input for Bricks, Mosaics, Pottery
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- [Wheat](./wheat.md) - Input for Flour
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- [Pigs](./pigs.md) - Input for Lard, Leather, Sausages
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- [Lavender](./lavender.md) - Input for Soap
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- [Resin](./resin.md) - Input for Pottery, Hairnets
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- [Olives](./olives.md) - Input for Olive Oil
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- [Murex Snails](./murex-snails.md) - Input for Tyrian Purple
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- [Sandarac Wood](./sandarac-wood.md) - Input for Gilded Wood, Tablets
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- [Oysters](./oysters.md) - Input for Oysters with Caviar
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- [Sturgeons](./sturgeons.md) - Input for Caviar
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- [Horses](./horses.md) - Input for Wigs
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**Albion:**
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- [Reeds](./reeds.md) - Input for Wattle, Frames, Shoes
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- [Mud](./mud.md) - Input for Bricks, Wattle, Pottery
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- [Oxen](./oxen.md) - Input for Cheese, Horns, Roast
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- [Barley](./barley.md) - Input for Malt
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- [Dye Plants](./dye-plants.md) - Input for Celtic Green, Shields, Trousers
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- [Samphire](./samphire.md) - Input for Salt Brine, Roast
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- [Beavers](./beavers.md) - Input for Fur Hats
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- [Ponies](./ponies.md) - Input for Chariots
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- [Herbs](./herbs.md) - Input for Sausages
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- [Small Birds](./small-birds.md) - Input for Bird Tongues
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- [Scallop Shells](./scallop-shells.md) - Input for Hand Mirrors
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### Mining / Ore Materials
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Mineral resources extracted from mines.
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- [Coal](./coal.md) - Input for various production
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- [Granite Blocks](./granite-blocks.md) - Input for Granite (Albion)
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- [Iron Ore](./iron-ore.md) - Input for Iron production
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**Both Regions:**
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- [Coal](./coal.md) - Fuel for smelting
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- [Iron Ore](./iron-ore.md) - Input for Iron
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- [Limestone](./limestone.md) - Input for Concrete
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- [Quartz Sand](./quartz-sand.md) - Input for Concrete, Glass
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**Latium:**
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- [Minerals](./minerals.md) - Input for Pigments, Jewelry
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- [Raw Marble](./raw-marble.md) - Input for Marble
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- [Gold Ore](./gold-ore.md) - Input for Gold
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**Albion:**
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- [Granite Blocks](./granite-blocks.md) - Input for Granite
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- [Copper Ore](./copper-ore.md) - Input for Bronze, Celtic Green
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- [Tin Ore](./tin-ore.md) - Input for Bronze, Horns
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- [Silver Ore](./silver-ore.md) - Input for Silver
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### Intermediate Products
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Processed materials used as inputs for other production chains.
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**Both Regions:**
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- [Iron](./iron.md) - Input for Armor and Weapons
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- [Flour](./flour.md) - Input for Bread
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- [Lard](./lard.md) - Input for Soap, Delicacies
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- [Leather](./leather.md) - Input for Armor, Sandals
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**Latium:**
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- [Fabric](./fabric.md) - Input for Togas
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- [Tyrian Purple](./tyrian-purple.md) - Input for Togas, Cushions
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- [Glass](./glass.md) - Input for Fine Glass
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- [Pigments](./pigments.md) - Input for Mosaics, Fine Glass
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- [Caviar](./caviar.md) - Input for Oysters with Caviar
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- [Gold](./gold.md) - Input for Gilded Wood, Necklaces
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- [Cushions](./cushions.md) - Input for Couches
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- [Strings](./strings.md) - Input for Lyras
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- [Gilded Wood](./gilded-wood.md) - Input for Lyras
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**Albion:**
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- [Malt](./malt.md) - Input for Beer
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- [Bronze](./bronze.md) - Input for Clan Shields
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- [Celtic Green](./celtic-green.md) - Input for Cloaks
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- [Salt Brine](./salt-brine.md) - Input for Fur Hats
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- [Undercarriage](./undercarriage.md) - Input for Chariots
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- [Silver](./silver.md) - Input for Fibulae, Hand Mirrors
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- [Bird Tongues](./bird-tongues.md) - Input for Bird Tongues in Aspic
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- [Hairnets](./hairnets.md) - Input for Wigs
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### Construction Materials
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Materials used for building construction.
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- [Armor](./armor.md) - Military construction material
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- [Granite](./granite.md) - Construction material (Albion)
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- [Mosaics](./mosaics.md) - Patricians construction material
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**Both Regions:**
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- [Planks](./planks.md) - Basic construction material
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- [Bricks](./bricks.md) - Construction material
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- [Ropes](./ropes.md) - Ship construction material
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- [Sails](./sails.md) - Shipbuilding material
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- [Timber](./timber.md) - Basic construction material
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- [Wattle & Daub](./wattle-daub.md) - Construction material (Albion)
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- [Concrete](./concrete.md) - Advanced construction material
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- [Armor](./armor.md) - Military construction material
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- [Weapons](./weapons.md) - Military construction material
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### Clothing / Fashion
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Goods that satisfy population clothing needs.
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- [Tunics](./tunics.md) - Tier I fashion
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**Latium:**
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- [Timber](./timber.md) - Basic construction material
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- [Mosaics](./mosaics.md) - Patricians construction material
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- [Marble](./marble.md) - Premium construction material
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**Albion:**
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- [Wattle & Daub](./wattle-daub.md) - Construction material
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- [Granite](./granite.md) - Construction material
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## Schema Reference
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docs/goods/amphorae.md
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docs/goods/amphorae.md
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# Amphorae
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Need |
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| Purchase Price | 52 Denarii |
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| Selling Price | 20 Denarii |
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| Available From | Plebeians, Mercators |
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## Attributes
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| Attribute | Value |
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|-----------|-------|
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| Population | +2 |
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| Income | +1 |
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## Production
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**Produced By:**
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- Potter (Albion)
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- Potter (Latium)
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## Notes
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Amphorae are ceramic vessels that serve as a household need for Plebeians and Mercators.
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docs/goods/barley.md
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# Barley
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Raw Material |
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| Purchase Price | 8 Denarii |
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| Selling Price | 3 Denarii |
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| Available From | Smiths |
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## Production
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**Produced By:**
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- Barley Farm (Albion)
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## Usage
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**Required By:**
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- Maltster (Albion)
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## Notes
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Barley is a grain crop grown in Albion, used to produce malt for beer brewing.
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docs/goods/beavers.md
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# Beavers
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Raw Material |
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| Purchase Price | 24 Denarii |
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| Selling Price | 9 Denarii |
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| Available From | Elders |
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## Production
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**Produced By:**
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- Beaver Trapper (Albion)
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## Usage
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**Required By:**
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- Beaver Hat Maker (Albion)
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## Notes
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Beavers are trapped in Albion for their valuable fur, used in making fur hats.
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docs/goods/beef-roast.md
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# Beef Roast
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Need |
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| Purchase Price | 96 Denarii |
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| Selling Price | 38 Denarii |
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| Available From | Elders |
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## Attributes
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| Attribute | Value |
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|-----------|-------|
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| Population | +3 |
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| Income | +2 |
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## Production
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**Produced By:**
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- Earth Oven (Albion)
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## Notes
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Beef roast is a hearty food need for Elders in Albion, made from oxen and samphire.
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docs/goods/beer.md
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# Beer
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Need |
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| Purchase Price | 36 Denarii |
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| Selling Price | 14 Denarii |
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| Available From | Smiths |
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## Attributes
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| Attribute | Value |
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|-----------|-------|
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| Population | +1 |
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| Income | +1 |
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| Health | -1 |
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| Happiness | +2 |
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## Production
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**Produced By:**
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- Brewery (Albion)
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## Notes
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Beer is a popular drink for Smiths in Albion. While it provides good happiness and modest population/income bonuses, it has a slight negative impact on health.
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docs/goods/bird-tongues-aspic.md
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# Bird Tongues in Aspic
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Need |
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| Purchase Price | 192 Denarii |
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| Selling Price | 76 Denarii |
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| Available From | Nobles |
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## Attributes
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| Attribute | Value |
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|-----------|-------|
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| Population | +4 |
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| Income | +3 |
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| Health | -2 |
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## Production
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**Produced By:**
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- Delicium (Albion)
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## Notes
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Bird tongues in aspic is an extravagant delicacy for Nobles in Albion, made from bird tongues and lard. While highly prestigious, this exotic dish has some negative health effects.
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docs/goods/bird-tongues.md
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# Bird Tongues
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Intermediate Product |
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| Purchase Price | 100 Denarii |
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| Selling Price | 40 Denarii |
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| Available From | Nobles |
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## Production
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**Produced By:**
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- Tongue Puller (Albion)
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## Usage
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**Required By:**
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- Delicium (Albion)
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## Notes
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Bird tongues are a rare delicacy ingredient extracted from small birds. They are used in the production of bird tongues in aspic.
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docs/goods/bread.md
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# Bread
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**Entity Type:** Good
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## Properties
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||||
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| Field | Value |
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|-------|-------|
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| Category | Need |
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| Purchase Price | 48 Denarii |
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| Selling Price | 19 Denarii |
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| Available From | Plebeians, Mercators |
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## Attributes
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||||
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| Attribute | Value |
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|-----------|-------|
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| Population | +2 |
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| Income | +1 |
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## Production
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||||
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**Produced By:**
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- Bakery (Albion)
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- Bakery (Latium)
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## Notes
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Bread is a food need for the Plebeians (Latium) and Mercators (Albion) population tiers. It is produced by baking flour in bakeries.
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22
docs/goods/bricks.md
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# Bricks
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**Entity Type:** Good
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## Properties
|
||||
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| Field | Value |
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|-------|-------|
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| Category | Construction Material |
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| Purchase Price | 32 Denarii |
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| Selling Price | 12 Denarii |
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| Available From | Plebeians |
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## Production
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||||
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**Produced By:**
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||||
- Brickyard (Albion)
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- Brickyard (Latium)
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## Notes
|
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Bricks are a construction material produced in both regions. They become available once you reach the Plebeians population tier.
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26
docs/goods/bronze.md
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# Bronze
|
||||
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**Entity Type:** Good
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## Properties
|
||||
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||||
| Field | Value |
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|-------|-------|
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||||
| Category | Intermediate Product |
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| Purchase Price | 24 Denarii |
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||||
| Selling Price | 9 Denarii |
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| Available From | Smiths |
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|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Bronze Smelter (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Shield Maker (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Bronze is an alloy produced by smelting copper and tin ore together. It is used in shield production.
|
||||
26
docs/goods/caviar.md
Normal file
26
docs/goods/caviar.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Caviar
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 82 Denarii |
|
||||
| Selling Price | 32 Denarii |
|
||||
| Available From | Patricians |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Fish Roe Harvester (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Seafood Gourmet (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Caviar is a luxury intermediate product harvested from sturgeons. It is combined with oysters to create an exquisite dish.
|
||||
26
docs/goods/celtic-green.md
Normal file
26
docs/goods/celtic-green.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Celtic Green
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 72 Denarii |
|
||||
| Selling Price | 28 Denarii |
|
||||
| Available From | Elders |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Green Hands (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Birrus Tailor (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Celtic green is a distinctive dye made from dye plants and copper ore. It is used to dye birrus cloaks.
|
||||
29
docs/goods/chariots.md
Normal file
29
docs/goods/chariots.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Chariots
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 176 Denarii |
|
||||
| Selling Price | 70 Denarii |
|
||||
| Available From | Elders |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +3 |
|
||||
| Income | +2 |
|
||||
| Prestige | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Chariot Builder (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Chariots are a prestige need for Elders in Albion. They are assembled from ponies and undercarriages.
|
||||
28
docs/goods/cheese.md
Normal file
28
docs/goods/cheese.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Cheese
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 48 Denarii |
|
||||
| Selling Price | 19 Denarii |
|
||||
| Available From | Smiths |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +2 |
|
||||
| Income | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Cheese Maker (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Cheese is a food need for Smiths in Albion, produced from oxen milk.
|
||||
28
docs/goods/clan-shields.md
Normal file
28
docs/goods/clan-shields.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Clan Shields
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 74 Denarii |
|
||||
| Selling Price | 29 Denarii |
|
||||
| Available From | Smiths |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +1 |
|
||||
| Prestige | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Shield Maker (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Clan shields are decorated bronze shields that serve as a prestige need for Smiths in Albion. They are made from bronze and dye plants.
|
||||
28
docs/goods/clay.md
Normal file
28
docs/goods/clay.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Clay
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 8 Denarii |
|
||||
| Selling Price | 3 Denarii |
|
||||
| Available From | Plebeians |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Clay Pit (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Mosaic Maker (Latium)
|
||||
- Brickyard (Latium)
|
||||
- Potter (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Clay is a raw material extracted from clay pits in Latium. It is used in producing bricks, mosaics, and pottery.
|
||||
29
docs/goods/cloaks.md
Normal file
29
docs/goods/cloaks.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Cloaks
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 124 Denarii |
|
||||
| Selling Price | 49 Denarii |
|
||||
| Available From | Elders |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +2 |
|
||||
| Income | +2 |
|
||||
| Prestige | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Birrus Tailor (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Cloaks (birrus) are prestigious garments for Elders in Albion, dyed with Celtic green and made from sheep wool.
|
||||
27
docs/goods/cockles.md
Normal file
27
docs/goods/cockles.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Cockles
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 10 Denarii |
|
||||
| Selling Price | 4 Denarii |
|
||||
| Available From | Waders |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +3 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Cockle Farm (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Cockles are a simple but satisfying food for Waders in Albion. They provide a good population bonus with minimal production complexity.
|
||||
22
docs/goods/concrete.md
Normal file
22
docs/goods/concrete.md
Normal file
@@ -0,0 +1,22 @@
|
||||
# Concrete
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Construction Material |
|
||||
| Purchase Price | 76 Denarii |
|
||||
| Selling Price | 30 Denarii |
|
||||
| Available From | Equites, Nobles |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Concrete Mixer (Albion)
|
||||
- Concrete Mixer (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Concrete is an advanced construction material produced by mixing limestone and quartz sand. It becomes available at higher population tiers.
|
||||
28
docs/goods/copper-ore.md
Normal file
28
docs/goods/copper-ore.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Copper Ore
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 4 Denarii |
|
||||
| Selling Price | 1 Denarii |
|
||||
| Available From | Smiths |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Copper Mine (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Green Hands (Albion)
|
||||
- Bronze Smelter (Albion)
|
||||
- Wire Twister (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Copper ore is mined in Albion and used to produce bronze and copper wire jewelry.
|
||||
31
docs/goods/couches.md
Normal file
31
docs/goods/couches.md
Normal file
@@ -0,0 +1,31 @@
|
||||
# Couches
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 286 Denarii |
|
||||
| Selling Price | 114 Denarii |
|
||||
| Available From | Patricians |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +1 |
|
||||
| Income | +5 |
|
||||
| Prestige | +2 |
|
||||
| Happiness | +1 |
|
||||
| Health | -1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Couch Builder (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Couches are luxurious furniture pieces that provide significant income bonuses to Patricians. They are crafted from cushions and sandarac wood.
|
||||
26
docs/goods/cushions.md
Normal file
26
docs/goods/cushions.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Cushions
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 150 Denarii |
|
||||
| Selling Price | 60 Denarii |
|
||||
| Available From | Patricians |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Upholsterer (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Couch Builder (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Cushions are luxurious upholstered items made with Tyrian purple dye. They are used in the production of couches.
|
||||
28
docs/goods/drinking-horns.md
Normal file
28
docs/goods/drinking-horns.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Drinking Horns
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 60 Denarii |
|
||||
| Selling Price | 24 Denarii |
|
||||
| Available From | Smiths |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +1 |
|
||||
| Prestige | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Horn Worker (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Drinking horns are crafted from ox horns and tin. They serve as a prestige need for Smiths in Albion.
|
||||
28
docs/goods/dye-plants.md
Normal file
28
docs/goods/dye-plants.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Dye Plants
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 8 Denarii |
|
||||
| Selling Price | 3 Denarii |
|
||||
| Available From | Smiths |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Woad Farm (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Green Hands (Albion)
|
||||
- Shield Maker (Albion)
|
||||
- Trouser Maker (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Dye plants (woad) are grown in Albion for their blue-green dye. They are used in clothing and shield production.
|
||||
28
docs/goods/eels.md
Normal file
28
docs/goods/eels.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Eels
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 12 Denarii |
|
||||
| Selling Price | 4 Denarii |
|
||||
| Available From | Waders |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +1 |
|
||||
| Income | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Eel Catcher (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Eels are a food need for Waders in Albion, providing modest population and income bonuses.
|
||||
26
docs/goods/fabric.md
Normal file
26
docs/goods/fabric.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Fabric
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 72 Denarii |
|
||||
| Selling Price | 28 Denarii |
|
||||
| Available From | Equites |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Weaver (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Loom (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Fabric is an intermediate product woven from flax. It serves as the base material for producing togas.
|
||||
28
docs/goods/fibulae.md
Normal file
28
docs/goods/fibulae.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Fibulae
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 66 Denarii |
|
||||
| Selling Price | 26 Denarii |
|
||||
| Available From | Mercators |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +2 |
|
||||
| Income | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Fibularium (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Fibulae are decorative brooches made from silver. They serve as a fashion accessory need for Mercators in Albion.
|
||||
28
docs/goods/fine-glass.md
Normal file
28
docs/goods/fine-glass.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Fine Glass
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 206 Denarii |
|
||||
| Selling Price | 82 Denarii |
|
||||
| Available From | Equites |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +3 |
|
||||
| Prestige | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Glassblower (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Fine glass items are luxury goods produced by glassblowers from glass and pigments. They satisfy the prestige needs of the Equites class.
|
||||
28
docs/goods/flour.md
Normal file
28
docs/goods/flour.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Flour
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 20 Denarii |
|
||||
| Selling Price | 8 Denarii |
|
||||
| Available From | Plebeians, Mercators |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Donkey Mill (Albion)
|
||||
- Grain Mill (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Bakery (Albion)
|
||||
- Bakery (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Flour is an intermediate product milled from wheat. It serves as the key input for bakeries to produce bread.
|
||||
29
docs/goods/fur-hats.md
Normal file
29
docs/goods/fur-hats.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Fur Hats
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 124 Denarii |
|
||||
| Selling Price | 49 Denarii |
|
||||
| Available From | Elders |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +3 |
|
||||
| Income | +1 |
|
||||
| Prestige | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Beaver Hat Maker (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Fur hats are a prestigious headwear need for Elders in Albion, made from beaver fur treated with salt brine.
|
||||
26
docs/goods/gilded-wood.md
Normal file
26
docs/goods/gilded-wood.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Gilded Wood
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 204 Denarii |
|
||||
| Selling Price | 81 Denarii |
|
||||
| Available From | Patricians |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Gilder (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Lyra Maker (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Gilded wood is a luxurious material created by applying gold leaf to sandarac wood. It is used in producing ornate lyras.
|
||||
26
docs/goods/glass.md
Normal file
26
docs/goods/glass.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Glass
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 52 Denarii |
|
||||
| Selling Price | 20 Denarii |
|
||||
| Available From | Equites |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Glass Smelter (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Glassblower (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Glass is an intermediate product produced from quartz sand. It is further refined by glassblowers into fine glass items.
|
||||
26
docs/goods/gold-ore.md
Normal file
26
docs/goods/gold-ore.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Gold Ore
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 160 Denarii |
|
||||
| Selling Price | 64 Denarii |
|
||||
| Available From | Patricians |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Gold Panner (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Goldsmith (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Gold ore is a precious raw material panned from rivers in Latium. It is refined into gold for jewelry and decoration.
|
||||
27
docs/goods/gold.md
Normal file
27
docs/goods/gold.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Gold
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 152 Denarii |
|
||||
| Selling Price | 60 Denarii |
|
||||
| Available From | Patricians |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Goldsmith (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Gilder (Latium)
|
||||
- Jeweler (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Gold is a refined precious metal used in jewelry making and gilding fine furniture.
|
||||
28
docs/goods/grapes.md
Normal file
28
docs/goods/grapes.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Grapes
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 24 Denarii |
|
||||
| Selling Price | 9 Denarii |
|
||||
| Available From | Equites, Elders, Nobles |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Vineyard (Albion)
|
||||
- Vineyard (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Winery (Albion)
|
||||
- Winery (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Grapes are a raw material grown in vineyards. They are fermented with honey to produce wine.
|
||||
26
docs/goods/hairnets.md
Normal file
26
docs/goods/hairnets.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Hairnets
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 80 Denarii |
|
||||
| Selling Price | 32 Denarii |
|
||||
| Available From | Nobles |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Hairnet Weaver (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Wig Maker (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Hairnets are woven from flax and resin. They serve as the base structure for wigs.
|
||||
29
docs/goods/hand-mirrors.md
Normal file
29
docs/goods/hand-mirrors.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Hand Mirrors
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 176 Denarii |
|
||||
| Selling Price | 70 Denarii |
|
||||
| Available From | Nobles |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +2 |
|
||||
| Income | +2 |
|
||||
| Prestige | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Narcissium (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Hand mirrors are luxury vanity items for Nobles in Albion. They are crafted from silver and scallop shells.
|
||||
26
docs/goods/herbs.md
Normal file
26
docs/goods/herbs.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Herbs
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 18 Denarii |
|
||||
| Selling Price | 7 Denarii |
|
||||
| Available From | Mercators |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Herb Garden (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Salsicium (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Herbs are aromatic plants grown in Albion gardens. They are used to flavor sausages.
|
||||
29
docs/goods/honeycombs.md
Normal file
29
docs/goods/honeycombs.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Honeycombs
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 22 Denarii |
|
||||
| Selling Price | 8 Denarii |
|
||||
| Available From | Equites, Elders, Nobles |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Beehive (Albion)
|
||||
- Beehive (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Winery (Albion)
|
||||
- Tabula Maker (Latium)
|
||||
- Winery (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Honeycombs are harvested from beehives in both regions. They are used in wine production and to create writing tablets.
|
||||
27
docs/goods/horses.md
Normal file
27
docs/goods/horses.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Horses
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 64 Denarii |
|
||||
| Selling Price | 25 Denarii |
|
||||
| Available From | Equites, Smiths, Mercators |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Horse Breeder (Latium)
|
||||
- Horse Breeder (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Wig Maker (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Horses are bred in both regions. Their hair is used in wig production in Albion.
|
||||
28
docs/goods/lard.md
Normal file
28
docs/goods/lard.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Lard
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 26 Denarii |
|
||||
| Selling Price | 10 Denarii |
|
||||
| Available From | Plebeians, Mercators |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Lard Cooker (Albion)
|
||||
- Lard Cooker (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Delicium (Albion)
|
||||
- Soap Maker (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Lard is an intermediate product rendered from pigs. It is used in the production of delicacies in Albion and soap in Latium.
|
||||
26
docs/goods/lavender.md
Normal file
26
docs/goods/lavender.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Lavender
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 24 Denarii |
|
||||
| Selling Price | 9 Denarii |
|
||||
| Available From | Plebeians |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Lavender Farm (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Soap Maker (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Lavender is a fragrant raw material grown in Latium, used together with lard to produce soap.
|
||||
29
docs/goods/leather.md
Normal file
29
docs/goods/leather.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Leather
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 34 Denarii |
|
||||
| Selling Price | 13 Denarii |
|
||||
| Available From | Plebeians |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Tannery (Albion)
|
||||
- Tannery (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Armorer (Albion)
|
||||
- Armorer (Latium)
|
||||
- Sandal Maker (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Leather is an intermediate product produced by tanneries. It is a key component in armor and sandal production.
|
||||
28
docs/goods/limestone.md
Normal file
28
docs/goods/limestone.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Limestone
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 12 Denarii |
|
||||
| Selling Price | 4 Denarii |
|
||||
| Available From | Equites, Nobles |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Limestone Quarry (Albion)
|
||||
- Limestone Quarry (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Concrete Mixer (Albion)
|
||||
- Concrete Mixer (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Limestone is a raw material quarried in both regions. It is combined with quartz sand to produce concrete.
|
||||
29
docs/goods/lyras.md
Normal file
29
docs/goods/lyras.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Lyras
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 310 Denarii |
|
||||
| Selling Price | 124 Denarii |
|
||||
| Available From | Patricians |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +4 |
|
||||
| Prestige | +2 |
|
||||
| Happiness | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Lyra Maker (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Lyras are elegant musical instruments that satisfy the entertainment needs of Patricians. They are crafted from gilded wood and strings.
|
||||
26
docs/goods/malt.md
Normal file
26
docs/goods/malt.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Malt
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 16 Denarii |
|
||||
| Selling Price | 6 Denarii |
|
||||
| Available From | Smiths |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Maltster (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Brewery (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Malt is an intermediate product produced by malting barley. It is the key ingredient in beer brewing.
|
||||
21
docs/goods/marble.md
Normal file
21
docs/goods/marble.md
Normal file
@@ -0,0 +1,21 @@
|
||||
# Marble
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Construction Material |
|
||||
| Purchase Price | 104 Denarii |
|
||||
| Selling Price | 41 Denarii |
|
||||
| Available From | Equites |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Marble Mason (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Marble is a premium construction material produced from raw marble. It is used in the construction of prestigious buildings.
|
||||
27
docs/goods/minerals.md
Normal file
27
docs/goods/minerals.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Minerals
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 30 Denarii |
|
||||
| Selling Price | 12 Denarii |
|
||||
| Available From | Equites |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Mineral Quarry (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Jeweler (Latium)
|
||||
- Mineral Crusher (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Minerals are extracted from quarries in Latium. They are used to produce pigments and jewelry.
|
||||
28
docs/goods/mud.md
Normal file
28
docs/goods/mud.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Mud
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 12 Denarii |
|
||||
| Selling Price | 4 Denarii |
|
||||
| Available From | Smiths, Mercators |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Mud Dryer (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Brickyard (Albion)
|
||||
- Wattle Workshop (Albion)
|
||||
- Potter (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Mud is a raw material collected and dried in Albion. It is used in brick, wattle, and pottery production.
|
||||
26
docs/goods/murex-snails.md
Normal file
26
docs/goods/murex-snails.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Murex Snails
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 30 Denarii |
|
||||
| Selling Price | 12 Denarii |
|
||||
| Available From | Equites |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Snail Farm (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Dye Workshop (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Murex snails are farmed in Latium to produce the famous Tyrian purple dye.
|
||||
28
docs/goods/necklaces.md
Normal file
28
docs/goods/necklaces.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Necklaces
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 326 Denarii |
|
||||
| Selling Price | 130 Denarii |
|
||||
| Available From | Patricians |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +6 |
|
||||
| Prestige | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Jeweler (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Necklaces are the most prestigious jewelry items in the game, providing exceptional population growth for Patricians. They are crafted from gold and minerals.
|
||||
29
docs/goods/olive-oil.md
Normal file
29
docs/goods/olive-oil.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Olive Oil
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 72 Denarii |
|
||||
| Selling Price | 28 Denarii |
|
||||
| Available From | Plebeians |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +1 |
|
||||
| Income | +1 |
|
||||
| Health | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Olive Press (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Olive oil is a versatile product that serves as a need for Plebeians in Latium. It provides benefits to population, income, and health.
|
||||
26
docs/goods/olives.md
Normal file
26
docs/goods/olives.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Olives
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 24 Denarii |
|
||||
| Selling Price | 9 Denarii |
|
||||
| Available From | Plebeians |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Olive Grower (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Olive Press (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Olives are a raw material grown in Latium's Mediterranean climate. They are pressed to produce olive oil.
|
||||
28
docs/goods/oxen.md
Normal file
28
docs/goods/oxen.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Oxen
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 8 Denarii |
|
||||
| Selling Price | 3 Denarii |
|
||||
| Available From | Smiths |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Ox Farm (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Earth Oven (Albion)
|
||||
- Horn Worker (Albion)
|
||||
- Cheese Maker (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Oxen are raised in Albion and provide resources for roast production, horn crafting, and cheese making.
|
||||
29
docs/goods/oysters-with-caviar.md
Normal file
29
docs/goods/oysters-with-caviar.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Oysters with Caviar
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 198 Denarii |
|
||||
| Selling Price | 79 Denarii |
|
||||
| Available From | Patricians |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +3 |
|
||||
| Income | +3 |
|
||||
| Prestige | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Seafood Gourmet (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Oysters with Caviar is an extravagant delicacy that satisfies the refined tastes of Patricians in Latium. This luxury food provides significant bonuses to population, income, and prestige.
|
||||
26
docs/goods/oysters.md
Normal file
26
docs/goods/oysters.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Oysters
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 36 Denarii |
|
||||
| Selling Price | 14 Denarii |
|
||||
| Available From | Patricians |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Oyster Farm (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Seafood Gourmet (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Oysters are a luxury raw material farmed in Latium's coastal waters. They are combined with caviar to create a prestigious dish.
|
||||
27
docs/goods/pigments.md
Normal file
27
docs/goods/pigments.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Pigments
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 50 Denarii |
|
||||
| Selling Price | 20 Denarii |
|
||||
| Available From | Equites |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Mineral Crusher (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Mosaic Maker (Latium)
|
||||
- Glassblower (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Pigments are colored powders ground from minerals. They are used to create colorful mosaics and fine glass items.
|
||||
31
docs/goods/pigs.md
Normal file
31
docs/goods/pigs.md
Normal file
@@ -0,0 +1,31 @@
|
||||
# Pigs
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 6 Denarii |
|
||||
| Selling Price | 2 Denarii |
|
||||
| Available From | Plebeians, Mercators |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Pig Farm (Albion)
|
||||
- Pig Farm (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Tannery (Albion)
|
||||
- Lard Cooker (Albion)
|
||||
- Salsicium (Albion)
|
||||
- Lard Cooker (Latium)
|
||||
- Tannery (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Pigs are a versatile raw material used in leather production, lard processing, and sausage making.
|
||||
28
docs/goods/pilei.md
Normal file
28
docs/goods/pilei.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Pilei
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 20 Denarii |
|
||||
| Selling Price | 8 Denarii |
|
||||
| Available From | Liberti |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +1 |
|
||||
| Income | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Pileus Felter (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Pilei are felt caps that serve as a basic fashion need for the Liberti population in Latium.
|
||||
22
docs/goods/planks.md
Normal file
22
docs/goods/planks.md
Normal file
@@ -0,0 +1,22 @@
|
||||
# Planks
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Construction Material |
|
||||
| Purchase Price | 12 Denarii |
|
||||
| Selling Price | 4 Denarii |
|
||||
| Available From | Liberti, Waders |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Sawmill (Albion)
|
||||
- Sawmill (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Planks are a fundamental construction material produced from wood at sawmills. They are available from the very beginning of the game and used extensively in building construction.
|
||||
26
docs/goods/ponies.md
Normal file
26
docs/goods/ponies.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Ponies
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 24 Denarii |
|
||||
| Selling Price | 9 Denarii |
|
||||
| Available From | Elders |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Horse Catcher (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Chariot Builder (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Ponies are wild horses caught in Albion and trained to pull chariots.
|
||||
29
docs/goods/quartz-sand.md
Normal file
29
docs/goods/quartz-sand.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Quartz Sand
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 16 Denarii |
|
||||
| Selling Price | 6 Denarii |
|
||||
| Available From | Equites, Nobles |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Sand Refinery (Albion)
|
||||
- Sand Refinery (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Concrete Mixer (Albion)
|
||||
- Concrete Mixer (Latium)
|
||||
- Glass Smelter (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Quartz sand is a refined raw material used in concrete and glass production.
|
||||
26
docs/goods/raw-marble.md
Normal file
26
docs/goods/raw-marble.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Raw Marble
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 32 Denarii |
|
||||
| Selling Price | 12 Denarii |
|
||||
| Available From | Equites |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Marble Quarry (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Marble Mason (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Raw marble is quarried in Latium and processed into finished marble blocks for construction.
|
||||
28
docs/goods/reed-shoes.md
Normal file
28
docs/goods/reed-shoes.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Reed Shoes
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 36 Denarii |
|
||||
| Selling Price | 14 Denarii |
|
||||
| Available From | Waders |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +1 |
|
||||
| Income | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Shoe Weaver (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Reed shoes are a simple footwear need for Waders in Albion, woven from reeds.
|
||||
28
docs/goods/reeds.md
Normal file
28
docs/goods/reeds.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Reeds
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 4 Denarii |
|
||||
| Selling Price | 1 Denarii |
|
||||
| Available From | Waders |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Reed Gatherer (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Wattle Workshop (Albion)
|
||||
- Frame Builder (Albion)
|
||||
- Shoe Weaver (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Reeds are a basic raw material gathered in Albion's wetlands. They are used in wattle production, frame building, and making reed shoes.
|
||||
29
docs/goods/resin.md
Normal file
29
docs/goods/resin.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Resin
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 16 Denarii |
|
||||
| Selling Price | 6 Denarii |
|
||||
| Available From | Plebeians, Mercators |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Resin Tapper (Albion)
|
||||
- Resin Tapper (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Hairnet Weaver (Albion)
|
||||
- Potter (Albion)
|
||||
- Potter (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Resin is a raw material tapped from trees in both regions. It is used in pottery and hairnet production.
|
||||
26
docs/goods/salt-brine.md
Normal file
26
docs/goods/salt-brine.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Salt Brine
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 44 Denarii |
|
||||
| Selling Price | 17 Denarii |
|
||||
| Available From | Elders |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Samphire Burner (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Beaver Hat Maker (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Salt brine is produced by burning samphire. It is used in the treatment of beaver pelts for hat making.
|
||||
27
docs/goods/samphire.md
Normal file
27
docs/goods/samphire.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Samphire
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 24 Denarii |
|
||||
| Selling Price | 9 Denarii |
|
||||
| Available From | Elders |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Samphire Gatherer (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Samphire Burner (Albion)
|
||||
- Earth Oven (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Samphire is a coastal plant gathered in Albion. It is used in cooking and to produce salt brine.
|
||||
28
docs/goods/sandals.md
Normal file
28
docs/goods/sandals.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Sandals
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 82 Denarii |
|
||||
| Selling Price | 32 Denarii |
|
||||
| Available From | Plebeians |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +1 |
|
||||
| Prestige | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Sandal Maker (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Sandals are a fashion need for Plebeians in Latium. They are crafted from leather.
|
||||
28
docs/goods/sandarac-wood.md
Normal file
28
docs/goods/sandarac-wood.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Sandarac Wood
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 24 Denarii |
|
||||
| Selling Price | 9 Denarii |
|
||||
| Available From | Equites |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Sandarac Nursery (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Gilder (Latium)
|
||||
- Couch Builder (Latium)
|
||||
- Tabula Maker (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Sandarac wood is a premium wood cultivated in Latium. It is used in fine furniture and writing tablet production.
|
||||
28
docs/goods/sausages.md
Normal file
28
docs/goods/sausages.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Sausages
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 52 Denarii |
|
||||
| Selling Price | 20 Denarii |
|
||||
| Available From | Mercators |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +2 |
|
||||
| Income | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Salsicium (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Sausages are a food need for Mercators in Albion, made from pigs and herbs.
|
||||
26
docs/goods/scallop-shells.md
Normal file
26
docs/goods/scallop-shells.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Scallop Shells
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 30 Denarii |
|
||||
| Selling Price | 12 Denarii |
|
||||
| Available From | Nobles |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Scallop Farm (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Narcissium (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Scallop shells are farmed in Albion's waters and polished to make decorative hand mirrors.
|
||||
31
docs/goods/sheep.md
Normal file
31
docs/goods/sheep.md
Normal file
@@ -0,0 +1,31 @@
|
||||
# Sheep
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 4 Denarii |
|
||||
| Selling Price | 1 Denarii |
|
||||
| Available From | Liberti, Smiths, Mercators |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Sheep Farm (Albion)
|
||||
- Sheep Farm (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Sailmaker (Albion)
|
||||
- Sailmaker (Latium)
|
||||
- Birrus Tailor (Albion)
|
||||
- Trouser Maker (Albion)
|
||||
- String Maker (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Sheep are a versatile raw material providing wool for various clothing and textile production chains in both regions.
|
||||
26
docs/goods/silver-ore.md
Normal file
26
docs/goods/silver-ore.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Silver Ore
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 10 Denarii |
|
||||
| Selling Price | 4 Denarii |
|
||||
| Available From | Mercators |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Silver Mine (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Silversmith (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Silver ore is mined in Albion and refined into silver for jewelry and decoration.
|
||||
27
docs/goods/silver.md
Normal file
27
docs/goods/silver.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Silver
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 26 Denarii |
|
||||
| Selling Price | 10 Denarii |
|
||||
| Available From | Mercators |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Silversmith (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Narcissium (Albion)
|
||||
- Fibularium (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Silver is a refined precious metal used in producing mirrors and fibulae.
|
||||
26
docs/goods/small-birds.md
Normal file
26
docs/goods/small-birds.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Small Birds
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 36 Denarii |
|
||||
| Selling Price | 14 Denarii |
|
||||
| Available From | Nobles |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Bird Catcher (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Tongue Puller (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Small birds are caught in Albion to harvest their tongues for an exotic delicacy.
|
||||
28
docs/goods/soap.md
Normal file
28
docs/goods/soap.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Soap
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 74 Denarii |
|
||||
| Selling Price | 29 Denarii |
|
||||
| Available From | Plebeians |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +1 |
|
||||
| Health | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Soap Maker (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Soap is a hygiene need for Plebeians in Latium. It is produced from lard and lavender.
|
||||
26
docs/goods/strings.md
Normal file
26
docs/goods/strings.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Strings
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 46 Denarii |
|
||||
| Selling Price | 18 Denarii |
|
||||
| Available From | Patricians |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- String Maker (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Lyra Maker (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Strings are crafted from sheep gut at the String Maker. They are essential for producing lyras.
|
||||
26
docs/goods/sturgeons.md
Normal file
26
docs/goods/sturgeons.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Sturgeons
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 36 Denarii |
|
||||
| Selling Price | 14 Denarii |
|
||||
| Available From | Patricians |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Sturgeon Farm (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Fish Roe Harvester (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Sturgeons are a valuable fish species farmed in Latium. They are processed to obtain their precious caviar.
|
||||
27
docs/goods/tin-ore.md
Normal file
27
docs/goods/tin-ore.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Tin Ore
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 4 Denarii |
|
||||
| Selling Price | 1 Denarii |
|
||||
| Available From | Smiths |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Tin Mine (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Bronze Smelter (Albion)
|
||||
- Horn Worker (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Tin ore is mined in Albion and combined with copper ore to produce bronze.
|
||||
28
docs/goods/togas.md
Normal file
28
docs/goods/togas.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Togas
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 190 Denarii |
|
||||
| Selling Price | 76 Denarii |
|
||||
| Available From | Equites |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +2 |
|
||||
| Prestige | +3 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Loom (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Togas are prestigious garments worn by the Equites class in Latium. They are produced from fabric dyed with Tyrian purple.
|
||||
28
docs/goods/torques.md
Normal file
28
docs/goods/torques.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Torques
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 34 Denarii |
|
||||
| Selling Price | 13 Denarii |
|
||||
| Available From | Smiths |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +2 |
|
||||
| Income | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Wire Twister (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Torques are traditional Celtic neck rings made from twisted copper wire. They serve as a prestige need for Smiths in Albion.
|
||||
28
docs/goods/trousers.md
Normal file
28
docs/goods/trousers.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Trousers
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 42 Denarii |
|
||||
| Selling Price | 16 Denarii |
|
||||
| Available From | Smiths |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +1 |
|
||||
| Prestige | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Trouser Maker (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Trousers are a clothing need for Smiths in Albion, made from sheep wool and dye plants.
|
||||
27
docs/goods/tyrian-purple.md
Normal file
27
docs/goods/tyrian-purple.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Tyrian Purple
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 78 Denarii |
|
||||
| Selling Price | 31 Denarii |
|
||||
| Available From | Equites |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Dye Workshop (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Upholsterer (Latium)
|
||||
- Loom (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Tyrian purple is a precious dye extracted from murex snails. It was historically one of the most valuable commodities and is used to create luxurious purple-dyed items.
|
||||
26
docs/goods/undercarriage.md
Normal file
26
docs/goods/undercarriage.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Undercarriage
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Intermediate Product |
|
||||
| Purchase Price | 56 Denarii |
|
||||
| Selling Price | 22 Denarii |
|
||||
| Available From | Elders |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Frame Builder (Albion)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Chariot Builder (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Undercarriages are wooden frames built for chariots, made from wood and reeds.
|
||||
28
docs/goods/wheat.md
Normal file
28
docs/goods/wheat.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Wheat
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 12 Denarii |
|
||||
| Selling Price | 4 Denarii |
|
||||
| Available From | Plebeians, Mercators |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Wheat Farm (Albion)
|
||||
- Wheat Farm (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Donkey Mill (Albion)
|
||||
- Grain Mill (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Wheat is a fundamental agricultural product used to produce flour, which is then used to bake bread.
|
||||
29
docs/goods/wigs.md
Normal file
29
docs/goods/wigs.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Wigs
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 192 Denarii |
|
||||
| Selling Price | 76 Denarii |
|
||||
| Available From | Nobles |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +3 |
|
||||
| Prestige | +3 |
|
||||
| Health | -1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Wig Maker (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Wigs are a fashion need for Nobles in Albion. They are made from horsehair attached to hairnets.
|
||||
31
docs/goods/wine.md
Normal file
31
docs/goods/wine.md
Normal file
@@ -0,0 +1,31 @@
|
||||
# Wine
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 90 Denarii |
|
||||
| Selling Price | 36 Denarii |
|
||||
| Available From | Equites, Elders, Nobles |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +3 |
|
||||
| Income | +2 |
|
||||
| Health | -1 |
|
||||
| Happiness | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Winery (Albion)
|
||||
- Winery (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Wine is a luxury drink that satisfies the needs of higher population tiers. While it provides significant population and income bonuses, it has a slight negative impact on health.
|
||||
30
docs/goods/wood.md
Normal file
30
docs/goods/wood.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# Wood
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Raw Material |
|
||||
| Purchase Price | 4 Denarii |
|
||||
| Selling Price | 1 Denarii |
|
||||
| Available From | Liberti, Waders |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Lumberjack (Albion)
|
||||
- Lumberjack (Latium)
|
||||
|
||||
## Usage
|
||||
|
||||
**Required By:**
|
||||
- Tannery (Albion)
|
||||
- Sawmill (Albion)
|
||||
- Sawmill (Latium)
|
||||
- Frame Builder (Albion)
|
||||
|
||||
## Notes
|
||||
|
||||
Wood is a basic raw material harvested by lumberjacks in both regions. It serves as the input for sawmills to produce planks and is also used by tanneries.
|
||||
28
docs/goods/writing-tablets.md
Normal file
28
docs/goods/writing-tablets.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Writing Tablets
|
||||
|
||||
**Entity Type:** Good
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Need |
|
||||
| Purchase Price | 134 Denarii |
|
||||
| Selling Price | 53 Denarii |
|
||||
| Available From | Equites |
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +2 |
|
||||
| Knowledge | +3 |
|
||||
|
||||
## Production
|
||||
|
||||
**Produced By:**
|
||||
- Tabula Maker (Latium)
|
||||
|
||||
## Notes
|
||||
|
||||
Writing tablets are educational items that satisfy the knowledge needs of the Equites class. They are crafted from sandarac wood and honeycombs.
|
||||
Reference in New Issue
Block a user