adding data and header message
This commit is contained in:
114
docs.md
114
docs.md
@@ -199,11 +199,14 @@
|
||||
### Sardines {#good-sardines}
|
||||
|
||||
- **Entity Type:** Good
|
||||
- **category:** Food
|
||||
- **usedFor:** Consumption (Tier I Food need)
|
||||
- **providesAttributes:** +1 Population, +1 Income (per house when fulfilling Food need) [oai_citation:13‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
|
||||
- **producedBy:** [Fishing Hut](#building-fishing-hut)
|
||||
- **consumedBy:** [Tier I](#tier-i)
|
||||
- **category:** Need / Food
|
||||
- **usedFor:** Consumption (Liberti Food need)
|
||||
- **providesAttributes:** +1 Population, +1 Income
|
||||
- **buyPrice:** 12 Dinare
|
||||
- **sellPrice:** 4 Dinare
|
||||
- **producedBy:** [Fishing Hut (Latium)](#building-fishing-hut)
|
||||
- **consumedBy:** [Liberti](#tier-i)
|
||||
- **availableFrom:** Liberti
|
||||
|
||||
### Porridge {#good-porridge}
|
||||
|
||||
@@ -239,6 +242,35 @@
|
||||
- **producedBy:** [Spinner](#building-spinner)
|
||||
- **consumedBy:** [Tier I](#tier-i)
|
||||
|
||||
### Mackerel {#good-mackerel}
|
||||
|
||||
- **Entity Type:** Good
|
||||
- **category:** Raw Material / Agricultural
|
||||
- **usedFor:** Input (Garum production)
|
||||
- **buyPrice:** 16 Dinare
|
||||
- **sellPrice:** 6 Dinare
|
||||
- **producedBy:** [Mackerel Fishing Hut (Latium)](#building-mackerel-fishing-hut)
|
||||
- **consumedBy:** [Garum Maker (Latium)](#building-garum-maker)
|
||||
- **availableFrom:** Plebeians
|
||||
|
||||
### Salt {#good-salt}
|
||||
|
||||
- **Entity Type:** Good
|
||||
- **category:** Raw Material
|
||||
- **usedFor:** Input (Garum production)
|
||||
- **producedBy:** [Salt Gardens (Latium)](#building-salt-gardens)
|
||||
- **consumedBy:** [Garum Maker (Latium)](#building-garum-maker)
|
||||
- **availableFrom:** Plebeians
|
||||
|
||||
### Garum {#good-garum}
|
||||
|
||||
- **Entity Type:** Good
|
||||
- **category:** Need / Food
|
||||
- **usedFor:** Consumption (Plebeians Food need)
|
||||
- **producedBy:** [Garum Maker (Latium)](#building-garum-maker)
|
||||
- **consumedBy:** [Plebeians](#tier-ii)
|
||||
- **availableFrom:** Plebeians
|
||||
|
||||
### Timber (Planks) {#good-timber}
|
||||
|
||||
- **Entity Type:** Good
|
||||
@@ -300,23 +332,71 @@
|
||||
### Fishing Hut (Latium) {#building-fishing-hut}
|
||||
|
||||
- **Entity Type:** Building
|
||||
- **category:** Production / Food (Fishery)
|
||||
- **region:** Latium
|
||||
- **category:** Production / Fishery
|
||||
- **description:** Coastal fishery producing Sardines.
|
||||
- **requiredPopulationTier:** [Tier I](#tier-i)
|
||||
- **buildCost:** `{ goods: [{ good: "Timber", amount: 2 }] }` [oai_citation:33‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
|
||||
- **constructionTime:** Instant [oai_citation:34‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
|
||||
- **maintenance:** `{ goldPerMin: -6, workforce: [{ tier: "Tier I", count: 4 }] }` [oai_citation:35‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
|
||||
- **workforce:** `[{ tier: Tier I, count: 4 }]` [oai_citation:36‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
|
||||
- **placementConstraints:** Coast / Harbor Area required. [oai_citation:37‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
|
||||
- **roadRequired:** true [oai_citation:38‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
|
||||
- **warehouseRequired:** true [oai_citation:39‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
|
||||
- **requiredPopulationTier:** [Liberti](#tier-i)
|
||||
- **buildCost:** `{ goods: [{ good: "Planks", amount: 2 }] }`
|
||||
- **maintenance:** `{ gold: -6, workforce: [{ tier: "Liberti", count: 4 }] }`
|
||||
- **dimensions:** 3x8 (base), 4x11 (with roads)
|
||||
- **placementConstraints:** Harbor Area required
|
||||
- **inputGoods:** none
|
||||
- **outputGoods:** [Sardines](#good-sardines)
|
||||
- **cycleTimeSeconds:** 60 [oai_citation:40‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
|
||||
- **cycleTimeSeconds:** 60
|
||||
- **providesAttributes:** +1 Population, +1 Income
|
||||
- **productionChain:** [Chain: Tier I Food](#chain-tier-i-food)
|
||||
- **unlockCondition:** Tier I [oai_citation:41‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
|
||||
- **unlockCondition:** Liberti
|
||||
- **usagePatterns:** Cluster fisheries for specialist + area-effect stacking.
|
||||
- **commonPitfalls:** Overbuilt fisheries ⇒ gold bleed; also “need flicker” if storage/transport dips.
|
||||
- **commonPitfalls:** Overbuilt fisheries ⇒ gold bleed; also "need flicker" if storage/transport dips.
|
||||
- **specialists:** Servia Bellia (+25% productivity, +1 income area effect), Netzangler (+10% productivity), Umdenkerin (-25% workforce), Venator der Artemis (-33% workforce, -66% maintenance), Uiscarix (+1.5 income area effect)
|
||||
|
||||
---
|
||||
|
||||
### Mackerel Fishing Hut (Latium) {#building-mackerel-fishing-hut}
|
||||
|
||||
- **Entity Type:** Building
|
||||
- **region:** Latium
|
||||
- **category:** Production / Fishery
|
||||
- **description:** Coastal fishery producing Mackerel for Garum production.
|
||||
- **requiredPopulationTier:** [Plebeians](#tier-ii)
|
||||
- **buildCost:** `{ goods: [{ good: "Planks", amount: 2 }, { good: "Bricks", amount: 1 }] }`
|
||||
- **maintenance:** `{ gold: -8, workforce: [{ tier: "Liberti", count: 4 }] }`
|
||||
- **dimensions:** 4x9 (base), 6x13 (with roads)
|
||||
- **placementConstraints:** Harbor Area required, Fish Population required
|
||||
- **inputGoods:** none
|
||||
- **outputGoods:** [Mackerel](#good-mackerel)
|
||||
- **cycleTimeSeconds:** 60
|
||||
- **unlockCondition:** Plebeians
|
||||
- **specialists:** Servia Bellia (+25% productivity), Fischdozentin (+10% productivity for Garum chain), Umdenkerin (-25% workforce, changes to Plebeian workforce), Venator der Artemis (-33% workforce, -66% maintenance), Uiscarix (+1.5 income area effect)
|
||||
|
||||
---
|
||||
|
||||
### Salt Gardens (Latium) {#building-salt-gardens}
|
||||
|
||||
- **Entity Type:** Building
|
||||
- **region:** Latium
|
||||
- **category:** Production / Raw Materials
|
||||
- **description:** Coastal salt extraction facility.
|
||||
- **requiredPopulationTier:** [Plebeians](#tier-ii)
|
||||
- **placementConstraints:** Harbor Area required
|
||||
- **inputGoods:** none
|
||||
- **outputGoods:** [Salt](#good-salt)
|
||||
- **unlockCondition:** Plebeians
|
||||
- **specialists:** Servia Bellia (+25% productivity), Fischdozentin (+10% productivity for Garum chain)
|
||||
|
||||
---
|
||||
|
||||
### Garum Maker (Latium) {#building-garum-maker}
|
||||
|
||||
- **Entity Type:** Building
|
||||
- **region:** Latium
|
||||
- **category:** Production / Food Processing
|
||||
- **description:** Produces Garum fish sauce from Mackerel and Salt.
|
||||
- **requiredPopulationTier:** [Plebeians](#tier-ii)
|
||||
- **inputGoods:** [Mackerel](#good-mackerel), [Salt](#good-salt)
|
||||
- **outputGoods:** [Garum](#good-garum)
|
||||
- **unlockCondition:** Plebeians
|
||||
- **specialists:** Fischdozentin (+10% productivity for Garum chain)
|
||||
|
||||
---
|
||||
|
||||
|
||||
Reference in New Issue
Block a user