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### Sardines {#good-sardines}
- **Entity Type:** Good
- **category:** Food
- **usedFor:** Consumption (Tier I Food need)
- **providesAttributes:** +1 Population, +1 Income (per house when fulfilling Food need) [oai_citation:13‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
- **producedBy:** [Fishing Hut](#building-fishing-hut)
- **consumedBy:** [Tier I](#tier-i)
- **category:** Need / Food
- **usedFor:** Consumption (Liberti Food need)
- **providesAttributes:** +1 Population, +1 Income
- **buyPrice:** 12 Dinare
- **sellPrice:** 4 Dinare
- **producedBy:** [Fishing Hut (Latium)](#building-fishing-hut)
- **consumedBy:** [Liberti](#tier-i)
- **availableFrom:** Liberti
### Porridge {#good-porridge}
@@ -239,6 +242,35 @@
- **producedBy:** [Spinner](#building-spinner)
- **consumedBy:** [Tier I](#tier-i)
### Mackerel {#good-mackerel}
- **Entity Type:** Good
- **category:** Raw Material / Agricultural
- **usedFor:** Input (Garum production)
- **buyPrice:** 16 Dinare
- **sellPrice:** 6 Dinare
- **producedBy:** [Mackerel Fishing Hut (Latium)](#building-mackerel-fishing-hut)
- **consumedBy:** [Garum Maker (Latium)](#building-garum-maker)
- **availableFrom:** Plebeians
### Salt {#good-salt}
- **Entity Type:** Good
- **category:** Raw Material
- **usedFor:** Input (Garum production)
- **producedBy:** [Salt Gardens (Latium)](#building-salt-gardens)
- **consumedBy:** [Garum Maker (Latium)](#building-garum-maker)
- **availableFrom:** Plebeians
### Garum {#good-garum}
- **Entity Type:** Good
- **category:** Need / Food
- **usedFor:** Consumption (Plebeians Food need)
- **producedBy:** [Garum Maker (Latium)](#building-garum-maker)
- **consumedBy:** [Plebeians](#tier-ii)
- **availableFrom:** Plebeians
### Timber (Planks) {#good-timber}
- **Entity Type:** Good
@@ -300,23 +332,71 @@
### Fishing Hut (Latium) {#building-fishing-hut}
- **Entity Type:** Building
- **category:** Production / Food (Fishery)
- **region:** Latium
- **category:** Production / Fishery
- **description:** Coastal fishery producing Sardines.
- **requiredPopulationTier:** [Tier I](#tier-i)
- **buildCost:** `{ goods: [{ good: "Timber", amount: 2 }] }` [oai_citation:33‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
- **constructionTime:** Instant [oai_citation:34‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
- **maintenance:** `{ goldPerMin: -6, workforce: [{ tier: "Tier I", count: 4 }] }` [oai_citation:35‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
- **workforce:** `[{ tier: Tier I, count: 4 }]` [oai_citation:36‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
- **placementConstraints:** Coast / Harbor Area required. [oai_citation:37‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
- **roadRequired:** true [oai_citation:38‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
- **warehouseRequired:** true [oai_citation:39‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
- **requiredPopulationTier:** [Liberti](#tier-i)
- **buildCost:** `{ goods: [{ good: "Planks", amount: 2 }] }`
- **maintenance:** `{ gold: -6, workforce: [{ tier: "Liberti", count: 4 }] }`
- **dimensions:** 3x8 (base), 4x11 (with roads)
- **placementConstraints:** Harbor Area required
- **inputGoods:** none
- **outputGoods:** [Sardines](#good-sardines)
- **cycleTimeSeconds:** 60 [oai_citation:40‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
- **cycleTimeSeconds:** 60
- **providesAttributes:** +1 Population, +1 Income
- **productionChain:** [Chain: Tier I Food](#chain-tier-i-food)
- **unlockCondition:** Tier I [oai_citation:41‡research_1.txt](sediment://file_00000000bf1071f69301ec14cba01a64)
- **unlockCondition:** Liberti
- **usagePatterns:** Cluster fisheries for specialist + area-effect stacking.
- **commonPitfalls:** Overbuilt fisheries ⇒ gold bleed; also need flicker if storage/transport dips.
- **commonPitfalls:** Overbuilt fisheries ⇒ gold bleed; also "need flicker" if storage/transport dips.
- **specialists:** Servia Bellia (+25% productivity, +1 income area effect), Netzangler (+10% productivity), Umdenkerin (-25% workforce), Venator der Artemis (-33% workforce, -66% maintenance), Uiscarix (+1.5 income area effect)
---
### Mackerel Fishing Hut (Latium) {#building-mackerel-fishing-hut}
- **Entity Type:** Building
- **region:** Latium
- **category:** Production / Fishery
- **description:** Coastal fishery producing Mackerel for Garum production.
- **requiredPopulationTier:** [Plebeians](#tier-ii)
- **buildCost:** `{ goods: [{ good: "Planks", amount: 2 }, { good: "Bricks", amount: 1 }] }`
- **maintenance:** `{ gold: -8, workforce: [{ tier: "Liberti", count: 4 }] }`
- **dimensions:** 4x9 (base), 6x13 (with roads)
- **placementConstraints:** Harbor Area required, Fish Population required
- **inputGoods:** none
- **outputGoods:** [Mackerel](#good-mackerel)
- **cycleTimeSeconds:** 60
- **unlockCondition:** Plebeians
- **specialists:** Servia Bellia (+25% productivity), Fischdozentin (+10% productivity for Garum chain), Umdenkerin (-25% workforce, changes to Plebeian workforce), Venator der Artemis (-33% workforce, -66% maintenance), Uiscarix (+1.5 income area effect)
---
### Salt Gardens (Latium) {#building-salt-gardens}
- **Entity Type:** Building
- **region:** Latium
- **category:** Production / Raw Materials
- **description:** Coastal salt extraction facility.
- **requiredPopulationTier:** [Plebeians](#tier-ii)
- **placementConstraints:** Harbor Area required
- **inputGoods:** none
- **outputGoods:** [Salt](#good-salt)
- **unlockCondition:** Plebeians
- **specialists:** Servia Bellia (+25% productivity), Fischdozentin (+10% productivity for Garum chain)
---
### Garum Maker (Latium) {#building-garum-maker}
- **Entity Type:** Building
- **region:** Latium
- **category:** Production / Food Processing
- **description:** Produces Garum fish sauce from Mackerel and Salt.
- **requiredPopulationTier:** [Plebeians](#tier-ii)
- **inputGoods:** [Mackerel](#good-mackerel), [Salt](#good-salt)
- **outputGoods:** [Garum](#good-garum)
- **unlockCondition:** Plebeians
- **specialists:** Fischdozentin (+10% productivity for Garum chain)
---