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docs/troubleshooting/_index.md
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docs/troubleshooting/_index.md
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# Troubleshooting
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Common gameplay issues and their solutions.
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## Playbooks
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- [Income Bouncing](./income-bouncing.md) - "My income is bouncing up and down"
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- [Too Much Sheep](./too-much-sheep.md) - "Game says I have too much Sheep"
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- [Houses Not Upgrading](./houses-not-upgrading.md) - "Why are my houses not upgrading?"
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## Quick Diagnostics
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### Income Problems
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1. Check upkeep spikes (new high-upkeep buildings)
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2. Check need flicker (food/clothing stocks hitting zero)
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3. Check workforce (red hammer = missing workers)
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4. Open Statistics Screen for production vs consumption
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### Production Issues
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1. Verify raw material supply
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2. Check transport distances
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3. Ensure warehouse coverage
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4. Match building ratios to chain requirements
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docs/troubleshooting/houses-not-upgrading.md
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docs/troubleshooting/houses-not-upgrading.md
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# Playbook: "Why are my houses not upgrading?"
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## Diagnostic Steps
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1. Ensure at least one need per category is met.
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2. Ensure service buildings' area coverage includes houses (roads/range).
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3. Ensure storage has the goods (not just "producing", but delivered).
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docs/troubleshooting/income-bouncing.md
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docs/troubleshooting/income-bouncing.md
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# Playbook: "My income is bouncing up and down"
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## Diagnostic Steps
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1. **Check upkeep spikes:** Did you place a high-upkeep building (e.g., Bakery)?
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2. **Check need flicker:** Are food/clothing stocks dipping to zero intermittently? (storage/transport issue)
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3. **Check workforce:** Look for red hammer / missing tier workers after upgrades.
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4. **Open Statistics Screen:** Verify production vs consumption bars.
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## Fix Priority
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1. Tier I Food
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2. Tier I Fashion
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3. Tier II staple chains
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docs/troubleshooting/too-much-sheep.md
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docs/troubleshooting/too-much-sheep.md
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# Playbook: "Game says I have too much Sheep"
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## Diagnostic Steps
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1. Confirm overproduction in Statistics Screen.
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2. Add/scale downstream processor (Felter) if present in your build.
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3. Export surplus via trade routes or diplomatic orders.
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4. Demolish/disable extra farms to stop upkeep drain.
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