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# Troubleshooting
Common gameplay issues and their solutions.
## Playbooks
- [Income Bouncing](./income-bouncing.md) - "My income is bouncing up and down"
- [Too Much Sheep](./too-much-sheep.md) - "Game says I have too much Sheep"
- [Houses Not Upgrading](./houses-not-upgrading.md) - "Why are my houses not upgrading?"
## Quick Diagnostics
### Income Problems
1. Check upkeep spikes (new high-upkeep buildings)
2. Check need flicker (food/clothing stocks hitting zero)
3. Check workforce (red hammer = missing workers)
4. Open Statistics Screen for production vs consumption
### Production Issues
1. Verify raw material supply
2. Check transport distances
3. Ensure warehouse coverage
4. Match building ratios to chain requirements

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# Playbook: "Why are my houses not upgrading?"
## Diagnostic Steps
1. Ensure at least one need per category is met.
2. Ensure service buildings' area coverage includes houses (roads/range).
3. Ensure storage has the goods (not just "producing", but delivered).

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# Playbook: "My income is bouncing up and down"
## Diagnostic Steps
1. **Check upkeep spikes:** Did you place a high-upkeep building (e.g., Bakery)?
2. **Check need flicker:** Are food/clothing stocks dipping to zero intermittently? (storage/transport issue)
3. **Check workforce:** Look for red hammer / missing tier workers after upgrades.
4. **Open Statistics Screen:** Verify production vs consumption bars.
## Fix Priority
1. Tier I Food
2. Tier I Fashion
3. Tier II staple chains

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# Playbook: "Game says I have too much Sheep"
## Diagnostic Steps
1. Confirm overproduction in Statistics Screen.
2. Add/scale downstream processor (Felter) if present in your build.
3. Export surplus via trade routes or diplomatic orders.
4. Demolish/disable extra farms to stop upkeep drain.