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docs/ships/_index.md
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docs/ships/_index.md
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# Ships & Naval
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Ship construction, modules, and naval mechanics.
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## Ship Construction
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Ships are built in Shipyards. Construction consumes resources and time.
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- Insufficient workforce slows ship construction
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- Ships cannot be refitted after building
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## Hulls
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| Hull | Size Class | Module Slots | Notes |
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|------|------------|--------------|-------|
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| [Penteconter](./hulls/penteconter.md) | Small | 2 | Cheaper, faster acceleration |
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| [Trireme](./hulls/trireme.md) | Medium | 3 | Balanced |
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| [Quinquireme](./hulls/quinquireme.md) | Large | 4 | More capacity/HP, slower acceleration |
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## Modules
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### Movement
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- [Mast](./modules/mast.md) - +long-distance speed (wind)
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- [Rows (Oars)](./modules/rows.md) - +base speed, acceleration, maneuver
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### Defense
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- [Reinforced Hull](./modules/reinforced-hull.md) - +health/durability
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### Weapons
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- [Archer Tower](./modules/archer-tower.md) - Short-range multi-arrow attack
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- [Scorpio](./modules/scorpio.md) - Side-mounted high-damage spears
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- [Onager](./modules/onager.md) - Forward catapult, long range
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## Ship Design Slots
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- Save up to 2 custom designs per hull per shipyard (6 total)
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- Ships cannot be refitted after building
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docs/ships/hulls/penteconter.md
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docs/ships/hulls/penteconter.md
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# Penteconter
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**Entity Type:** ShipHull
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## Properties
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| Field | Value |
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|-------|-------|
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| Size Class | Small |
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| Module Slots | 2 |
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## Notes
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Fewer slots; cheaper; likely faster acceleration.
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docs/ships/hulls/quinquireme.md
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docs/ships/hulls/quinquireme.md
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# Quinquireme
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**Entity Type:** ShipHull
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## Properties
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| Field | Value |
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|-------|-------|
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| Size Class | Large |
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| Module Slots | 4 |
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## Notes
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More capacity and HP; slower acceleration.
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docs/ships/hulls/trireme.md
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docs/ships/hulls/trireme.md
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# Trireme
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**Entity Type:** ShipHull
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## Properties
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| Field | Value |
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|-------|-------|
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| Size Class | Medium |
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| Module Slots | 3 |
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## Notes
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Balanced hull suitable for various purposes.
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docs/ships/modules/archer-tower.md
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docs/ships/modules/archer-tower.md
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# Archer Tower
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**Entity Type:** ShipModule
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## Effect
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Short-range multi-arrow attack (all-around)
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## Tradeoffs
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Requires more soldiers/crew.
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docs/ships/modules/mast.md
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docs/ships/modules/mast.md
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# Mast
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**Entity Type:** ShipModule
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## Effect
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+long-distance speed (wind)
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docs/ships/modules/onager.md
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docs/ships/modules/onager.md
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# Onager
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**Entity Type:** ShipModule
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## Effect
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Forward catapult (long range, high damage, low accuracy)
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docs/ships/modules/reinforced-hull.md
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docs/ships/modules/reinforced-hull.md
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# Reinforced Hull
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**Entity Type:** ShipModule
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## Effect
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+health/durability
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docs/ships/modules/rows.md
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docs/ships/modules/rows.md
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# Rows (Oars)
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**Entity Type:** ShipModule
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## Effect
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+base speed, acceleration, maneuver
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## Tradeoffs
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Consumes more crew than sails.
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docs/ships/modules/scorpio.md
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# Scorpio
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**Entity Type:** ShipModule
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## Effect
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Side-mounted high-damage spears (medium range)
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