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# Ships & Naval
Ship construction, modules, and naval mechanics.
## Ship Construction
Ships are built in Shipyards. Construction consumes resources and time.
- Insufficient workforce slows ship construction
- Ships cannot be refitted after building
## Hulls
| Hull | Size Class | Module Slots | Notes |
|------|------------|--------------|-------|
| [Penteconter](./hulls/penteconter.md) | Small | 2 | Cheaper, faster acceleration |
| [Trireme](./hulls/trireme.md) | Medium | 3 | Balanced |
| [Quinquireme](./hulls/quinquireme.md) | Large | 4 | More capacity/HP, slower acceleration |
## Modules
### Movement
- [Mast](./modules/mast.md) - +long-distance speed (wind)
- [Rows (Oars)](./modules/rows.md) - +base speed, acceleration, maneuver
### Defense
- [Reinforced Hull](./modules/reinforced-hull.md) - +health/durability
### Weapons
- [Archer Tower](./modules/archer-tower.md) - Short-range multi-arrow attack
- [Scorpio](./modules/scorpio.md) - Side-mounted high-damage spears
- [Onager](./modules/onager.md) - Forward catapult, long range
## Ship Design Slots
- Save up to 2 custom designs per hull per shipyard (6 total)
- Ships cannot be refitted after building

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# Penteconter
**Entity Type:** ShipHull
## Properties
| Field | Value |
|-------|-------|
| Size Class | Small |
| Module Slots | 2 |
## Notes
Fewer slots; cheaper; likely faster acceleration.

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# Quinquireme
**Entity Type:** ShipHull
## Properties
| Field | Value |
|-------|-------|
| Size Class | Large |
| Module Slots | 4 |
## Notes
More capacity and HP; slower acceleration.

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# Trireme
**Entity Type:** ShipHull
## Properties
| Field | Value |
|-------|-------|
| Size Class | Medium |
| Module Slots | 3 |
## Notes
Balanced hull suitable for various purposes.

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# Archer Tower
**Entity Type:** ShipModule
## Effect
Short-range multi-arrow attack (all-around)
## Tradeoffs
Requires more soldiers/crew.

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# Mast
**Entity Type:** ShipModule
## Effect
+long-distance speed (wind)

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# Onager
**Entity Type:** ShipModule
## Effect
Forward catapult (long range, high damage, low accuracy)

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# Reinforced Hull
**Entity Type:** ShipModule
## Effect
+health/durability

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# Rows (Oars)
**Entity Type:** ShipModule
## Effect
+base speed, acceleration, maneuver
## Tradeoffs
Consumes more crew than sails.

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# Scorpio
**Entity Type:** ShipModule
## Effect
Side-mounted high-damage spears (medium range)