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# Production Chains
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Production chains define how raw materials are processed into finished goods.
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## Chains
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### Basic Chains (Tier I)
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- [Timber Chain](./timber.md) - Woodcutter -> Sawmill -> Timber
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- [Tier I Food Chain](./tier-i-food.md) - Fish and Porridge production
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- [Porridge Chain](./porridge.md) - Oat Farm -> Porridge Stand
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- [Tunics Chain](./tunics.md) - Hemp Farm -> Spinner
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### Intermediate Chains (Tier II)
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- [Bread Chain](./bread.md) - Wheat -> Flour -> Bread
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## Understanding Ratios
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Production chains work best when buildings are matched by their cycle times:
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- **Same cycle time:** 1:1 ratio (e.g., Woodcutter 30s : Sawmill 30s)
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- **Different cycle times:** Calculate based on output/input rates
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- **Bottlenecks:** Usually at raw material gathering or logistics
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## Common Issues
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1. **Transport delays:** Long distances between buildings reduce effective throughput
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2. **Storage overflow:** Downstream buildings can't keep up
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3. **Resource starvation:** Upstream buildings can't supply enough
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