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# Tier I - Liberti (Latium) / Waders (Albion)
**Entity Type:** PopulationTier
## Stats
| Field | Value |
|-------|-------|
| Workforce Fraction | 50% |
| Needs Categories | Food, Public Service, Fashion |
## Notes
Avoid upgrading all Tier I housing at once; you can lose Tier I workers needed for basic chains.
## Common Pitfalls
"Everything upgraded" leads to fisheries/farms/sawmills being understaffed.
## Related
- [Sardines](../goods/sardines.md) - Food need (Latium)
- [Porridge](../goods/porridge.md) - Food need
- [Tunics](../goods/tunics.md) - Fashion need