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# Anno 117: Pax Romana - Game Data Reference
> **Version:** 0.2 (compiled from provided research files; not yet a full extracted DB)
> **Focus:** Sandbox / Endless Mode mechanics (no controls/UI bindings)
>
> **Scope Warning (important):**
> This document only includes **entities and numeric stats explicitly present** in the supplied research files.
> Where a field is unknown, it is marked `Unknown` (not guessed).
---
## Categories
### [Schemas](./schemas/_index.md)
Entity type definitions and field specifications for all game elements.
### [Population Tiers](./population-tiers/_index.md)
The four population tiers: Liberti/Waders, Plebeians/Smiths, Equites, and Patricians.
### [Goods](./goods/_index.md)
All tradeable and consumable goods in the game, including food, materials, and luxury items.
### [Buildings](./buildings/_index.md)
Production facilities, service buildings, and infrastructure.
### [Production Chains](./production-chains/_index.md)
How goods are produced and the recommended building ratios.
### [Ships & Naval](./ships/_index.md)
Ship hulls, modules, and naval combat systems.
### [Specialists](./specialists/_index.md)
Characters that can be slotted into buildings to modify stats.
### [Systems](./systems/_index.md)
Core game mechanics including trade, maintenance, and area effects.
### [Monuments](./monuments/_index.md)
Large-scale constructions with island-wide effects.
### [Troubleshooting](./troubleshooting/_index.md)
Common issues and their solutions.
### [Glossary](./glossary.md)
Key terms and definitions.