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# Goods
All tradeable and consumable items in Anno 117. Goods are categorized by their primary use.
## Categories
### Food
Basic consumption goods that satisfy population food needs.
- [Sardines](./sardines.md) - Liberti food (Latium)
- [Porridge](./porridge.md) - Tier I food
- [Garum](./garum.md) - Plebeians food (Latium)
### Agricultural / Raw Materials
Base materials harvested from the land.
- [Oats](./oats.md) - Input for Porridge
- [Hemp](./hemp.md) - Input for Tunics
- [Flax](./flax.md) - Input for Wigs and Togas chains
- [Mackerel](./mackerel.md) - Input for Garum
- [Salt](./salt.md) - Input for Garum
### Construction Materials
Materials used for building construction.
- [Timber](./timber.md) - Basic construction material
### Clothing / Fashion
Goods that satisfy population clothing needs.
- [Tunics](./tunics.md) - Tier I fashion
## Schema Reference
See [Good Schema](../schemas/good.md) for the complete field definitions.

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# Flax
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material / Agricultural |
| Used For | Input (Wigs production chain, Togas production chain) |
## Production
**Produced By:**
- [Flax Farm (Albion)](../buildings/flax-farm-albion.md)
- Flax Farm (Latium)
**Consumed By:**
- Hairnet Weaver
- Weaver

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# Garum
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need / Food |
| Used For | Consumption (Plebeians Food need) |
| Available From | Plebeians |
## Production
**Produced By:** [Garum Maker (Latium)](../buildings/garum-maker-latium.md)
**Consumed By:** [Plebeians](../population-tiers/tier-ii.md)
## Inputs Required
- [Mackerel](./mackerel.md)
- [Salt](./salt.md)

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# Hemp
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Agricultural |
| Used For | Input (Tunics) |
## Production
**Produced By:** [Hemp Farm](../buildings/hemp-farm.md)
**Consumed By:** [Spinner](../buildings/spinner.md)
## Related Chain
[Tunics Chain](../production-chains/tunics.md)

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# Mackerel
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material / Agricultural |
| Used For | Input (Garum production) |
| Buy Price | 16 Dinare |
| Sell Price | 6 Dinare |
| Available From | Plebeians |
## Production
**Produced By:** [Mackerel Fishing Hut (Latium)](../buildings/mackerel-fishing-hut-latium.md)
**Consumed By:** [Garum Maker (Latium)](../buildings/garum-maker-latium.md)

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# Oats
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Agricultural |
| Used For | Input (Porridge) |
## Production
**Produced By:** [Oat Farm](../buildings/oat-farm.md)
**Consumed By:** [Porridge Stand](../buildings/porridge-stand.md)
## Related Chain
[Porridge Chain](../production-chains/porridge.md)

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# Porridge
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Food |
| Used For | Consumption (Tier I Food need) |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 (per house when fulfilling Food need) |
## Production
**Produced By:** [Porridge Stand](../buildings/porridge-stand.md)
**Consumed By:** [Tier I](../population-tiers/tier-i.md)
## Related Chain
[Porridge Chain](../production-chains/porridge.md)

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# Salt
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Raw Material |
| Used For | Input (Garum production) |
| Available From | Plebeians |
## Production
**Produced By:** [Salt Gardens (Latium)](../buildings/salt-gardens-latium.md)
**Consumed By:** [Garum Maker (Latium)](../buildings/garum-maker-latium.md)

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# Sardines
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Need / Food |
| Used For | Consumption (Liberti Food need) |
| Buy Price | 12 Dinare |
| Sell Price | 4 Dinare |
| Available From | Liberti |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
## Production
**Produced By:** [Fishing Hut (Latium)](../buildings/fishing-hut-latium.md)
**Consumed By:** [Liberti](../population-tiers/tier-i.md)

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# Timber (Planks)
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Construction Material |
| Used For | Construction, Inputs |
## Production
**Produced By:** [Sawmill](../buildings/sawmill.md)
**Consumed By:** Many buildings (construction costs reference Timber widely)
## Related Chain
[Timber Chain](../production-chains/timber.md)

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# Tunics
**Entity Type:** Good
## Properties
| Field | Value |
|-------|-------|
| Category | Clothing / Fashion |
| Used For | Consumption (Tier I Fashion need) |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 (reported) |
## Production
**Produced By:** [Spinner](../buildings/spinner.md)
**Consumed By:** [Tier I](../population-tiers/tier-i.md)
## Related Chain
[Tunics Chain](../production-chains/tunics.md)