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docs/goods/_index.md
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docs/goods/_index.md
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# Goods
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All tradeable and consumable items in Anno 117. Goods are categorized by their primary use.
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## Categories
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### Food
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Basic consumption goods that satisfy population food needs.
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- [Sardines](./sardines.md) - Liberti food (Latium)
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- [Porridge](./porridge.md) - Tier I food
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- [Garum](./garum.md) - Plebeians food (Latium)
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### Agricultural / Raw Materials
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Base materials harvested from the land.
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- [Oats](./oats.md) - Input for Porridge
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- [Hemp](./hemp.md) - Input for Tunics
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- [Flax](./flax.md) - Input for Wigs and Togas chains
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- [Mackerel](./mackerel.md) - Input for Garum
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- [Salt](./salt.md) - Input for Garum
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### Construction Materials
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Materials used for building construction.
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- [Timber](./timber.md) - Basic construction material
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### Clothing / Fashion
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Goods that satisfy population clothing needs.
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- [Tunics](./tunics.md) - Tier I fashion
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## Schema Reference
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See [Good Schema](../schemas/good.md) for the complete field definitions.
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docs/goods/flax.md
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docs/goods/flax.md
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# Flax
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Raw Material / Agricultural |
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| Used For | Input (Wigs production chain, Togas production chain) |
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## Production
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**Produced By:**
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- [Flax Farm (Albion)](../buildings/flax-farm-albion.md)
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- Flax Farm (Latium)
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**Consumed By:**
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- Hairnet Weaver
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- Weaver
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docs/goods/garum.md
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docs/goods/garum.md
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# Garum
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Need / Food |
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| Used For | Consumption (Plebeians Food need) |
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| Available From | Plebeians |
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## Production
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**Produced By:** [Garum Maker (Latium)](../buildings/garum-maker-latium.md)
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**Consumed By:** [Plebeians](../population-tiers/tier-ii.md)
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## Inputs Required
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- [Mackerel](./mackerel.md)
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- [Salt](./salt.md)
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docs/goods/hemp.md
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docs/goods/hemp.md
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# Hemp
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Agricultural |
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| Used For | Input (Tunics) |
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## Production
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**Produced By:** [Hemp Farm](../buildings/hemp-farm.md)
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**Consumed By:** [Spinner](../buildings/spinner.md)
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## Related Chain
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[Tunics Chain](../production-chains/tunics.md)
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docs/goods/mackerel.md
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# Mackerel
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Raw Material / Agricultural |
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| Used For | Input (Garum production) |
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| Buy Price | 16 Dinare |
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| Sell Price | 6 Dinare |
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| Available From | Plebeians |
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## Production
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**Produced By:** [Mackerel Fishing Hut (Latium)](../buildings/mackerel-fishing-hut-latium.md)
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**Consumed By:** [Garum Maker (Latium)](../buildings/garum-maker-latium.md)
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docs/goods/oats.md
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# Oats
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Agricultural |
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| Used For | Input (Porridge) |
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## Production
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**Produced By:** [Oat Farm](../buildings/oat-farm.md)
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**Consumed By:** [Porridge Stand](../buildings/porridge-stand.md)
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## Related Chain
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[Porridge Chain](../production-chains/porridge.md)
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docs/goods/porridge.md
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# Porridge
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Food |
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| Used For | Consumption (Tier I Food need) |
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## Attributes
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| Attribute | Value |
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|-----------|-------|
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| Population | +2 (per house when fulfilling Food need) |
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## Production
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**Produced By:** [Porridge Stand](../buildings/porridge-stand.md)
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**Consumed By:** [Tier I](../population-tiers/tier-i.md)
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## Related Chain
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[Porridge Chain](../production-chains/porridge.md)
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docs/goods/salt.md
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# Salt
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Raw Material |
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| Used For | Input (Garum production) |
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| Available From | Plebeians |
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## Production
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**Produced By:** [Salt Gardens (Latium)](../buildings/salt-gardens-latium.md)
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**Consumed By:** [Garum Maker (Latium)](../buildings/garum-maker-latium.md)
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docs/goods/sardines.md
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# Sardines
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Need / Food |
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| Used For | Consumption (Liberti Food need) |
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| Buy Price | 12 Dinare |
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| Sell Price | 4 Dinare |
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| Available From | Liberti |
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## Attributes
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| Attribute | Value |
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|-----------|-------|
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| Population | +1 |
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| Income | +1 |
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## Production
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**Produced By:** [Fishing Hut (Latium)](../buildings/fishing-hut-latium.md)
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**Consumed By:** [Liberti](../population-tiers/tier-i.md)
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docs/goods/timber.md
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# Timber (Planks)
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Construction Material |
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| Used For | Construction, Inputs |
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## Production
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**Produced By:** [Sawmill](../buildings/sawmill.md)
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**Consumed By:** Many buildings (construction costs reference Timber widely)
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## Related Chain
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[Timber Chain](../production-chains/timber.md)
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docs/goods/tunics.md
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# Tunics
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**Entity Type:** Good
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Clothing / Fashion |
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| Used For | Consumption (Tier I Fashion need) |
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## Attributes
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| Attribute | Value |
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|-----------|-------|
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| Population | +2 (reported) |
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## Production
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**Produced By:** [Spinner](../buildings/spinner.md)
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**Consumed By:** [Tier I](../population-tiers/tier-i.md)
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## Related Chain
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[Tunics Chain](../production-chains/tunics.md)
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