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# Glossary
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Key terms and definitions used throughout the documentation.
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## Terms
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### Area Effect
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Radius-based modifier from a building or specialist (income, happiness, safety). Shown by green/red arrows during building placement.
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### Need Flicker
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A need repeatedly turning on/off because storage hits zero intermittently. Often caused by transport delays or production imbalance.
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### Throughput
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Effective goods per time, impacted by cycle time and logistics. Higher throughput means more goods delivered per minute.
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### Upkeep
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Ongoing gold loss and workforce reservation for a building. Most buildings have both gold and worker maintenance costs.
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### Warehouse Cloud
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Shared island storage accessible via connected warehouses/trading post. All buildings in range share access to stored goods.
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### Cycle Time
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The time in seconds for a building to complete one production cycle. Used to calculate building ratios in production chains.
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### Fertility
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Terrain property that determines what crops can be grown. Farms require specific fertility types to operate.
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### Placement Constraints
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Special requirements for where buildings can be placed (coast, marsh, forest, fields, etc.).
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