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# Spinner
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Clothing |
| Required Tier | [Tier I](../population-tiers/tier-i.md) |
| Cycle Time | 30 seconds |
## Description
Converts Hemp to Tunics; provides local income area effect.
## Costs
**Build Cost:** 2 Timber
**Maintenance:** -8 gold/min, 3 Tier I workers
## Production
**Input:** [Hemp](../goods/hemp.md)
**Output:** [Tunics](../goods/tunics.md)
## Area Effects
| Type | Value | Target |
|------|-------|--------|
| Income Area Effect | +1 | Nearby buildings (incl residences) |
## Production Chain
[Tunics Chain](../production-chains/tunics.md)
## Usage Patterns
Place near residences to maximize income area effect.
## Common Pitfalls
Spinner output can be fine while income effect is wasted if placed far from housing.