split data in separate files
This commit is contained in:
45
docs/buildings/spinner.md
Normal file
45
docs/buildings/spinner.md
Normal file
@@ -0,0 +1,45 @@
|
||||
# Spinner
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Production / Clothing |
|
||||
| Required Tier | [Tier I](../population-tiers/tier-i.md) |
|
||||
| Cycle Time | 30 seconds |
|
||||
|
||||
## Description
|
||||
|
||||
Converts Hemp to Tunics; provides local income area effect.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber
|
||||
|
||||
**Maintenance:** -8 gold/min, 3 Tier I workers
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Hemp](../goods/hemp.md)
|
||||
|
||||
**Output:** [Tunics](../goods/tunics.md)
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Type | Value | Target |
|
||||
|------|-------|--------|
|
||||
| Income Area Effect | +1 | Nearby buildings (incl residences) |
|
||||
|
||||
## Production Chain
|
||||
|
||||
[Tunics Chain](../production-chains/tunics.md)
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Place near residences to maximize income area effect.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
Spinner output can be fine while income effect is wasted if placed far from housing.
|
||||
Reference in New Issue
Block a user