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docs/buildings/oat-farm.md
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# Oat Farm
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**Entity Type:** Building
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Production / Agriculture |
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| Required Tier | [Tier I](../population-tiers/tier-i.md) |
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| Construction Time | Instant |
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| Cycle Time | 60 seconds |
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## Description
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Produces Oats; uses field modules; aqueduct optional.
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## Costs
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**Build Cost:** 3 Timber
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**Maintenance:** -4 gold/min, 3 Tier I workers
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## Placement
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| Requirement | Value |
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|-------------|-------|
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| Road Required | Yes |
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| Warehouse Required | Yes |
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| Constraints | Requires fields; requires relevant fertility (oat/grain) |
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## Production
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**Input:** None
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**Output:** [Oats](../goods/oats.md)
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## Production Chain
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[Porridge Chain](../production-chains/porridge.md)
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## Usage Patterns
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Keep fields compact; warehouse nearby; consider aqueduct support.
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## Common Pitfalls
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Insufficient fields/fertility leads to low output; long travel distance leads to apparent underproduction.
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