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# Fishing Hut (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Latium |
| Category | Production / Fishery |
| Required Tier | [Liberti](../population-tiers/tier-i.md) |
| Dimensions | 3x8 (base), 4x11 (with roads) |
| Cycle Time | 60 seconds |
## Description
Coastal fishery producing Sardines.
## Costs
**Build Cost:** 2 Planks
**Maintenance:** -6 gold, 4 Liberti workers
## Placement
| Requirement | Value |
|-------------|-------|
| Constraints | Harbor Area required |
## Production
**Input:** None
**Output:** [Sardines](../goods/sardines.md)
## Attributes Provided
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
## Production Chain
[Tier I Food Chain](../production-chains/tier-i-food.md)
## Specialists
| Specialist | Effects |
|------------|---------|
| Servia Bellia | +25% productivity, +1 income area effect |
| Netzangler | +10% productivity |
| Umdenkerin | -25% workforce |
| Venator der Artemis | -33% workforce, -66% maintenance |
| Uiscarix | +1.5 income area effect |
## Usage Patterns
Cluster fisheries for specialist + area-effect stacking.
## Common Pitfalls
Overbuilt fisheries lead to gold bleed; also "need flicker" if storage/transport dips.