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# Bakery
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Food (Tier II) |
| Required Tier | [Tier II](../population-tiers/tier-ii.md) |
| Cycle Time | 60 seconds |
## Description
Produces Bread (Tier II staple); high upkeep.
## Costs
**Build Cost:** Unknown in supplied snippets
**Maintenance:** -14 gold/min, 3 Tier II workers
## Production
**Input:** Flour + Charcoal (implied by chain text)
**Output:** Bread
## Production Chain
[Bread Chain](../production-chains/bread.md)
## Usage Patterns
Only scale to actual consumption; bakeries are a common cashflow killer.
## Common Pitfalls
Overbuilding bakeries leads to negative income swings; missing charcoal leads to "mystery" bread shortages.