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# Buildings
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All production, service, and infrastructure buildings in Anno 117.
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## Categories
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### Raw Materials Production
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- [Woodcutter Hut](./woodcutter-hut.md) - Produces Logs from forest
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- [Oat Farm](./oat-farm.md) - Produces Oats
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- [Hemp Farm](./hemp-farm.md) - Produces Hemp
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- [Flax Farm (Albion)](./flax-farm-albion.md) - Produces Flax
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### Fisheries
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- [Fishing Hut (Latium)](./fishing-hut-latium.md) - Produces Sardines
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- [Mackerel Fishing Hut (Latium)](./mackerel-fishing-hut-latium.md) - Produces Mackerel
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- [Cockle Picker (Albion)](./cockle-picker-albion.md) - Produces Cockles
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- [Eel Grabber (Albion)](./eel-grabber-albion.md) - Produces Eels
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### Processing
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- [Sawmill](./sawmill.md) - Logs to Timber
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- [Porridge Stand](./porridge-stand.md) - Oats to Porridge
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- [Spinner](./spinner.md) - Hemp to Tunics
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- [Salt Gardens (Latium)](./salt-gardens-latium.md) - Produces Salt
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- [Garum Maker (Latium)](./garum-maker-latium.md) - Produces Garum
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### Food Production (Tier II)
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- [Bakery](./bakery.md) - Produces Bread
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## Placement Rules
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Most buildings require:
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- **Road connection** for goods transport
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- **Warehouse in range** for storage access
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- Some have **special constraints** (coast, marsh, forest, fields, fertility)
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## Schema Reference
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See [Building Schema](../schemas/building.md) for the complete field definitions.
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