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# Fish Markets
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**Entity Type:** Skill
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**German Name:** Fischmarkte
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Economy |
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| Type | Discovery |
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| Base Cost | 11,800 Knowledge |
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## Effects
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| Effect Type | Target | Value |
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|-------------|--------|-------|
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| Income area effect | Fishing Hut and Cockle Picker | +3 |
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## Description
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Grants an Income area effect to Fishing Huts and Cockle Pickers. Buildings near your Fishing Huts will produce Income, adding an economic benefit to your fishing infrastructure.
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As a Discovery-type skill, Fish Markets must be reached through a research path in the skill tree. Some discoveries may also require specific conditions to be unlocked, such as housing a particular population type in Albion.
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## Skill Tree Position
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Located within the Economy category of the skill tree. This skill enhances the economic value of fishing-related buildings by providing passive income generation.
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## Related Skills
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Other Economy category skills include:
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- Albionic Pillars
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- Aqua Arborica
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- Beneath Bedrock
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- Better Bellows
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- Blind Faith
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- Blood of Terra
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- Cyclopedic Research
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- Depotism
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- Depots
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- Deep Depots
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- Drainage
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- Duct Irrigation
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- Firmer Foundations
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- Gobannus-Model Bellows
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- Great Seaport City
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- Harbourmastery
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- Honeyed Arbour
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- Hurried Horrea
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- Hushing
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- Latin Research
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- Mackerel Hauling
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- Monumental Research
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- Paved Roads
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- Phlogistic Research
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- Quays
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- Raising Sluices
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- Replanting
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- Reservoirs
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- The Flight of Birds
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- Trading Post Improvements
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- Ulex & Agogae
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- Untapped Soil
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- Villa Retinue
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- Vino Veritas
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- Water Conservation
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- Well-Ordered Warehouses
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- Wetland Research
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- Woodland Rebirth
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## Source
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Data from [anno.land](https://anno.land/en/anno-117-skills/fischmaerkte/)
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