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2025-12-31 00:10:49 +01:00
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293 changed files with 20860 additions and 528 deletions

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@@ -54,7 +54,7 @@ High-end goods for advanced population tiers.
- [Fine Glass](./fine-glass.md) - Equites prestige
- [Necklaces](./necklaces.md) - Patricians jewelry
- [Couches](./couches.md) - Patricians furniture
- [Lyras](./lyras.md) - Patricians entertainment
- [Lyres](./lyras.md) - Patricians entertainment
**Albion:**
- [Torques](./torques.md) - Smiths jewelry

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@@ -17,7 +17,7 @@
|-----------|-------|
| Population | +1 |
| Income | +1 |
| Health | -1 |
| Knowledge | -1 |
| Happiness | +2 |
## Production
@@ -27,4 +27,4 @@
## Notes
Beer is a popular drink for Smiths in Albion. While it provides good happiness and modest population/income bonuses, it has a slight negative impact on health.
Beer is a popular drink for Smiths in Albion. While it provides good happiness and modest population/income bonuses, it has a slight negative impact on knowledge.

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@@ -15,9 +15,9 @@
| Attribute | Value |
|-----------|-------|
| Population | +4 |
| Income | +3 |
| Health | -2 |
| Income | +4 |
| Prestige | +3 |
| Happiness | -2 |
## Production
@@ -26,4 +26,4 @@
## Notes
Bird tongues in aspic is an extravagant delicacy for Nobles in Albion, made from bird tongues and lard. While highly prestigious, this exotic dish has some negative health effects.
Bird Tongues in Aspic is an extravagant delicacy for Nobles in Albion, made from bird tongues and lard. While providing good income and prestige bonuses, this exotic dish has some negative happiness effects.

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@@ -15,9 +15,9 @@
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +2 |
| Prestige | +1 |
| Income | +3 |
| Prestige | +2 |
| Happiness | +1 |
## Production

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@@ -2,6 +2,8 @@
**Entity Type:** Good
Ceremonial shields (Clanschilde) are decorated bronze shields used by the Celtic population in Albion. They serve as a prestige need for Smiths.
## Properties
| Field | Value |
@@ -13,16 +15,20 @@
## Attributes
When provided to citizens, this good grants:
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Belief | +1 |
| Prestige | +2 |
## Production
**Produced By:**
- Shield Maker (Albion)
- [Shield Maker (Albion)](../buildings/shield-maker.md)
## Notes
## Related
Clan shields are decorated bronze shields that serve as a prestige need for Smiths in Albion. They are made from bronze and dye plants.
- [Bronze](./bronze.md) - Input material
- [Dye Plants](./dye-plants.md) - Input material
- [Smiths](../population-tiers/smiths.md) - Consuming population tier

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| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +3 |
## Production

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@@ -19,7 +19,7 @@
| Income | +5 |
| Prestige | +2 |
| Happiness | +1 |
| Health | -1 |
| Fire Safety | -1 |
## Production

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@@ -16,7 +16,7 @@
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Prestige | +2 |
| Happiness | +2 |
## Production

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@@ -15,8 +15,8 @@
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
| Income | +2 |
| Belief | +1 |
## Production

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@@ -13,17 +13,19 @@
## Attributes
When provided to city residents, this need provides the following bonuses:
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +1 |
| Prestige | +2 |
| Income | +3 |
| Health | +1 |
| Happiness | +2 |
## Production
**Produced By:**
- Beaver Hat Maker (Albion)
- [Beaver Hat Maker (Albion)](../buildings/beaver-hat-maker-albion.md)
## Notes
Fur hats are a prestigious headwear need for Elders in Albion, made from beaver fur treated with salt brine.
Fur Hats are a need in the fashion category for the Elders population tier in Albion. They are crafted by the Beaver Hat Maker from beaver pelts.

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@@ -15,9 +15,9 @@
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +2 |
| Prestige | +2 |
| Knowledge | +2 |
| Health | +2 |
## Production

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@@ -1,4 +1,4 @@
# Lyras
# Lyres
**Entity Type:** Good
@@ -7,23 +7,25 @@
| Field | Value |
|-------|-------|
| Category | Need |
| Purchase Price | 310 Denarii |
| Selling Price | 124 Denarii |
| Used For | Consumption (Patricians entertainment need) |
| Buy Price | 310 Denarii |
| Sell Price | 124 Denarii |
| Available From | Patricians |
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +4 |
| Prestige | +2 |
| Happiness | +2 |
| Income | +4 |
| Belief | +2 |
| Knowledge | +2 |
## Production
**Produced By:**
- Lyra Maker (Latium)
**Produced By:** [Lyra Maker (Latium)](../buildings/lyra-maker-latium.md)
**Consumed By:** [Patricians](../population-tiers/tier-iv.md)
## Notes
Lyras are elegant musical instruments that satisfy the entertainment needs of Patricians. They are crafted from gilded wood and strings.
Lyres are elegant musical instruments that satisfy the entertainment needs of Patricians. They are crafted from gilded wood and strings.

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@@ -14,9 +14,23 @@
## Production
**Produced By:**
- Sawmill (Albion)
- Sawmill (Latium)
- [Sawmill (Albion)](../buildings/sawmill-albion.md)
- [Sawmill (Latium)](../buildings/sawmill-latium.md)
## Related Goods
Other construction materials:
- [Concrete](./concrete.md)
- [Wattle & Daub](./wattle-daub.md)
- [Granite](./granite.md)
- [Marble](./marble.md)
- [Mosaics](./mosaics.md)
- [Armor](./armor.md)
- [Sails](./sails.md)
- [Ropes](./ropes.md)
- [Weapons](./weapons.md)
- [Bricks](./bricks.md)
## Notes
Planks are a fundamental construction material produced from wood at sawmills. They are available from the very beginning of the game and used extensively in building construction.
Planks (German: Bretter) are a fundamental construction material produced from wood at sawmills. They are available from the very beginning of the game for both Latium (Liberti) and Albion (Waders) regions, and are used extensively in building construction.

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| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +1 |
| Health | +1 |
## Production

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| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
| Happiness | +1 |
## Production

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| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +1 |
| Income | +2 |
| Prestige | +1 |
## Production

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| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Prestige | +2 |
| Income | +2 |
## Production

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| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Income | +3 |
| Prestige | +3 |
| Health | -1 |
| Fire Safety | -1 |
## Production