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docs/buildings/sailmaker-albion.md
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# Sailmaker (Albion)
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**Entity Type:** Building
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Production / Upholsterer |
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| Region | Albion |
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| Required Tier | [Mercators](../population-tiers/tier-iii.md) / [Smiths](../population-tiers/tier-iii.md) |
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| Cycle Time | 1:30 |
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| Dimensions | 5x6 (base) / 7x8 (with fields) |
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## Description
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Produces Sails from Wool; belongs to the Upholsterer category of buildings.
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## Costs
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**Build Cost:** 2 Planks, 4 Bricks
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**Maintenance:** -12 gold/min, 6 Waders workers
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## Production
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**Input:** Wool (from [Sheep Farm](./sheep-farm-albion.md))
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**Output:** [Sails](../goods/sails.md)
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## Specialists
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| Name | Rarity | Type | Effect |
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|------|--------|------|--------|
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| [Sailer](../specialists/sailer.md) | Common | Economic | Sailmaker and Sails Chain in range: Productivity +10% |
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## Related Buildings
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Other Upholsterer buildings:
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- Tannery (Albion)
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- Tannery (Latium)
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- Hairnet Weaver (Albion)
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- Upholsterer (Latium)
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- String Maker (Latium)
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- [Sailmaker (Latium)](./sailmaker-latium.md)
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- Ropemaker (Albion)
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- Ropemaker (Latium)
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- Weaver (Latium)
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## Production Chain
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Sheep Farm -> Sailmaker -> Sails
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## Usage Patterns
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Place within range of Sheep Farms to minimize transport times. The Sailer specialist can boost productivity when placed in range.
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## Common Pitfalls
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Ensure adequate Wool supply before building multiple Sailmakers.
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