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# Sailmaker (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Upholsterer |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/tier-iii.md) / [Smiths](../population-tiers/tier-iii.md) |
| Cycle Time | 1:30 |
| Dimensions | 5x6 (base) / 7x8 (with fields) |
## Description
Produces Sails from Wool; belongs to the Upholsterer category of buildings.
## Costs
**Build Cost:** 2 Planks, 4 Bricks
**Maintenance:** -12 gold/min, 6 Waders workers
## Production
**Input:** Wool (from [Sheep Farm](./sheep-farm-albion.md))
**Output:** [Sails](../goods/sails.md)
## Specialists
| Name | Rarity | Type | Effect |
|------|--------|------|--------|
| [Sailer](../specialists/sailer.md) | Common | Economic | Sailmaker and Sails Chain in range: Productivity +10% |
## Related Buildings
Other Upholsterer buildings:
- Tannery (Albion)
- Tannery (Latium)
- Hairnet Weaver (Albion)
- Upholsterer (Latium)
- String Maker (Latium)
- [Sailmaker (Latium)](./sailmaker-latium.md)
- Ropemaker (Albion)
- Ropemaker (Latium)
- Weaver (Latium)
## Production Chain
Sheep Farm -> Sailmaker -> Sails
## Usage Patterns
Place within range of Sheep Farms to minimize transport times. The Sailer specialist can boost productivity when placed in range.
## Common Pitfalls
Ensure adequate Wool supply before building multiple Sailmakers.