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# Repair Crane (Albion)
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**Entity Type:** Building
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## Properties
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| Field | Value |
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|-------|-------|
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| Region | Albion |
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| Category | Harbour Building |
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| Required Tier | [Mercators / Smiths](../population-tiers/tier-iii.md) |
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| Dimensions | 5x5 (base), 7x7 (with roads) |
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## Description
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A harbour building that repairs ships docked at your port. Available in the Albion region at the Mercators or Smiths population tier. Requires placement within a Harbour Area and must be unlocked via the skill tree.
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## Costs
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**Build Cost:** 1000 Gold, 20 Timber, 15 Bricks
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**Maintenance:** -26 Gold, -8 Waders
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## Placement
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| Requirement | Value |
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|-------------|-------|
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| Road Required | Yes |
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| Harbour Area Required | Yes |
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| Skill Tree Unlock | Yes |
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## Production
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**Input:** None
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**Output:** Ship repairs (Service)
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## Specialists
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| Specialist | Rarity | Effects |
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|------------|--------|---------|
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| [Stalwart Harbourward](../specialists/stalwart-harbourward.md) | Rare | Repair Crane in range: Ship repair speed +25%, Simultaneous repairs +1, Hitpoints +25% |
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## Related Buildings
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Other Harbour Buildings:
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- [Repair Crane (Latium)](./repair-crane-latium.md)
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- [Pier (Latium)](./pier-latium.md)
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- [Depot (Latium)](./depot-latium.md)
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- [Depot (Albion)](./depot-albion.md)
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- [Trade Wharf (Albion)](./trade-wharf-albion.md)
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- [Shipyard (Latium)](./shipyard-latium.md)
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- [Shipyard (Albion)](./shipyard-albion.md)
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## Usage Patterns
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Place this building in your harbour area when you need to repair damaged ships. The building provides ship repair services, speeding up fleet maintenance between voyages or after naval combat.
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## Common Pitfalls
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- Requires Harbour Area placement - cannot be built inland
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- Must be unlocked via the skill tree before construction
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- Waders workforce requirement of 8 workers
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