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# Mud Drier (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Pit |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Cycle Time | 1:30 |
| Dimensions | 7x7 (10x10 with roads) |
## Description
The Mud Drier extracts Mud from marshland deposits in Albion. It requires placement on Marshland terrain and becomes available once you reach the Mercators population tier.
## Costs
**Build Cost:** 3 Planks
**Maintenance:** -4 gold/min, 3 Waders
## Production
**Input:** None (raw extraction)
**Output:** [Mud](../goods/mud.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Marshland required |
## Specialists
The following specialists can improve this building:
### Handler (Common, Military)
- Amphorae Chain in range: Productivity +10%
- Also improves: Resin Trapper, Clay Pit, Mud Drier, Potter
### Rhea Proserpina, Dis Mater (Epic, Finance)
- Mines and Pits in range: Workforce -40%, Upkeep -80%
- Also improves: Iron Mine, Gold Washer, Copper Mine, Sand Refinery, Mud Drier, Silver Mine, Tin Mine
## Related Buildings
- [Sand Refinery (Albion)](./sand-refinery-albion.md)
- [Sand Refinery (Latium)](./sand-refinery-latium.md)
- [Gold Washer (Latium)](./gold-washer-latium.md)
- [Clay Pit (Latium)](./clay-pit-latium.md)