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docs/buildings/mud-drier-albion.md
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# Mud Drier (Albion)
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**Entity Type:** Building
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Pit |
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| Region | Albion |
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| Required Tier | [Mercators](../population-tiers/mercators.md) |
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| Cycle Time | 1:30 |
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| Dimensions | 7x7 (10x10 with roads) |
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## Description
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The Mud Drier extracts Mud from marshland deposits in Albion. It requires placement on Marshland terrain and becomes available once you reach the Mercators population tier.
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## Costs
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**Build Cost:** 3 Planks
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**Maintenance:** -4 gold/min, 3 Waders
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## Production
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**Input:** None (raw extraction)
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**Output:** [Mud](../goods/mud.md)
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## Placement
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| Requirement | Value |
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|-------------|-------|
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| Road Required | Yes |
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| Warehouse Required | Yes |
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| Constraints | Marshland required |
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## Specialists
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The following specialists can improve this building:
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### Handler (Common, Military)
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- Amphorae Chain in range: Productivity +10%
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- Also improves: Resin Trapper, Clay Pit, Mud Drier, Potter
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### Rhea Proserpina, Dis Mater (Epic, Finance)
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- Mines and Pits in range: Workforce -40%, Upkeep -80%
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- Also improves: Iron Mine, Gold Washer, Copper Mine, Sand Refinery, Mud Drier, Silver Mine, Tin Mine
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## Related Buildings
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- [Sand Refinery (Albion)](./sand-refinery-albion.md)
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- [Sand Refinery (Latium)](./sand-refinery-latium.md)
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- [Gold Washer (Latium)](./gold-washer-latium.md)
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- [Clay Pit (Latium)](./clay-pit-latium.md)
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