adding data

This commit is contained in:
2025-12-30 16:02:36 +01:00
parent f708f43b43
commit 1d6b86c74e
194 changed files with 133772 additions and 187 deletions

View File

@@ -27,9 +27,16 @@ All production, service, and infrastructure buildings in Anno 117.
- [Bakery](./bakery.md) - Produces Bread
### Shrines
- [Shrine of Ceres (Latium)](./shrine-of-ceres-latium.md) - Faith and Health area effects
- [Shrine of Cernunnos (Latium)](./shrine-of-cernunnos-latium.md) - Faith and Health area effects
- [Shrine of Epona (Latium)](./shrine-of-epona-latium.md) - Faith and Happiness area effects
### Specialist Buildings
- [Officium (Latium)](./officium-latium.md) - Houses specialists
### Infrastructure
- [Warehouse (Albion)](./warehouse-albion.md) - Central storage and distribution hub
## Placement Rules
Most buildings require:

View File

@@ -0,0 +1,40 @@
# Officium (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Specialist Building |
| Region | Latium |
| Required Tier | [Plebeians (Tier II)](../population-tiers/tier-ii.md) |
| Construction Time | Instant |
## Description
Specialist building that houses specialists who provide bonuses to nearby buildings.
## Costs
**Build Cost:** 500 Gold, 20 Timber, 3 Bricks
**Maintenance:** -50 gold/min
## Placement
| Requirement | Value |
|-------------|-------|
| Dimensions | 4x6 (base), 6x8 (with roads) |
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
Houses specialists that can be assigned to modify production or service buildings.
## Related Buildings
- [Officium (Albion)](./officium-albion.md) - Albion variant
- [Villa of the Praetor (Latium)](./villa-des-praetors-latium.md) - Higher-tier specialist building
- [Villa of the Praetor (Albion)](./villa-des-praetors-albion.md) - Albion variant

View File

@@ -0,0 +1,67 @@
# Shrine of Ceres (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Latium |
| Category | Shrine |
| Required Tier | [Equites](../population-tiers/tier-iii.md) |
| Dimensions | 3x3 (base), 4x4 (with roads) |
| Unlock Condition | Enough Faith |
## Description
Religious shrine dedicated to the Roman goddess Ceres, providing faith and health area effects.
## Costs
**Build Cost:** 100 gold, 5 Concrete
**Maintenance:** -16 gold
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Unknown |
| Warehouse Required | Unknown |
## Production
**Input:** None
**Output:** None (Service building)
## Area Effects
| Effect | Value |
|--------|-------|
| Faith | +1 |
| Health | +1 |
## Specialists
| Specialist | Effects |
|------------|---------|
| Brian the Multiply Blessed | Shrines in range: +0.5 Satisfaction, +0.5 Health, +0.5 Fire Safety area effects, -25% maintenance. Legendary bonus: Follows the correct number of gods. |
## Related Buildings
Other Shrines:
- [Shrine of Cernunnos (Latium)](./shrine-of-cernunnos-latium.md)
- [Shrine of Epona (Latium)](./shrine-of-epona-latium.md)
- [Shrine of Mars (Latium)](./shrine-of-mars-latium.md)
- [Shrine of Mercury-Lugus (Latium)](./shrine-of-mercury-lugus-latium.md)
- [Shrine of Minerva (Latium)](./shrine-of-minerva-latium.md)
- [Shrine of Neptune (Latium)](./shrine-of-neptune-latium.md)
## Usage Patterns
Place near residential areas to provide faith and health bonuses.
## Common Pitfalls
Requires faith unlock before construction.

View File

@@ -0,0 +1,51 @@
# Warehouse (Albion)
**Category:** Infrastructure
**Region:** Albion
## Description
Central storage building for Albion islands. Carts deliver goods from production buildings or pick them up here. The warehouse can be upgraded multiple times, with each upgrade increasing the number of loading docks. Upgrades must first be unlocked in the skill tree.
## Stats
| Property | Value |
|----------|-------|
| Dimensions | 6x6 / 8x8 (upgraded) |
| Build Cost | 50 Coins, 2 Planks |
| Maintenance | 6 Coins, 4 Waders |
## Upgrades
### Improved Warehouse (Tier 1)
- **Unlock:** Warehouse Administration skill
- **Build Cost:** 250 Income, 25 Planks, 5 Bricks
- **Maintenance:** 9 Coins, 6 Waders
- **Effect:** +2 loading docks
### Stately Warehouse (Tier 2)
- **Unlock:** Warehouse Improvement skill
- **Build Cost:** 500 Income, 50 Planks, 15 Bricks, 5 Concrete
- **Maintenance:** 14 Coins, 10 Waders
- **Effect:** 6 loading docks total
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Progressive Shopkeeper | Rare | Economy | Warehouses in Albion in range: Workforce -25%, Maintenance -50%, Uses Mercator workforce instead of Waders |
| Warehouse Keeper | Common | Military | Kontors, Warehouses and Depot in range: Hit points +50%, Self-repair speed +100% |
| Codex-faithful Overseer | Rare | Economy | Warehouses in Latium in range: Workforce -25%, Maintenance -50%, Uses Plebeian workforce instead of Liberti |
## Placement
- Road connection required for goods transport
- Functions as distribution hub for production buildings
## Related Buildings
- [Warehouse (Latium)](./warehouse-latium.md)
- [Kontor (Albion)](./kontor-albion.md)
- [Depot](./depot.md)